Granted, but you have to keep in mind that just because it has limited use to us outside of select encounters doesn't preclude a value in a great many other contexts. Trash packs in dungeons yes, but also open-world content and add phases of select raid encounters like Wreath of Snakes; not all of FF14 is Savage Alphascape v4.0, and on the whole I find myself spamming Scatter just as often as I am doing my basic melee rotation.
(And the fact that it's so common that I'm just hitting one button over and over and over in preparation of hitting another is... kind of the problem.)Besides, such an argument isn't unique in its application to the RDM. After all, BLM gets a passive specifically designed to let them cast two Flares in a row, which is just as situational to them in single-target encounters as Scatter and Moulinet are to us. Out of five actives and passives we get per expansion, dedicating one to an AoE phase is... kinda just the standard at this point.
Honestly, I disagree with this too. While it would be preferential if Embolden just had a flat value throughout the entire duration, it's far easier to time out maximizing its value in burst scenarios in its current iteration -- "We need to maximize burst RIGHT NOW, so I'll hit Embolden now while I'm meleeing so my Verfinisher gets the full 10% and synchronize Embolden's maximum effects with current raid buffs, then hop back and continue spamming as many spells as I can until it's gone."
In the suggested reverse scenario, you the RDM would have to pre-plan about 15 seconds into the future for the full effect, including others' raid buffs. That just ain't happening.
However, I agree that it makes no sense for us, as Magic DPS, to have damage tools that don't benefit from magic damage increases. I didn't even know Fleche and Contre Sixte didn't benefit from our own Embolden until very recently, which I'm sure has led to many wasted casts.
Don't know where I stand on this -- you're arguing how situational AoE is but you're also positing the value of a tool that could only be useful if we mess up our rotation or get screwed by RNG at best, or be extraneous/competitive with our existing melee combo mechanic at worst. More support tools isn't necessarily a bad thing, but that resource cost would dictate our rotation, and in most encounters one would absolutely be preferred to another based on party size.



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