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  1. #11
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Laphael View Post
    You got that content, its called Eureka, you just don´t like it, thats not SE´s problem!
    According to Reynhart and his signature,Eureka was not designed to be casual content:

    I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
    Also,if Eureka is meant to be casual content, it's SE's problem when content that took 17-18 months(iirc) to develop, has these kind of numbers according to the Lucky Bancho 2019 census:

    and the number of active players that have reached the Pyros level cap of 50 is:
    18,6% JP
    5,8% NA
    7,3% EU
    Of course, there are people who will point out that Eureka is more successful than previous relics:

    And in NA it's 8.58% for a content that's out more than two years and 5.8% for Pyros.
    Which does not take into account that Eureka is not just about the relic. Or that the rewards, Eureka offers might have something to do with that 5.8%

    Putting Eureka's numbers aside, people will also point to niche content like Savage raids/PVP.

    From a utilitarian perspective, it would make more sense for SE to develop engaging content with depth for the casual playerbase, which is the bigger audience rather than the shallow puddles of endgame 'casual' content that we have now.

    Of course, such reasoning will not fly in a themepark MMO.

    But if SE can devote considerable resources to producing engaging niche content while not also providing similar casual endgame content, then of course, you'll have people like me providing feedback.
    (2)
    Last edited by TwistedTea; 02-22-2019 at 05:46 PM.