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  1. #391
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Leanna View Post
    The same 144 people playing the worst content ever released in XIV doesn't represent a playerbase.



    Problem is, Eureka is just bad game design, a bad copy of an awful game design from XI that any F2P MMO in the market have done better, the problem is the quality of the content released and that people doesn't want to support bad quality content. SE did nothing to improve Eureka.
    It doesn't even mean they enjoy the time they pass inside or in the others eureka, but hey look there is 144 people in the whole datacenter in anemos, must be succesfull.
    (4)

  2. #392
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alucard135 View Post
    Again, the numbers show more people are playing it than previous relic quests. How many times do I have to say that lol?
    You don't even have the numbers of people who finished the relic, just people who got to max level, and you keep forgetting SE is bribing people with hairstyles, emotes, minions and housing items, when you know how many DIFFERENT players finished at least ONE relic, then we talk, because one no life person doing 13 relics doesn't mean 13 people have done Eureka for relics.

    Quote Originally Posted by Nariel View Post
    It doesn't even mean they enjoy the time they pass inside or in the others eureka, but hey look there is 144 people in the whole datacenter in anemos, must be succesfull.
    IKR? I have a friend doing Hydratos and he absolutely hates Eureka and can't wait to get the relic and never set foot there again, but hey, success!
    (6)

  3. #393
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Leanna View Post
    Content that isn't obsolete one month after it is implemented?
    Ok gl getting that here in ffxiv or anywhere that isn't tied to older MMO style of content even F2P MMOs do not have the capacity for this people burn out how fast is dependent on both the amount of content and each individual own personal preferences
    Quote Originally Posted by Leanna View Post
    Because, once a static is done with progression, you literally play two (2) hours a week just to get the weekly drops. The "hardcore" content only gives two (2) hours per week. And don't say this isn't true because as I raider I know it definitely is.
    True raiders going after weekly reclears will be done between 2 to 4 hours a week but how long did it take to get to that point some groups few days large portion of groups months that is content for months for those people getting to the point of doing it all in 4 hours is pretty relieving and this is generally when breaks happen but SB did add something for these people Ultimate for those that haven't completed it yet thats plenty more content for longer there and no these aren't obsolute because the devs actually decided to hard cap ilv for these fights so overgearing is much harder to do people like status symbols showing their hard work and ultimate does that and it made both the 4.3 dungeon and 4.5 dungeon more relevant due o the gear drop ilv the devs try to make content last/stay relevant as best they can but they can't account for every single individual player depending on your prefences depends how long till things go obsolete
    Quote Originally Posted by Leanna View Post
    There is no value on normal mode trials, you clear them once and forget they exist, and the extreme version varies, I cleared the MHW extreme one a few times in two days and forgot it exists because I don't care about the mount. What else? normal extremes? Most people doesn't care about the mounts and once they get their weapon they forget the extreme trials are a thing, which takes 10 kills at worst.
    Agreed normal modes should drop rarely the crafting mat so people not interested in ex can still get bardings/housing just no weapon or mount or music. MHW ex is your personal prefernce but the devs did mess here more they should've waited for token exchange for the mount till they added Tsukuyomi mount to the trader would've allowed the fight to have a bit longer longevity but it was a collab so they may have been different rules here. And again your arguing people have different stopping points for content some will stop after 1 kill some go for hundreds its about each person's individual tastes you cannot as a game designer account for every single one.
    Quote Originally Posted by Leanna View Post
    HoH has no purpose outside of leveling once you clear floor 100 five times, in 5.0 HoH will be more active than Eureka ever was at any point.
    HA Eureka has been more populated than HoH has been through each interation of Eureka including Pagos, until we know how Eureka will be affected/adjusted after 5.0 launch you are making baseless assumptions about it

    Quote Originally Posted by Leanna View Post
    Canals & Company, either not everyone has enough people to do maps or can't be bothered to gamble, because that's what maps are, gambling at its finest.
    Funny thing theres this thing called party finder should try it people do like to do maps with other random people also linkshells per server, also want to know what is also gambling using your terms dungeon loot that has been around forever wheres that outcry

