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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TwistedTea View Post
    A year ago, I suggested something, like what you've stated above and the majority of people on these forums disagreed with me saying, that if a person has only 2-4 hours daily, that's below 'casual and that an MMO is not for that person.
    I don't have the same opinion as them, and, maybe some MMO are not for them, but regarding FFXIV, 2-4 hours daily give you more than enough time to burn through every PvE content, even if you're doing Savage.
    Quote Originally Posted by TwistedTea View Post
    So you're saying that without the relic, Eureka, with it's multiple zones, new battle systems, varied rewards, would not be able to keep people engaged for longer than a month?
    Frankly, I doubt so, and, in fact, I've never stated otherwise...the thing is, without gear, any other content would also die in less than a month, except maybe PvP with its season system.
    Quote Originally Posted by TwistedTea View Post
    It's SE's problem when content that took 17-18 months(iirc) to develop
    Not, it's not. Yoshi-P is completely free of putting ressources where he wants. Doing Eureka was important for him (He was thinking about it as early as 2.0), so he gave it the ressources. Besides, 18 months of timespan is not 18 months of full time development, and it didn't prevent any patch from being spot on on its schedule. And the participation numbers (However accurate they may be) give him satsifaction. I'm pretty sure in your work too, situations happen where you spend far more time than you should be on something unimportant, just because you want it a specific way. There could be a problem if everything else was heavily butchered as a counterpart, but losing 3 dungeons is really not that big of a deal, since people will simply do their roulette after the first time, and don't really care in what specific dungeon they will end.

    Let's dive into supposition, now, shall we. Imagine that in ShadowBringers, they create a whole new content aside the Eureka-type one. This one would be cattered to casual players (according to your definiion). What reward structure do you think this new content should use, that wouldn't make any existing type of rewards irrelevant ?
    (6)
    Last edited by Reynhart; 02-22-2019 at 06:56 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.