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  1. #411
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Many of those rewards are pretty cheap on the MB. Sure some aren't but as you know SE is notorious for putting rewards in different content sooner or later. The TT cards that dropped from many NM's for example are now at NPC's.
    While that's true enough for some of them, on a base level I don't agree with locking emotes and hairstyles behind anything but quests or something really easily obtainable like MGP. The whole SE locking every new hairstyle behind some sort of content is already a damn plague that just means we can't try like 70% of the SB hair styles in character creation or have them on retainers. I don't know how anyone can consider that a good thing.
    (5)

  2. #412
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    You can't really expect players going back to the same content over and over every week just for the beauty of it, especially when the encounter is always the same. Were fights to include more random elements (in their execution, not their rewards), they would at least feel fresh for a longer time.
    I do not expect them, to replay the same fight in the same way over and over again. Especially, because every fight ia 100% scripted.
    But this is something I say for years now. That this Game needs some kind of procedual generated System for the Boss Fights.
    Pure RNG would be bad, because it could make a Boss use the Tankbuster 10 times in a row.
    A large Part if this Community knows, that those fully 100% scripted fights of 14 are not great, because there is no real replay value in any way. And the only reason to play a fight more than once is again a Carrot on a Stick.

    And the Devs could create such a System, to get more engaging fights, that do not make people go into a brain AFK Mode, after a few Runs.
    (3)

  3. #413
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Sheriyana View Post
    While that's true enough for some of them, on a base level I don't agree with locking emotes and hairstyles behind anything but quests or something really easily obtainable like MGP. The whole SE locking every new hairstyle behind some sort of content is already a damn plague that just means we can't try like 70% of the SB hair styles in character creation or have them on retainers. I don't know how anyone can consider that a good thing.
    I understand that but lets me also say that for those pushing the content is populated with people going for those rewards are kidding themselves. People are there for the relic weapon which had special content built around it. People on this very forum complained like crazy they wanted something new, they got new and they still complain. That isn't surprising. I've been here quite some time and the one constant about relic is that people WILL COMPLAIN no matter what the venue.

    They hated Atma, they hated books, they hated RNG Relic Drops, Crafted Hand ins, Umbites and Crystal Sands and so on. I don't even want to try and remember the number of tomestones i needed given I've done most of my relics all pre nerf unlike many who simply wait for them to be nerfed into the ground.
    (3)
    Last edited by LaylaTsarra; 02-23-2019 at 03:23 AM.

  4. #414
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Leanna View Post
    So Anemos had 40% or 50% participation, people who bothered to finish Pyros is around 10%, and there is no way to know how many people bothered to level in Eureka because SE bribe them with hairstyles/furniture/emotes/minions and who bothered to be done with Hydratos, which at the end will be less than 4%.

    When more than 90% of the players who bothered to try Anemos can't be arsed to get to Hydratos, maybe that shows the content isn't successful. But hey, success. Not to mention most people who finish the relic in Hydratos absolutely hates Eureka, Eureka is far from being successful when even those who are bribed to do it, hate it. And people who do it for "fun" is less than the people who do Savage.
    Optional content at the end of the day.'Oh but they locked relic weapon there so they had to do it' no they didnt .Relic weapon is non manditory item as is Eureka armor.
    ARR relic was a complete grind to do too and so was HW relic grind.
    They are all bad ways to get relic weapon.ARR books was basically you traveling all over the maps killing trash and waiting for fates to spawn.There were dungeons too obviously but the main part of those books was no different than eureka except the fact that the trash in Eureka can kill you.
    And hw relic may be nerfed but you need spam roulette over and over doing past cleared content to get poetics as its only way to buy umbrite.
    But please tell me how other relic weapons which had even lower completion than Eureka ones was loved by all.
    (9)

  5. #415
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reynhart View Post
    Previous relics weren't really "their thing" before, that's one early complain. And there's no reason they have to give an alternative path to the relic, since you already have an alternative path for gearing.

    Fair enough, but can we agree that it's irrelevant to the fabled "all the content we lost solely because of Eureka" ?