    Quote Originally Posted by Leanna View Post
    XIV has a huge problem and it is that the content isn't designed to keep people engaged for longer than a month (at best), there is literally nothing to do once you have done weekly caps (which takes roughly three hours), there is absolutely nothing, Eureka was supposed to fill that gap but the design is so bad, any F2P MMO can offer better content, making play XIV pointless.
    This is all based on you you need to find what you would like added and see how well the community responds to it and try and get that idea to the devs in some way and if F2P MMOs are offering what you feel is better and your unable or unwilling to try and change ffxiv with your ideas that you'd like to see implemented here then it might be best to put ffxiv down for now
    Quote Originally Posted by Leanna View Post
    What people should demand from SE is a change in the design of the content, because right now there is no point in play the game once you are done with each patch, can perfectly unsub and resub on patch day (if the patch has enough content) or wait for weekly caps to be lifted, because then you can invest all the time you want.
    Yes if something you find is wrong with ffxiv then absolutely give feedback how you want it to be improved alot of QoL updates are fan requested we didn't have totems trading for mounts till we requested hard enough UI updates happen to accommodate more people. This design philosophy really has bit Yoshi in the ass he can't do anything too grindy like older MMOs but he doesn't want you to go either and the only way out of it is if the game dies
    Quote Originally Posted by Leanna View Post
    There is people who wants to play more than two hours a week, but there is literally no content to do, unless you want to deal with heavy gambling or content that any F2P MMO has done better.
    Subjective to every single individual what may give you interest for 2 hours a week others can find 15 hours a week you need to keep trying to pitch what you want that would keep you engaged longer.

    I'm sorry if this seems so aggressive but this argument that there is nothing to do theres almost no content is based purely on an individual basis and you cannot expect a dev team to cater to every single individual person to try and get them staying longer
    (8)
    Guy butt is best butt <3

  4. #394
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    You don't even have the numbers of people who finished the relic, just people who got to max level, and you keep forgetting SE is bribing people with hairstyles, emotes, minions and housing items, when you know how many DIFFERENT players finished at least ONE relic, then we talk, because one no life person doing 13 relics doesn't mean 13 people have done Eureka for relics.
    But we have the number of people who played through Eureka. Fun fact, the relic isn't everything in this game. I know someone that got all the relics for all their classes back in Anemos and still went back there because he could get stuff to sell.
    If you haven't done so and since you love the previous relic style, go acquire all the relics in ARR and HW. That's a content that you enjoy (which will 100% die if you get all the relics unlike Eureka lol).
    (1)
    Last edited by Alucard135; 02-23-2019 at 01:27 AM.

  5. #395
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Leanna View Post
    The same 144 people playing the worst content ever released in XIV doesn't represent a playerbase.
    The fact that i can go into any Eureka and join into several different nearly full instances of the same Eureka proves you're full of crap.
    People regulary check other instances to see if certain nm's are open because of items.You go into Eureka and there's plenty of new players to Eureka in those instances asking questions about quests etc.
    I think people get the message that you despise Eureka but dont make lies to win arguments.
    Eureka has been succesful wheter you like it or not.
    (9)

  6. #396
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    I will throw my 2 cents in the ring as well to say that I also do not want more Eureka. Even my personal feelings on the content aside (here's a hint, I hate it) Eureka has taken so many resources from other things that it should be criminal, all these emotes, hair styles, glamour gear that they could have come up with actual content to put them in and not these god forsaken RNG lock boxes. That said, I can stomach them putting more Eureka content in 5.0, as long as the relic isn't a part of it. Sure, throw them a deep dungeon type extra weapon but I want my relic back. I want actually casual long term content, SB has been a really boring expansion for me since there hasn't been any content like that anymore. I'd honestly rather do a relic that was nothing but the animus books over Eureka, at least those had some variety.
    (10)

  7. #397
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sheriyana View Post
    I can stomach them putting more Eureka content in 5.0, as long as the relic isn't a part of it.
    This is exactly how I feel. Plus, Eureka is big enough that is deserves its /own/ weapon and /own/ gear. I don't understand why they threw the relic in there and couldn't do both. I don't know what SE has against horizontal progression. God forid there is more than 3 sets of relevent gear and weapons at a given time. We should have more options as players to progress our characters, not less.
    (8)
    Quote Originally Posted by Hundred View Post
    These forums are so melodramatic I feel like I'm watching a latin soap opera.
    Any moment now it will be revealed that WHM is cheating on SCH with MNK after having had DRG's baby and DRG is WHM's cousin who is already married to PLD.

