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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Rongway View Post
    Oh, that makes more sense, but I'd still just swiftcast a verslowspell on the run.
    Not always up. This allows them to extend a Dualcast chain if required, or, in events like Pantokrator two, at least keep something going even if it's not ideal.
    (2)

  2. 02-10-2019 02:07 PM

  3. #3
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Personally, I would like them to make the job fun. I think it's currently one of the most boring jobs in the game.
    (12)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  4. #4
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by NorthernLadMSP View Post
    Personally, I would like them to make the job fun. I think it's currently one of the most boring jobs in the game.
    I would describe your idea of making the class fun. Remember whenever devs read things like make something fun they wonder how and then when the ideas come up thier idea of fun could completely be the exact opposite of what you yourself were hoping for.
    (0)

  5. #5
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    Personally, I would like them to make the job fun. I think it's currently one of the most boring jobs in the game.
    Pretty much this. The removal of impactful enfeebles in the game really killed alot of future jobs when 2.0 came out.
    In dumbing the game down for the masses theyve effectively made it boring. They just went to far in dumbing it. Between rdm and blu idk if this game has much left going for it aside from pvp.
    (0)

  6. #6
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by UnrealTai View Post
    Pretty much this. The removal of impactful enfeebles in the game really killed alot of future jobs when 2.0 came out.
    In dumbing the game down for the masses theyve effectively made it boring. They just went to far in dumbing it. Between rdm and blu idk if this game has much left going for it aside from pvp.
    How so? That game mode has some of the most simplified gameplay in the game and is widely considered to be one of its worst/most neglected aspects.

    Quote Originally Posted by Kalise View Post
    Why not rock the boat and produce the game's first TAoE DoT?

    Pick a target, they explode every 3 seconds taking damage and dealing damage to all targets around them. Only one instance can be active at any time.

    There you bypass the need to try and multi-DoT as well as get around any issues faced in ST situations. Whilst also, providing something new and unique instead of Shadow Flare 2.0.

    Could then give it Mana per target hit so as to amplify Mana gain exponentially in AoE situations to provide more Moulinet combos. If needs be, put an upper cap on amount of targets will generate Mana to limit how crazy it can get on MASSIVE pulls or something.

    As far as a Verfinisher goes... I think an AoE Verfinisher seems awkward. Given that AoE Mana generation is centred on filling up both types of Mana, which would really only lead into having a single Verfinisher. To which it would be kind of awkward trying to pick whether it should be a Black or White spell. Given RDM's ST rotation being appropriately balanced in terms of Black vs White spells.
    A Living Bomb type spell would make for an interesting addition to the job's repertoire.
    (1)
    Last edited by Lauront; 03-19-2019 at 02:11 AM.
    When the game's story becomes self-aware:


  7. #7
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by NorthernLadMSP View Post
    Personally, I would like them to make the job fun. I think it's currently one of the most boring jobs in the game.
    I thought so too but then i went into suzaku and RDM suddenly became more fun than NIN.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  8. #8
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Osmose: 60s CD Ability - Deals Unaspected Damage over Time with a potency of 50. Duration 21s. (Total 350 Potency).
    Additional Effect: Gain 3 Black/White Mana over time. Duration: 15s. (Total 15 Black/White Mana)
    Additional Effect: Restores 25% of Missing Mana.

    Small amount of B/W Mana Generation that is slow enough not to conflict with setting up the melee combo. Single Target DoT. Desperately needed MP restoration to enable Raising and Mana Shifting.

    Verwater - 4.5s Cast GCD - Deals water damage with a potency of 350. Cost: MP (same as Veraero), 11 Black Mana
    Additional Effect: Generates 8 White Mana
    - Only usable when Black Mana is above 40

    Verblizzard - 4.5s Cast GCD - Deals ice damage with a potency of 350. Cost: MP (same as Veraero), 11 White Mana
    Additional Effect: Generates 8 Black Mana
    - Only usable when White Mana is above 40

    Mana. Spenders. Numbers are rough but it's meant to be worth using to keep you in Manafication range. Added at the same time.


    Trait: Improved Manafication - Manafication increases the damage of your next three Weaponskills by 30% and has its cooldown reduced to 90s.

    Further facilitating waiting for Manafication. Not as clear whether the cooldown reduction is needed or not.

    Chainspell: 180s Ability - Your next 6 spells have no cast time, have 1.5s recast times, and deal 30% less damage.

    Minor DPS boost. Major Mana and Mobility boost, enables a super fast opener.



    Enhanced Scatter: Trait - Scatter deals Unaspected Damage with a potency of 150 while under the effect of Enhanced Scatter.

    This replaces Displacement at 40. Displacement replaces Tether at 15 (Tether is benched in the Role Action list pending an actual reason to bring it in Raids)

    Enhanced Moulinet: Trait - Enchanted Moulinet now grants Enhanced Scatter.

    More AoE Burst, sorta. It lets you sustain decent AoE longer at least.
    (5)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  9. #9
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Osmose: 60s CD Ability - Deals Unaspected Damage over Time with a potency of 50. Duration 21s. (Total 350 Potency).
    Additional Effect: Gain 3 Black/White Mana over time. Duration: 15s. (Total 15 Black/White Mana)
    Additional Effect: Restores 25% of Missing Mana..
    Rest of the ideas seem fine, but definitely against RDM having a dot whether it's a cooldown or not. Also 25% mana refresh is more than using Aetherflow, that's a little OP, RDM needs to have a weakness somewhere you know.
    (2)

  10. #10
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kurando View Post
    Rest of the ideas seem fine, but definitely against RDM having a dot whether it's a cooldown or not. Also 25% mana refresh is more than using Aetherflow, that's a little OP, RDM needs to have a weakness somewhere you know.
    Hence why I said Missing Mana, not total Mana. The lower your current mana is, the more it restores. It restores the same amount of mana as the current Aetherflow if your mana bar is a little over half full (60% to be precise). As a SMN who already has more mana than I need for ressing and can sustain mana shifts even after a death, I can tell you this is what it would take to even it out. Especially given how much RDM spends by comparison. I agree I probably overshot, but that was mostly to deal with the fact that dying on a RDM kills your MP pool unless you have access to lucid by comparison.

    RDM's weakness remains too. They're middle of the road on overall damage contribution, which still puts them behind compared to the other two casters. And they need a physical comp to maximize the value of their only raid buff, which I didn't touch at all.
    (2)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

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