Page 37 of 74 FirstFirst ... 27 35 36 37 38 39 47 ... LastLast
Results 361 to 370 of 735
  1. #361
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Leanna View Post
    Delusion at its finest
    At least, I remember that we received two ultimates, two additionnal trials, and maybe two more in april...oh, and a new job.
    But hey, counting that would only weakens your...well...only point, so, I understand why you'd rather not mention them.

    Quote Originally Posted by swiss_Momo View Post
    on a side note: you DO realize that the quote you're showing off in your signature means absolutely nothing in regards to your "Eureka was always meant to be niche content" claim, do you? It's from an interview done at NA FanFest, so a few weeks AFTER Pyros was released. At that point it's nothing more than meaningless PR talk.
    Oh crap, you're right, it's after NA FanFest...2016
    Come on now...
    (10)
    Last edited by Reynhart; 02-22-2019 at 04:48 AM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #362
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reynhart View Post
    At least, I remember that we received two ultimates, two additionnal trials, and maybe two more in april...oh, and a new job.
    But hey, counting that would only weakens your...well...only point, so, I understand why you'd rather not mention them.
    Two Ultimates for the 1% of the player base, two additional trials because they had to and a job they admitted didn't drain any resource and was done in free time.

    Meanwhile nothing else, just four huge maps filled with random sponge mobs and Fates.

    If the participation % is from people who got to max level at each area, no one can claim this is more successful than any past relic, because as said earlier, a lot of people did only level to gamble with the lootboxes to get the new furniture, hairs and emotes.
    (10)

  3. #363
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Leanna View Post
    Two Ultimates for the 1% of the player base
    Irrelevant in regards to the ressource cost, thank you
    Quote Originally Posted by Leanna View Post
    two additional trials because they had to
    What ? They had to ? Based on what ?
    Quote Originally Posted by Leanna View Post
    and a job they admitted didn't drain any resource and was done in free time.
    Source ?
    Quote Originally Posted by Leanna View Post
    If the participation % is from people who got to max level at each area, no one can claim this is more successful than any past relic, because as said earlier, a lot of people did only level to gamble with the lootboxes to get the new furniture, hairs and emotes.
    Good thing I said nothing about how successful Eureka seems to be in the eye of anyone who post it, wether they like it or not.
    (8)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #364
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    Savage still doesn't stop SE from making other content, Savage is basic content, and all the resources to make something "new" went to Eureka in SB.
    Dungeons did, though.
    (1)

  5. #365
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Reynhart View Post
    I really hope you simply forgot that capped tome gear is anything but mandatory to access endgame casual content, or else you just said that gear wasn't a reward, and then you have a much deeper problem since it's the only thing this game has to make your character evolve.

    Again, that's false. Obtaining a full capped tome gear set will take much more subscription time than that, even before considering stuffing multiple jobs. And weekly cap is something made for casual, because it prevents them from falling too far behind.
    Firstly,why do you keep shifting this discussion towards gearing? The main thrust of my argument in previous posts and this one is that, there is no recent 'casual' endgame content with the same scale/depth as Eureka in terms of engagement..

    But for the sake of keeping this discussion coherent, tomestones should not be considered a reward, when your alternatives to gearing are buying gear (NPC/Crafted) or drops (dungeons,raids) at the casual level. If we are really being pedantic, maybe even stuff like Centurio seals.

    Because if you want to use gearing as a factor for determining longevity/engagement of content, you're implying that people would stop doing Eureka, once they have their relics.

    We both know this is not the case, as people still go into Eureka for rewards like glams,mounts,minions,etc.

    No, you're not understanding the concept of casual.
    We can go back and forth on this but these 2 would be considered the most common definitions of being a casual player:

    1. In terms of skill. In FFXIV's case, I consider anyone who does not do current tier Extreme Primals/Savage Raids as casuals in terms of skill.

    2. In terms of daily/weekly playtime.

    You ask for a content that requires the same dedication from players that, by definition, don't give the game that dedication.If that's the kind of content you want, you're not a casual, you're simply someone who doesn't like Eureka.
    I think most people will agree that as someone who does not do current tier Ex Primals/Savage raids, I'm a 'casual' in terms of skill.

    You seem to be asserting that in order to be 'casual',you've to fit both definitions.

    I'm a casual who does not like Eureka.

    What dedication do the recent additions to casual content, require in terms of skill/playtime?

    Less than 5 mins for doing Doman Enclave?

    15 mins for doing Namazu quests daily?

    30 mins for Custom Deliveries,weekly?

    An hour or 2 for doing Hildebrand quests?

    A few hours for doing Ivalice Raids in one play session?

    A few hours for HOH?

    Party games suite, Doman Mahjong Edition?

    As, a casual, I'm asking for content which keeps me engaged for longer than a month.
    (9)
    Last edited by TwistedTea; 02-22-2019 at 10:31 AM.

