I see this as the standard content we always get. The absolute minimum of an expansion (and we do get even less of that). Something that is there to get tomestones and maybe some glamour but not something that will keep people playing the game. (Only if you put some rewards behind it that have horrible RNG to get it)
In HW PotD was new casual content because it was something completely new to this game, you could casually work towards weapons and other rewards and people had 100 floors to clear with randoms. And on top of that you could try it solo, or with 1-3 other friends. Then on top of that people got their challenge with 100 extra floors. But it did not take away that you still got 100 floors that you could even do with randoms. And to make it even better you could use it to level up other jobs and to give these other jobs nice weapons. HoH is just another paint job of PotD thus I dont count it as new anymore and sadly they also took away so many floors for the casual playerbase. Just 30 floors which you can do in an hour if you are fast and 70 floors for those who wanted a challenge. Thus HoH has also turned a bit away from casual content.
The treasure maps are nice but they are not there to keep people playing longer. You dont level up your character, you dont get great weapons or stuff from it, its just simply there if you need a break from the rest of it and I like it but its nothing compared to huge Eureka.
Diadem also was something that I saw as casual. You could just queue up and then just do your thing. Be it gathering, or just fighting stuff. You did not even need to follow your group and you feared no consequences when you died. So in that way it was still quite casual but people did not find it to be fun long enough and on top of that the rewards you got from this also did not keep it alive. Thus casual content that was a failure because it did not really give the people something for their time.
Well what do we have truly new in SB? Well Eureka. But now suddenly after teasing us for months with this, its only niche content like Ultimate? But somehow the once casual relic weapon got also put in there? So do they want to say that relics are not anymore for casuals? So what is exactly for casuals anymore? What new content is there for the most of us? Why take one casual weapon away from us?
Eureka the thing that got more content than Ultimate together, but is somehow still niche. Did we ever had a content that was completely that isolated from normal content yet that big too? I mean so many landscapes just for it, the first 56 man public dungeon, a new fighting system too and its own leveling system with a death penalty. All this for niche content? All this for not even 20% of the JP playerbase, and even less than 10% for NA/EU(and we dont even have the numbers for the last one either)? Why? Where is the even more huge content for the rest of us?
Again I have no problem if we do have something like that but only if we have enough new battle stuff for the most of us. (I mean I dont raid but I am still happy that others got their Ultimates because at least they said that nothing was cut for that) I mean how much more different content could have been produced if they only did one Eureka and not four? If maybe it was just Anemos with logos actions and one public dungeon at the end and the rest would have been used for truly casual content? Why so much time and budget for such niche content? (And no I dont know how much it was in numbers but you just have to look at the size of the landscapes, new monsters, new actions and more and see that this is quite the work)
Why are you using that quote for relics? I asked Reynhart where the casual content is in SB if Eureka was always planned as only niche content. Eureka is battle content and for me more than just a way to get relics (but for someone that wants the relics the only way to get it) thus this question had nothing to do with relic weapons and more with content itself.
This topic is about the whole Eureka and not about the relics itself, which are just one part of it.



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