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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Leanna View Post
    Remove relic and hairstyles from Eureka then we talk about active players doing it for "fun".
    Second coil (savage) died due to lack of rewards. Doing it "for fun" doesn't work even if the content is fun.
    (6)

  2. #2
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lambdafish View Post
    Second coil (savage) died due to lack of rewards. Doing it "for fun" doesn't work even if the content is fun.
    That's a fallacy. The rewards were tied to normal coil raids at the time which was one of the major issues involving SCOB Savage (I personally loved them). I think a better argument, and the argument they're trying to make, is that rewards not related to the content itself shouldn't be implemented within said content. You get weapons from the final boss in savage raids and ultimates because that's the deserved reward for completing the "most difficult" fight in the game at that time, the most "powerful" weapon. The mounts are directly related to the raids themselves (similar to Ozma mount, though the dungeon being locked behind Eureka grind is a different conversation). The relic has been its own entity and doesn't belong in said content, especially when the story nor the world really imply a meaningful connection to the content and the relic.

    Look at how Ultimates work. Similar to what someone said before, those who have no desire to complete it aren't burdened by missing out on available niceties outside of the related weapon (1 materia slot stronger than that tier's weapon) and a related title. People who are after that type of content are still attempting and completing it and have fun doing it, for the most part.

    Personally, I tried Eureka and hated it as it reminded me of the boredom that is fate trains. I wouldn't have as much of an issue with it if it were its own niche like the ultimates and didn't pull nearly as many resources to its development, pulling away from the rest of the game in the process. The fact that it became a center-piece for major patches doesn't help, coupled with the multitude of unrelated "carrots" in attempts to entice people to participate don't help much either.

    Disclaimer: I'm not excusing PvP or the like from their misgivings either.
    (7)