  8. #398
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Metalwrath View Post
    The fact that i can go into any Eureka and join into several different nearly full instances of the same Eureka proves you're full of crap.
    People regulary check other instances to see if certain nm's are open because of items.You go into Eureka and there's plenty of new players to Eureka in those instances asking questions about quests etc.
    I think people get the message that you despise Eureka but dont make lies to win arguments.
    Eureka has been succesful wheter you like it or not.
    Successful from a numbers standpoint I have no doubt. But it hasn't been as well received as you may think. SE sorta coerced people into doing this content by locking certain rewards behind it. Not quite as many people would probably be doing it otherwise. Sure, no one made us do this content but there was no other way to get our relics.
    (5)
    Last edited by Vahlnir; 02-23-2019 at 02:14 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #399
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Youkulm View Post
    This is exactly how I feel. Plus, Eureka is big enough that is deserves its /own/ weapon and /own/ gear. I don't understand why they threw the relic in there and couldn't do both. I don't know what SE has against horizontal progression. God forid there is more than 3 sets of relevent gear and weapons at a given time. We should have more options as players to progress our characters, not less.
    Exactly, with Eureka it would have made so much more sense to have there be elemental based special gear too with the zones based on elements. Anemos could have dropped weapons that had a Garuda type wind effect, Shiva type ice thing for Pagos etc. it would have been so much more thematic. The relic doesn't make as much sense, and the glow effects and weapons have nothing to do with the elements like the whole point of Eureka is. I'd really prefer if they treated Eureka as another Deep Dungeon, they're so similar in so many ways too, both have their own leveling system, both have unique buffing effects, both have their own gear that you upgrade, both have RNG nonsense loot boxes etc. the only real difference is the type of content, Deep Dungeon being a randomly generated dungeon while Eureka is a zone. That's one of the reasons why I can't stand Eureka, did we really need a 3rd type of content with its own leveling system? We have Deep Dungeon, we have the actual game and now Eureka. All the leveling feels like in Eureka is padding too, the whole thing should be about the weapon.
    (5)

  10. #400
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Lets be honest here. None side will ever convince the other side, about Eureka. Eureka will become the most controversial Content of the Game.
    The one side loves it and the other site hates it and both do this from the bottom of their Hearts.
    And in all those Years, I have never seen something like this in any Game. Not at this scale. There were always topic and content people did not like.
    But this is really a "love" and "hate" thing.

    My Opinion here. It was just to much of it.
    There will never be content, that everybody likes, but Eureka was just to much of the same thing. 4 Times and it dominated the whole Update of the Game.
    The Palace of the Dead and HoH were never super popular, but they appeared once per Addon, and people can look over something like that.
    But Eureka came 4 times and from my guess, this will repeat with the Addon and they will add something like Eureka to every x.1 Content Patch.

    The Diadem was a failure and this is because of Fates and the wrong usage of Data by the Devs. They attach every Event to Fates, the Yokai Event was a Fate hell and after that, they look at the Data and say "Oh, they do Fates, Fates must be popular.".
    But the people did them, because there was no other way to play the Event.
    The Devs do not or don't want to understand, that Fates are not the most beloved things of this Game. A lot of people do not like Fates. Often the reason is the Combat System.
    It is a slow Combat System, with long GCDs and long Cooldowns for Skills. And that can be fun, when you fight Bosses with Mechanics and your Rotation starts to work. But when a fight is just around 15 Seconds or a mess of Parties like Fates. The Combat System is not fun.
    It feels like someone took Titanfall and made a coverbased Shooter out of it and kept the Parcour Movement System in the Game. A does not work well with B.
    And I do not like, how the Devs again talk about Combat Reworks, like they try to change the Combat to work well with Eurekas Trasmob farming.

    One of the major Problems of the Game is the large lack of Midcore Content. There is not much to do for a lot of people who want such a type of Content.
    The only thing, I would call Midcore Content in this Game are the Ex Primals. But this is one fight for 6 Months.
    Maybe you can add Savage 1&2 to that, but they come with the ID System, so you can't really play them for fun, when you have the weekly clear...or everybody will just hate you.

    Eureka is Content for a Casual Skilllevel, but that does not make it better it even makes in more stale, because a lot of players feel so unchallenged by that Place.
    It is just a large Skinner Box, that conditions the Player to slay Trashmobs and Fatemonsters over and over again. With Random Rewards.
    And they attached a lot of things to it, that feel important to the majority of Players.

    To be honest here. From my View, Eureka is cheap and lazy Game Design, with a lack of thought put into it how it really could be fun and enjoyable as a Content. They slapped a Ton of rare Rewards into it and called it a day.
    A commonly used Phrase to defend it is "It is fun with Friends.". Even bad Games like DayZ Standalone can be fun with friends. Mostly, because the people enjoy time with their Friends. Even a Gulag becomes less worse, when you had some Friends there.

    For the Question: Would people play Savage if there would be no Gear Rewards?
    Isn't is really sad, that the answer for a lot of people would be no.
    Isn't that just super sad?
    The knowledge, that a lot of people would not want to play some Content, because there is no Carrot on a Stick inside of it.
    (10)

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