Quote Originally Posted by TwistedTea View Post
I stand by Alleo's statements that standard content like dungeons,should not be counted as endgame 'casual' content because they are accessible by everyone.
It's strange because, from your statement, it seems you're assuming that casual and hardcore players simply do different content. That's not really how MMOs work. Hardcore players don't do different content than casual, they do more.
Quote Originally Posted by TwistedTea View Post
Because, if you take things like dungeons to be 'casual' content, might as well consider the MSQ, casual content.
I don't count the MSQ because, in a sense, it's not supposed to be "optionnal" content. If we only look at "optionnal" content, any casual content is something that doesn't require a high skill level, doesn't require heavy playtime (more specifically, long sessions of playtime), and use very little RNG to decide how it rewards you. And, by the most basic definition, endgame content is any content that you do at max level and that give endgame level rewards.
Quote Originally Posted by TwistedTea View Post
So I'll maintain that if Eureka is not meant to be 'casual' content, the disparate tidbits which are supposed to be 'casual' endgame content are not on the same scale or have the ability to keep players engaged like Eureka.
Problem is, this is kind of false. First, the scale of Eureka is closely tied to the time you're supposed to spend there. And you can't expect a casual content to require the same playtime as a non-casual content, because that's the main metric that separates the two. And when it comes to the length of engagement, the various weekly caps make it so that, if you have all the playtime you want, you'll actually finish gearing in Eureka earlier than what you would have by Expert dungeons, normal raids or alliance raids.
Quote Originally Posted by TwistedTea View Post
There's a continuity in Eureka, which none of the disparate bits of content, which are supposed to be the 'casual' endgame,have.
Omega has its own continuity, Ivalice has its own continuity and the Four Lords has its own continuity. You don't need a single continuity to cover every casual content, because it would only makes the requirements to each tier harsher.
Quote Originally Posted by TwistedTea View Post
While people who enjoy Eurkea get to explore entire new zones, storylines,etc, what do 'casuals' get?
Again, they got the content I've already mentionned. It seems that you brush that off because they didn't receive new content in 4.55, but casual content was not usually released mid-patch in the past either. From that pov, raiders and grinders didn't receive anything in 4.5. Or simply because raiders/grinders were also experimenting the 4.5 content, but again, casual content is not something that only casuals do, it's something than everyone do.
Quote Originally Posted by TwistedTea View Post
By all means,reward party play but do not punish solo play.
Eureka does not "punish" solo play (Not since the challenge log was created, at least), it only makes the progression slower, which is understandable since this is an MMO.

The problem I see with a new casual content is what rewards you would gain. Tomestones is the most casual form of rewards, since it's completely separated from RNG, can be done little by little, and allow you to buy endgame gear. And you already have tons of ways to gain tomestones with very little playtime.