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  1. #1
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    …so?
    Not everything is based on savage raids.

    Vercure and Verraise are both unecessary outside of prog, and AoE combos in general are pointless in pretty much all raids.
    It can still be useful, either outside of raids or in prog, so why should we put up with the DPS loss it entails?

    This is about comparing Vercure to its equivalents as a self-sustain heal.
    Second Wind is an instant oGCD, so it doesn’t impact DPS at all.
    Vercure might be spammable, but it’s a big DPS loss, you lose a GCD and the gauge you would have gained, plus it costs MP.
    Gaining gauge is the only way to compensate for this without making it too convenient (instacast/no mp cost/oGCD, etc) but at the same time, it can’t generate more gauge than you would gain with a DPS skill. As Jolt gives you 6 net mana, 3 of each colour, that’s the limit.
    I should say that vercure is balanced as well as possible, while it’s true it sets you back in dps in potency and mana gained. That’s because its an On demand, low mp cost Heal that can not only save you but, someone else. Compared to 2nd wind where this skill heals you once and you’ve gotta hope you survive what ever damage is going out. Vercure is good as it is and doesn’t need to be touched.
    (0)

  2. #2
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Aruktai Oronir
    World
    Cerberus
    Main Class
    Samurai Lv 52
    Quote Originally Posted by Wayfinder3 View Post
    I should say that vercure is balanced as well as possible, while it’s true it sets you back in dps in potency and mana gained. That’s because its an On demand, low mp cost Heal that can not only save you but, someone else. Compared to 2nd wind where this skill heals you once and you’ve gotta hope you survive what ever damage is going out. Vercure is good as it is and doesn’t need to be touched.
    The thing is, you also have Bloodbath as a melee dps. Second Wind is pretty handy for topping your HP up in an instant, but it's not the only self-healing tool melee have.
    (1)
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  3. #3
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    I do think that the trait where Vercure increases the damage of your next spell is a good idea and encourages RDM's best practices (using Vercure to proc Dualcast while the boss is jumping). Plus it'd be some fun flavor, tying into the whole "arcane accelerator" fantasy.
    (2)

  4. #4
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leidiriv View Post
    I do think that the trait where Vercure increases the damage of your next spell is a good idea and encourages RDM's best practices (using Vercure to proc Dualcast while the boss is jumping). Plus it'd be some fun flavor, tying into the whole "arcane accelerator" fantasy.
    That and I think it could be an interesting experiment to expand off that and make it give the bonus to your target instead of you.

    So you can still self-heal and gain the potency, but you can use it to charge up an ally who's about to die otherwise.
    (1)

  5. #5
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lauront View Post
    The thing is, you also have Bloodbath as a melee dps. Second Wind is pretty handy for topping your HP up in an instant, but it's not the only self-healing tool melee have.
    Even still, bloodbath requires damage to heal a viable amount which may not be optimal in situations where you’re trying to heal damage up in a short amount of time, even with 2nd wind.

    The ultimate reason why Vercure is fine is because it’s on demand, requires nothing but mana and a gcd which may sound like a lot when talking about optimization. However in progression, Vercure can be used on demand on anyone in the raid. In Ucob, Vercure can save people from dying during trios where it gets sketchy. Which is nothing but a gain. It’s also amazing for solo content. I understand everyone has meta optimization in mind with balancing however, if a dps is given a tool as powerful as an on demand low resource heal. That’s something to be respected regardless of how niche it is outside for progression and no savage content
    (0)

  6. #6
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    To piggy back off of that, this isn’t me saying Vercure is an amazingly balanced skill. I think it’s about as good as it needs to be because it reaches farther than its contemporaries. (Clemency is the only skill that can compare)

    I disagree with the idea hat Vercure needs to do anymore than it currently does. However, more utility like OGCD in the same vain as Vercure is 100% something I want from a job with roots in White Magic. An Aoe Regen or Mantra, maybe even both of those combined into one skill to help in progression and save healers a gcd. As long as rdm doesn’t get any more healing utility’s that are on the gcd. I think we should be open to it pushing the line that a support dps should be able to. Bard has so much raw utility and some of it could easily be removed given how much damage they deal that, surely rdm could get a ogcd medica 2 + Mantra in one skill that doesn’t hinder them. The question is, will they do it.
    (1)

  7. #7
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Aruktai Oronir
    World
    Cerberus
    Main Class
    Samurai Lv 52
    Yup, I don't disagree with your point. I was just stating melee have pretty good HP recovery mechanisms. Vercure is pretty exceptional for a dps. At the same time, it's one of those abilities that, whilst not bad for progression/learning fights (along with Verraise), is much less useful when everyone is doing their job well. Compared to other jobs which bring good optimisation utility, RDM falls short, and particularly SMN.
    (1)
    When the game's story becomes self-aware:


  8. #8
    Player
    ArcaneCarbuncle's Avatar
    Join Date
    Apr 2018
    Posts
    105
    Character
    Saine Lotice
    World
    Zodiark
    Main Class
    Bard Lv 90
    Personally, all I want for RDM is for the Devs to not throw any random new mechanics at the Job - leave the Enspells and whatnot to future Jobs (Spellblade job similar in style to FFXVs Ignis? Yes please!)
    I'd just want them to look at the parts of RDM that already work and elaborate on them.
    Thus I like the Idea of more Manaspenders, Melee-Skills and Support options.
    (Also, can we just get rid of Verraise? And Resurrection on SMN? I'm sick of just being the Rez-Battery xD Make Caster-rez a role skill on a 90 Second CD or something so we can have it whenever we need it but can swap it for something more useful if we don't)
    (2)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ArcaneCarbuncle View Post
    Personally, all I want for RDM is for the Devs to not throw any random new mechanics at the Job - leave the Enspells and whatnot to future Jobs (Spellblade job similar in style to FFXVs Ignis? Yes please!)
    I'd just want them to look at the parts of RDM that already work and elaborate on them.
    Thus I like the Idea of more Manaspenders, Melee-Skills and Support options.
    (Also, can we just get rid of Verraise? And Resurrection on SMN? I'm sick of just being the Rez-Battery xD Make Caster-rez a role skill on a 90 Second CD or something so we can have it whenever we need it but can swap it for something more useful if we don't)
    Nah, please don't get rid of Verraise, some of u enjoy being useful in different ways.
    Hard DPS for when it's needed, Rez-bot for prog or when a new 24-man comes out, I actually find that fun.

    But perhaps it should be inhibited a bit more than it already is.
    Given that Verraise is unique to RDM (unlike SMN sharing Resurrect with SCH) it could come with a mana cost, White Mana that is.
    A typical melee combo only requires 90 of each mana, so anything up to 10 mana is a viable cost.

    Then we could get an additional, BLM inspired utility spell, another burst multiplier perhaps, Spellspeed inspired by Leylines (Verley?), or more magic damage inspired by Enochian (Vernochian?), that costs a similar about of Black mana.
    (1)

  10. #10
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    RDM having some form of party heal utility akin to mantra would make the "white mage" side of the job stand out a bit more. It also feels like RDM is the kind of job that needs some extra DPS but would feel more thematically appropriate if it gained it from some manner of raid support skill rather than raw personal damage.
    (0)

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