Quote Originally Posted by Archwizard View Post
I think my main concern with this is that while the option's there for us to use, it encourages bad practices for RDMs
Well so does VerCure actually. Playing healer in most roulettes / raids, I see a lot of RDM using VerCure when they technically should not.
Now, reading your post does make it clear about the numbers, I did not give it too much thoughts. The idea is just that when you are out of mana with no recovery solutions, well your Melee combo is the only thing left, and it still has a decent DPS output (still more than VerCure ;D) as it scales on INT.
A small refresh additional effect on something, coupled with Lucid Dreaming would be okay


Seraphor, I think we don't agree. I belive almost everything is designed with an end-game mindset when it comes to job kits, with a few exceptions here and there for CC / solo content that do not come in calculation. AOE is basic for most jobs and I don't get the point of going extensively in that direction when it's only used in dungeons, when it's content that does not need any particular skill or effort.
Now if ShB makes dungeons actually challenging (and the overall game a bit harder), then I'm up for discussion on this topic. Right now, I don't see the point.

I think it's a waste of a Trait/Action slot to add an AOE finisher in the 70-80 levels. If it's an earlier level change, then it's fine (Tether could be reworked as Tri-Bind was for SMN and it did change its AOE rotation)