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  1. #1
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    364
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    I wouldn't mind Eureka-like content if they would/will finally add some tools to help players who are coming later then the inittal rush. Tools like level syncing or LFG/grouping tools would help a lot. Running Eureka solo is punishing (that's the main reason why SE added band-aids like CL or the numerous nerfs) and if you don't have friends or FC mates that are helping you then you are screwed.
    (3)

  2. #2
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Probably mentioned this before, if there daily quest in Eureka that gave like say half to 3/4ths of a level per day as an alternative to the mob/NM grind it wouldn't be so mind numbing and feel like so much of a chore to do.
    (0)

  3. #3
    Player
    Imuka's Avatar
    Join Date
    Apr 2016
    Posts
    132
    Character
    I'muka Mahsa
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Eureka is nothing else, than a RNG filled Skinner Box.
    (4)

  4. #4
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    on a side note: you DO realize that the quote you're showing off in your signature means absolutely nothing in regards to your "Eureka was always meant to be niche content" claim, do you? It's from an interview done at NA FanFest, so a few weeks AFTER Pyros was released. At that point it's nothing more than meaningless PR talk.
    (5)

  5. #5
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Diadem have a pegasus mount as a reward. Still dead.
    (6)

  6. #6
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,121
    Character
    Flan Vongola
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Its not Eureka that failed, its the Dev team being uncreative regarding their content releases or lets say at least, very careful?
    When Anemos was released, people actually started Fate training. Something that the Dev team didnt even consider, they absolutely didnt want us to do that. But yet, people found out it is the fastest and enduring way to keep this content somewhat engaging. (And we can say NMs are nothing different than S hunts that would pop when triggered)
    Pagos added the bunnies later on, a Fate that included treasure hunting and actually gave rare rewards based on rng. ( also not to forget light farming + gold box farming, also if im not mistaken, the challenge log got added which are basically weekly quests)
    On pyros we got new skills that would either boost up killing mobs and give some collectathon (logograms).
    And at last, hydatos includes a open dungeon you can clear with all those features in one map.
    Imo, eureka would of been a success if they implemented all features at the same time and lifted some requirements over time.
    Eureka isnt a fail in my opinion. Its just the way we get crumbles every patch. And also to say anemos and pagos are definetly a "beta" to check how players are reacting. We got 4 additional maps to explore next to the stormblood ones, and it did feel like a real adventure seeing people running everywhere. And still is.
    (2)
    Last edited by xbahax92; 02-22-2019 at 10:51 PM.

  7. #7
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,829
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    I don't neccisarily mind more Eureka, but if they do something like this again I hope they tweak things a bit.

    For starters, make it more rewarding to stay engaged with the content and discourage the practice of idling until a NM spawns. For starters, make NMs something that happens occasionally rather than the ONLY reliable source of crystals. As crystals are the main resource used in upgrades, having them tied so intrinsically with NMs is a mistake. Allow for chain groups to rake in a steady supply of crystals between NMs.

    Second, please stop with the specific NMs being required to be killed at least twice (three times fir Pagos IIRC) to complete a relic. I can kind of understand requiring one gold kill but what is gained by making people get two other than an arbitrary time sink? Or if you're going to stick to this, make NMs more interesting to spawn instead of just 'kill a bunch of these mobs' or 'kill these mobs at night/during X weather event.'

    Third, please have more story. The story of Eureka wasn't bad but they really only had one or two actual zones worth of story spread thin across four. Nothing interesting really happens in the first two at all, and things only start kickig into gear at the end of Pyros, and then it all slows down until the end of Hydatos when you finally get inside the building.
    (1)

  8. #8
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    So people is trying to say that Yoshida is protecting the players by releasing content that lasts a few weeks at best, when at the same time includes heavy gambling on almost every part of the content.
    (4)

  9. #9
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leanna View Post
    So people is trying to say that Yoshida is protecting the players by releasing content that lasts a few weeks at best, when at the same time includes heavy gambling on almost every part of the content.
    Yes, it lasts a few weeks to the point that I see full instances in Anemos and people that are level 60.
    (2)

  10. #10
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alucard135 View Post
    Yes, it lasts a few weeks to the point that I see full instances in Anemos and people that are level 60.
    The same 144 people playing the worst content ever released in XIV doesn't represent a playerbase.

    Quote Originally Posted by Reynhart View Post
    What TwistedTea was asking for is "content that keeps players engaged more than a month". For that request, Eureka is indeed a worthy option (arbitrary weekly restriction excluded) exactly because it's big and because it has a lot of different rewards here and there, mainly, the Relic.

    But it comes down to "being engaged more than a month" not fully compatible with "casual content".
    Problem is, Eureka is just bad game design, a bad copy of an awful game design from XI that any F2P MMO in the market have done better, the problem is the quality of the content released and that people doesn't want to support bad quality content. SE did nothing to improve Eureka.
    (5)
    Last edited by Leanna; 02-23-2019 at 12:57 AM.

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