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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mansion View Post
    If I have both procs up, and I use VerStone to dualcast VerThunder, your solution prevents me to do so: I would dualcast VerFire.
    If you have both procs up anyway, I don't really see what the problem is - you could still dualcast Verstone into Veraero, and Verfire into Verthunder, each of which would lower the risk of refreshing a proc at a DPS loss anyway.

    Quote Originally Posted by Mansion View Post
    Corps à corps and Displacement are around 4% of our DPS. That's not a lot, but I would not get rid of the potency of these. At least not Corp à corps, because this one never kills you (on purpose at least!). They fit well in the rotation, the Manafication proc is good too. I really thing we should just have Displacement range reduced.
    That's the problem though - they're part of the rotation. As movement tools, they should be used as-needed, not tapped on-cooldown for the bonus oGCD damage, especially in small arenas or other cases where you have incentive to avoid moving. You're even advocating to nerf Displacement's primary purpose as a distancing tool in favor of keeping it in the rotation for damage you yourself maintain is low.

    Besides, I've seen Corps-a-Corps kill before - using it on cooldown can lead to pulling yourself in right before an AoE if poorly timed...

    Quote Originally Posted by Seraph522 View Post
    Honestly, I'd like to see Displacement's potency removed and added to Corps-a-Corps, so we don't suffer a potency loss, and then just turn Displacement into a clone of DRG's Elusive Jump with the distance reduction Archwizard suggested; an additional aggro dump ability would let us reserve Lucid solely for MP regen, which we generally need more than the other Caster DPS classes.
    (Mansion was the one who suggested the distance reduction. On the other hand though, I wouldn't be entirely against reducing the distance it can toss you... if you could use it from a further distance as well, and/or it maybe had a Heavy effect attached so it takes as long for overworld enemies to reach you.)

    I like the idea of Displacement containing an aggro dump, but I maintain that the damage from both movement tools should be shifted onto our melee combo.
    (1)
    Last edited by Archwizard; 02-25-2019 at 04:15 PM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,168
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Archwizard View Post
    If you have both procs up anyway, I don't really see what the problem is - you could still dualcast Verstone into Veraero, and Verfire into Verthunder, each of which would lower the risk of refreshing a proc at a DPS loss anyway.
    If you're at 79|89 with both Verstone ready and Verfire ready, the appropriate Dualcast is Verstone-Verthunder, so you don't end up at 99|89 with Verfire ready, which would waste a guaranteed proc since the alternative is imbalance.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Rongway View Post
    If you're at 79|89 with both Verstone ready and Verfire ready, the appropriate Dualcast is Verstone-Verthunder, so you don't end up at 99|89 with Verfire ready, which would waste a guaranteed proc since the alternative is imbalance.
    Uh, this result seems suspect. Did you mean Ver Aero?
    (0)

  4. #4
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    Uh, this result seems suspect. Did you mean Ver Aero?
    Nope. Essentially, a chance of overwriting a proc is better than guaranteeing a proc gets overwritten, and there's still no mana wasted in that scenario, considering you end up at 88/100, so there's no potency loss beyond the chance of an overwritten proc.
    (2)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,168
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Uh, this result seems suspect. Did you mean Ver Aero?
    No, at 79|89 you shouldn't cast Verstone-Veraero because you'll end up with 99|89, with a Verfire Ready and a 50% chance of not having Verstone Ready and no way to get Verstone Ready (because Verholy will imbalance you at 40|09)

    If you use Verstone-Verthunder, you'll waste a 50% proc but you'll be at 88|100 with Verfire Ready and a 100% chance to get Verstone Ready from Verholy.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Rongway View Post
    No, at 79|89 you shouldn't cast Verstone-Veraero because you'll end up with 99|89, with a Verfire Ready and a 50% chance of not having Verstone Ready and no way to get Verstone Ready (because Verholy will imbalance you at 40|09)

    If you use Verstone-Verthunder, you'll waste a 50% proc but you'll be at 88|100 with Verfire Ready and a 100% chance to get Verstone Ready from Verholy.
    I see. I misread. Thank you.
    (0)

  7. #7
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Archwizard View Post
    If you have both procs up anyway, I don't really see what the problem is - you could still dualcast Verstone into Veraero, and Verfire into Verthunder, each of which would lower the risk of refreshing a proc at a DPS loss anyway.
    I'm picky. But let's say in that scenario that dualcasting VerThunder after VerFire would overcharge my black mana... you see what I mean, I want to have the option to dualcast VerAero.
    I think we can keep these four spells as single buttons. Or make it so that when you dualcast, it switches back to spells you want tou dualcast (namely Aero and Thunder), but that would be ridiculously over assisting us haha.
    (0)

  8. #8
    Player
    Seraph522's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    (Mansion was the one who suggested the distance reduction. On the other hand though, I wouldn't be entirely against reducing the distance it can toss you... if you could use it from a further distance as well, and/or it maybe had a Heavy effect attached so it takes as long for overworld enemies to reach you.)

    I like the idea of Displacement containing an aggro dump, but I maintain that the damage from both movement tools should be shifted onto our melee combo.
    Oops... well, credit to Mansion, then, and my apologies for missing that. >D

    I'd be fine with transferring all potency over to the melee combo as well, but I also don't mind potency on Corps-a-Corps, as there's little downside to using it on cooldown in most situations; either would work for me.
    (0)