Glamour,mounts,minions,furniture,etc
Pretty much like POTD/HOH.
Diadem also has/had an accessibility problem:
1. Get in through FC airship. This assumes you've an active enough FC, where the leaders/officers don't mind allocating airships for Diadem trips.
2. Public queue via Ishgard(which is dead on many servers,requires 8 people)
In this regard, Eureka is better than Diadem.
This will be the last time I address this. The main thrust of my argument is not that we are not getting casual content but that we are not getting casual content on the scale/depth of Eureka.
Anyone who thinks the additions to casual content at endgame is on the same scale/depth in terms of engagement, I'm sorry, we have nothing further to discuss.Less than 5 mins for doing Doman Enclave,weekly?
15 mins for doing Namazu quests daily?
30 mins for Custom Deliveries,weekly?
An hour or 2 for doing Hildebrand quests?
A few hours for doing Ivalice Raids in one play session?
A few hours for HOH?
Party games suite, Doman Mahjong Edition?
Using Eureka as a template,reduce the HP of mobs, reduce the reliance on chain killing and party play to be efficient at leveling.What exactly do you want as "casual" content.
Reward party play but do not punish solo play.
Someone mentioned,procedurally generated mobs. I think this would be interesting to experience but in a limited fashion.
Add in content for crafters/gatherers which can be done without combat if players choose not to engage in combat. For example, have DOH/DOLs build up the areas around the aetherytes using gathered/crafted materials from Eureka.
Now for some of those existing systems which can be incorporated into Eureka:
Reward exploration. Eureka is supposed to be an expedition right?
Add in those sightseeing vistas. Even in the short time that, I've spent in Eureka, some parts are gorgeous. It seems a waste that there's so little emphasis on exploration.
Leves