The only part I really had a problem with was pre-nerf Pagos because it was the worst designed grind I've ever seen: monotonous, unforgiving, and unrewarding. You lived and died by the chain. The rest of it was pretty OK. You go and hang out, talk to your group, and kill some things.

I don't really mind Eureka. The big issue I have with it is the relic weapon. Relics were exciting in ARR because SE put the effort into them to make them so. They had their own cool story, their own content, and required a lot of effort to get a really good looking and awesome weapon that truly was the pinnacle. In HW it was kind of the same story, though there was no content made solely for the relic and then people's effort was somewhat undermined by the potential for better weapons coming out of Diadem. In SB, the relics are basically an afterthought. They have like half a story tacked on to some other content and they were generally kept worse than other weapons because they took substantially less effort. What's the point? If this is the best SE can do for relic weapons, then just skip them entirely in Shadowbringers. There are already crafted weapons and tomestone weapons that are good enough. Ex primals aren't exactly a big deal either.