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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mansion View Post
    If I have both procs up, and I use VerStone to dualcast VerThunder, your solution prevents me to do so: I would dualcast VerFire.
    If you have both procs up anyway, I don't really see what the problem is - you could still dualcast Verstone into Veraero, and Verfire into Verthunder, each of which would lower the risk of refreshing a proc at a DPS loss anyway.

    Quote Originally Posted by Mansion View Post
    Corps à corps and Displacement are around 4% of our DPS. That's not a lot, but I would not get rid of the potency of these. At least not Corp à corps, because this one never kills you (on purpose at least!). They fit well in the rotation, the Manafication proc is good too. I really thing we should just have Displacement range reduced.
    That's the problem though - they're part of the rotation. As movement tools, they should be used as-needed, not tapped on-cooldown for the bonus oGCD damage, especially in small arenas or other cases where you have incentive to avoid moving. You're even advocating to nerf Displacement's primary purpose as a distancing tool in favor of keeping it in the rotation for damage you yourself maintain is low.

    Besides, I've seen Corps-a-Corps kill before - using it on cooldown can lead to pulling yourself in right before an AoE if poorly timed...

    Quote Originally Posted by Seraph522 View Post
    Honestly, I'd like to see Displacement's potency removed and added to Corps-a-Corps, so we don't suffer a potency loss, and then just turn Displacement into a clone of DRG's Elusive Jump with the distance reduction Archwizard suggested; an additional aggro dump ability would let us reserve Lucid solely for MP regen, which we generally need more than the other Caster DPS classes.
    (Mansion was the one who suggested the distance reduction. On the other hand though, I wouldn't be entirely against reducing the distance it can toss you... if you could use it from a further distance as well, and/or it maybe had a Heavy effect attached so it takes as long for overworld enemies to reach you.)

    I like the idea of Displacement containing an aggro dump, but I maintain that the damage from both movement tools should be shifted onto our melee combo.
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    Last edited by Archwizard; 02-25-2019 at 04:15 PM.