Quote Originally Posted by TwistedTea View Post
Using Eureka as a template,reduce the HP of mobs, reduce the reliance on chain killing and party play to be efficient at leveling.

Reward party play but do not punish solo play.
Care to elaborate more on this because its already as you asked in the bold part. Aside from NMs its entirely solo-able and due to the NM's being fates you can still get gold without a party many cases even when far below the fate level. Its not the fastest way to level but it works. However if everyone could level as fast in a party as they could solo then what would even be the point of making an exp party? Honestly to me it feels like you're asking for everything to be like leveling BLU on the overworld where you can easily go from 1-50 completely solo in a matter of hours.

As for the whole "there is no new casual content on the scale of eureka in stormblood" was there really any content on that scale in ARR and HW? One thing they did change was how frequently they added new 4 man duties due to the rate feeling like oversaturation.

Your main issue is you classify Eureka as non-causal content because you do not like it. Your personal rating of enjoyment of the content isn't a proper basis of this classification. Eureka is casual end game content in that everyone is free to do it at their own pace (or apparently not do it at all based on your earlier comments). A relic is not a requirement or entitlement or needed to progress in any aspect of the game. Eureka does not require premades and set strategies with the possible exception of BA however honestly unless the general quality of players has cratered since FFXI, I wouldn't see premades and elaborate strategies as a requirement on that either since even things like dynamis, limbus, etc were entirely doable with PuGs and almost nothing said in text chat other than normal basic conversation.


As I've said in other threads about various other things. If you don't like a certain content then don't do it. However do not complain about not being given things to do when the cause is your own choice and decision to not utilize everything given. There are certain activities in game I don't particularly care for. However if I'm looking for something to do and nothing else comes up I will still do it.