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  1. #1
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,088
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Whats wrong about the Dev team trying to make new, entertaining content? Werent people complaining about the same formular actually and want things spiced up a bit?

    Eureka is yet far from perfect, during its initial release it was a mess. I hated Pagos actually so much, that it was a real torture to get it done.
    But after nerfs and nerfs, changing their vision and listening to the feedback, they added various features and if we take a look at Hydatos, it can be fun. The RNG rate is actually way better (comparing gold chest and warped-boxes, the mount drop and the emote).
    If you want new content, you gotta let the Dev team experiment. Even if they fail at it and need to "hotfix" said content multiple times. Aslong they stop this nonsense about "chain monsters for hours is a fun thing", Im okay with Eureka.
    At least I wont complain about people that deal 3000 dps in the expert roulette or people that watch Netflix or YouTube during 24man-carry-me-raids.

    And I agree to the points about the relic quest above. I want a seperate relic quest, not this krile-garbage sidestory. Instead of tying the relic into eureka, they could involve eureka as another "source" to get your materials for the upgrade, like we did in HW relic (multiple ways to farm)
    (1)
    Last edited by xbahax92; 03-11-2019 at 07:55 PM.

  2. #2
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by xbahax92 View Post
    Whats wrong about the Dev team trying to make new, entertaining content? Werent people complaining about the same formular actually and want things spiced up a bit?
    Its fine that they try new, entertaining content. The problem is, that not much is truly new and seemingly also not that entertaining to quite some players. Only 18% of the JP playerbase (the one that normally tries to do everything a game has to offer as Yoshida once stated, that is why they also have more people that are raiding) have reached level cap at Pyros in February. So the majority of the JP players did not bother to reach the level cap. This is even worse for NA and EU.

    The only new things in it are the public dungeon and the logos system (and maybe that useless elemental wheel thing), everything else is just fates and hunts. Its for a reason why people call it Diadem 3.0.

    So yes try something new SE but really new...not sticking fates in a new area and tossing some useless other systems on top of that.

    Also at least for me, this was way too big for an experiment. Why not try out one new zone with the logos system and the public dungeon at the end? Why four whole new zones for something which they dont even know how successful it would be? (And which makes it even harder to catch up because if you want to try out the public dungeon you have to go through four zones before that..) Especially in a game that already produces less dungeons per expansion and that cant do a lot of things because of missing workers and budget. We dont know the cost for Eureka but it could not have been cheap, just those four zones alone did probably take some time and budget.
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