  6. #366
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TwistedTea View Post
    Firstly,why do you keep shifting this discussion towards gearing?
    Because gear is the main reward of the vast majority of battle content.
    Quote Originally Posted by TwistedTea View Post
    The main thrust of my argument in previous posts and this one is that, there is no recent 'casual' endgame content with the same scale/depth as Eureka in terms of engagement..
    Again, what separates casuals from non-casual is "engagement". So asking for casual content with the same engagement is kind of backwards.
    Quote Originally Posted by TwistedTea View Post
    But for the sake of keeping this discussion coherent, tomestones should not be considered a reward, when your alternatives to gearing are buying gear (NPC/Crafted) or drops (dungeons,raids) at the casual level. If we are really being pedantic, maybe even stuff like Centurio seals.
    Sorry, but for me, it's not coherent to consider capped tome gear not an endgame level reward just because it exists weaker gear, especially since it's complete bonus for anything casual.
    Quote Originally Posted by TwistedTea View Post
    Because if you want to use gearing as a factor for determining longevity/engagement of content, you're implying that people would stop doing Eureka, once they have their relics.
    Completely stop, no, but if they finish the relics for all their jobs, most people will probably spend far less time in Eureka than they do now. And if the Relic wasn't there, there would definitely be less people playing there.
    Quote Originally Posted by TwistedTea View Post
    You seem to be asserting that in order to be 'casual',you've to fit both definitions.
    Yes, if you play three hours each day, you're not a 'casual', even if you don't raid. That's why I separated non-casual as "raiders" and "grinders". Skill is not the only type of engagement, and Eureka is targetted at the other one, i.e, people who can spend longs stretches of playtime frequently. I've stopped raiding months ago and since I don't care that much about mounts, I've barely done EX Primals, but I'm definitely not a casual in regards to playtime, because I can easily do a full Eureka session each night.
    Quote Originally Posted by TwistedTea View Post
    As, a casual, I'm asking for content which keeps me engaged for longer than a month.
    Problem is, if you discount gear as a reward, no content in this game would keep most people engaged longer than a month. And the content you ask for would still need to have gear as rewards, even if it has additionnal reward. But the way it would rewards would likely not be very different than gathering tomestones, if it wants to stay not-too-casual-unfriendly, and thus it would be redundant with dungeons and trials. If capped tome gear would disappear, then you would have room for gear from another content. IMO, it would be better for the game, because it still doesn't make much sense for me to obtain that powerful gear content so undemanding.
    (6)
    Last edited by Reynhart; 02-22-2019 at 03:47 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #367
    Player
    Uppun's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    V'aalah Ordah
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Leanna View Post
    Two Ultimates for the 1% of the player base, two additional trials because they had to and a job they admitted didn't drain any resource and was done in free time.

    Meanwhile nothing else, just four huge maps filled with random sponge mobs and Fates.

    If the participation % is from people who got to max level at each area, no one can claim this is more successful than any past relic, because as said earlier, a lot of people did only level to gamble with the lootboxes to get the new furniture, hairs and emotes.
    I think you're mixing up blue mage and mahjong. Yoshi never said blue mage was done on people's free time. That was doman mahjong.
    (9)

  8. #368
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TwistedTea View Post
    As, a casual, I'm asking for content which keeps me engaged for longer than a month.
    You got that content, its called Eureka, you just don´t like it, thats not SE´s problem!
    (4)

  9. #369
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Yes, if you play three hours each day, you're not a 'casual', even if you don't raid.
    A year ago, I suggested something, like what you've stated above and the majority of people on these forums disagreed with me saying, that if a person has only 2-4 hours daily, that's below 'casual and that an MMO is not for that person.

    Problem is, if you discount gear as a reward, no content in this game would keep most people engaged longer than a month...
    So you're saying that without the relic, Eureka,with it's multiple zones,new battle systems,varied rewards, would not be able to keep people engaged for longer than a month?
    (2)
    Last edited by TwistedTea; 02-22-2019 at 04:52 PM.

  10. 02-22-2019 04:51 PM
    Reason
    Need to verify info

  11. #370
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Laphael View Post
    You got that content, its called Eureka, you just don´t like it, thats not SE´s problem!
    According to Reynhart and his signature,Eureka was not designed to be casual content:

    I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
    Also,if Eureka is meant to be casual content, it's SE's problem when content that took 17-18 months(iirc) to develop, has these kind of numbers according to the Lucky Bancho 2019 census:

    and the number of active players that have reached the Pyros level cap of 50 is:
    18,6% JP
    5,8% NA
    7,3% EU
    Of course, there are people who will point out that Eureka is more successful than previous relics:

    And in NA it's 8.58% for a content that's out more than two years and 5.8% for Pyros.
    Which does not take into account that Eureka is not just about the relic. Or that the rewards, Eureka offers might have something to do with that 5.8%

    Putting Eureka's numbers aside, people will also point to niche content like Savage raids/PVP.

    From a utilitarian perspective, it would make more sense for SE to develop engaging content with depth for the casual playerbase, which is the bigger audience rather than the shallow puddles of endgame 'casual' content that we have now.

    Of course, such reasoning will not fly in a themepark MMO.

    But if SE can devote considerable resources to producing engaging niche content while not also providing similar casual endgame content, then of course, you'll have people like me providing feedback.
    (2)
    Last edited by TwistedTea; 02-22-2019 at 05:46 PM.

Page 37 of 74 FirstFirst ... 27 35 36 37 38 39 47 ... LastLast