    On a sidenote, there is something bugging me. When people say that the relic has always been confirmed as the casual, do they refer to this source or something else ?
    Yoshida has said on multiple occasions that the point of the old type of relic was to exchange time for power, savage was the difficult gearing alternative while the relic was the easy but time consuming option. And do you think that if they hadn't made Eureka there would have just been nothing in its place? It's 4 big zones with unique mechanics and systems, and while mostly recycled models and mechanics, still dozens of boss type encounters. That's all even without taking into account all the gear and weapons and other rewards they threw in there.
    (2)

  6. #416
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Also i'd like to mention i used to also hate Eureka but some of the fates are genuinly fun.The main thing players hate is the light grind which is the same feature that both arr and hw relic weapons had.
    (1)

  7. #417
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Leanna View Post
    Once there is a way to know how many different players finished at least one relic, you will be able to talk about being more successful than HW.
    Look you need to change the argument to Is Eureka relic weapon questline better than HW relic questline as you cannot compare them any other way Eureka as a whole has more to it than just the relic whereas the HW one doesn't
    (2)
    Guy butt is best butt <3

  8. #418
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    I understand that but lets me also say that for those pushing the content is populated with people going for those rewards are kidding themselves. People are there for the relic weapon which had special content built around it. People on this very forum complained like crazy they wanted something new, they got new and they still complain. That isn't surprising. I've been here quite some time and the one constant about relic is that people WILL COMPLAIN no matter what the venue.

    They hated Atma, they hated books, they hated RNG Relic Drops, Crafted Hand ins, Umbites and Crystal Sands and so on.
    I don't disagree with you there, the relic has never been perfect, but at least you could slowly work on it while normally playing the game, instead of having to commit to a side content that has barely anything to do with the game itself aside from offering passable but mostly worthless gear aside from Pyros for the weapons and Hydatos for both the weapon and armor. For myself I can say that I never wanted the SB relic to be locked behind a Diadem reskin, that was my worst nightmare when they started talking about Eureka for the first time. For the Diadem comparison I will grant you that Eureka has evolved way past Diadem and from what it sounds like Hydatos almost sounds like decent content but that's locked behind so much content I don't enjoy that I'll never see it anyway.
    (1)

  9. #419
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    Yet you deliberately forget Eureka has hairstyles/emotes/furniture/minions/mounts, while HW relic doesn't.
    I didn't forget that. But every old content used in the previous relic has its rewards too. You can get a mount if you wasted light farming on doing EX trials. You can get bardings and minions if you did boss fates for the fate grinding part. You have glamour from dungeon gears that you can run 100 times for tomes. You don't have all of those yet, so you might consider doing that in HW relic steps to get the rest of the weapons to

    Quote Originally Posted by Leanna View Post
    Once there is a way to know how many different players finished at least one relic, you will be able to talk about being more successful than HW.
    SE has that information and they say it's a success. I'll take their words on it over yours unless you show me the numbers for your claims. (P.S. the minion doesn't show who got the lux version of the relic).
    (1)

  10. #420
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Imuka View Post
    That this Game needs some kind of procedual generated System for the Boss Fights.
    It could also use a procedural generated system for optionnal dungeon layout, and could even use a wider set of bosses so than you wouldn't encounter the same every time.
    Quote Originally Posted by Imuka View Post
    Pure RNG would be bad, because it could make a Boss use the Tankbuster 10 times in a row.
    Each skill could have a CD and the boss would randomly chose between the skills that are available.

    It may seems strange, but it's also one of the reason I like Eureka. Two different runs will not unfold the exact same, depending on the hour of day, the current weather, the party you'll join inside, your personal goal (Light farm, FATE farm, logos farm), etc...and in there people actually talk to each other
    Quote Originally Posted by Sheriyana View Post
    Yoshida has said on multiple occasions that the point of the old type of relic was to exchange time for power, savage was the difficult gearing alternative while the relic was the easy but time consuming option.
    Yes, but that "time engagement" is not something you find in casual players. It's simply another of hardcore players alongside raiders or competitive PvPers.
    Quote Originally Posted by Sheriyana View Post
    And do you think that if they hadn't made Eureka there would have just been nothing in its place? It's 4 big zones with unique mechanics and systems, and while mostly recycled models and mechanics, still dozens of boss type encounters. That's all even without taking into account all the gear and weapons and other rewards they threw in there.
    Of course they would have released something else, but what makes you think that it would have been the "usual" type of content or that you would have liked it ? If Yoshida was so focused on releasing Eureka (A big zone holding powerful weapons) that he mentionned it really early in ARR, you can't really expect that we'd simply have 3 more dungeons in its place.
    (3)
    Last edited by Reynhart; 02-23-2019 at 03:44 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

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