Quote Originally Posted by Leidiriv View Post
It's not so much for the purpose of replacing Jolt/Impact, but more for the sake of cleaning up your procs before going into your melee combo. A 30s DoT wouldn't lend itself very well to that purpose, imo.
Why would you clean up a proc in the first place ?! You never lose use of one or two procs going into melee. the worst that can happen is refreshing a proc by VerHoly / VerFlare and that's not a big DPS loss.
Now 600 potency sure is sexy, but that's far too much, given that VerHoly / VerFlare are 600 potency, and you get them roughly every 30 to 45 seconds. Adding a secong burst of 600 potency in that window is far too much.
I think RDM has good proc management already.


My QoL tweaks :
Impact replaces Jolt II when it procs.
As it has no positionals, the whole melee combo could be PvP like, reduced to one button. (But as an option, so that players can choose between 3 buttons or one).
Reduce Displacement from 15 yalms to 10 yalms.
Three Enchanted Moulinets refresh Contre de Sixte's timer (there is your AOE finisher, make it a trait that comes level 56 with Contre de Sixte)
Corps à corps : Additional effect "Next three Spells or Weapon skills each recover 5% of your MP"