Player



Personally, I would like them to make the job fun. I think it's currently one of the most boring jobs in the game.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)


I would describe your idea of making the class fun. Remember whenever devs read things like make something fun they wonder how and then when the ideas come up thier idea of fun could completely be the exact opposite of what you yourself were hoping for.

Pretty much this. The removal of impactful enfeebles in the game really killed alot of future jobs when 2.0 came out.
In dumbing the game down for the masses theyve effectively made it boring. They just went to far in dumbing it. Between rdm and blu idk if this game has much left going for it aside from pvp.





How so? That game mode has some of the most simplified gameplay in the game and is widely considered to be one of its worst/most neglected aspects.Pretty much this. The removal of impactful enfeebles in the game really killed alot of future jobs when 2.0 came out.
In dumbing the game down for the masses theyve effectively made it boring. They just went to far in dumbing it. Between rdm and blu idk if this game has much left going for it aside from pvp.
A Living Bomb type spell would make for an interesting addition to the job's repertoire.Why not rock the boat and produce the game's first TAoE DoT?
Pick a target, they explode every 3 seconds taking damage and dealing damage to all targets around them. Only one instance can be active at any time.
There you bypass the need to try and multi-DoT as well as get around any issues faced in ST situations. Whilst also, providing something new and unique instead of Shadow Flare 2.0.
Could then give it Mana per target hit so as to amplify Mana gain exponentially in AoE situations to provide more Moulinet combos. If needs be, put an upper cap on amount of targets will generate Mana to limit how crazy it can get on MASSIVE pulls or something.
As far as a Verfinisher goes... I think an AoE Verfinisher seems awkward. Given that AoE Mana generation is centred on filling up both types of Mana, which would really only lead into having a single Verfinisher. To which it would be kind of awkward trying to pick whether it should be a Black or White spell. Given RDM's ST rotation being appropriately balanced in terms of Black vs White spells.
Last edited by Lauront; 03-19-2019 at 02:11 AM.
When the game's story becomes self-aware:



Osmose: 60s CD Ability - Deals Unaspected Damage over Time with a potency of 50. Duration 21s. (Total 350 Potency).
Additional Effect: Gain 3 Black/White Mana over time. Duration: 15s. (Total 15 Black/White Mana)
Additional Effect: Restores 25% of Missing Mana.
Small amount of B/W Mana Generation that is slow enough not to conflict with setting up the melee combo. Single Target DoT. Desperately needed MP restoration to enable Raising and Mana Shifting.
Verwater - 4.5s Cast GCD - Deals water damage with a potency of 350. Cost: MP (same as Veraero), 11 Black Mana
Additional Effect: Generates 8 White Mana
- Only usable when Black Mana is above 40
Verblizzard - 4.5s Cast GCD - Deals ice damage with a potency of 350. Cost: MP (same as Veraero), 11 White Mana
Additional Effect: Generates 8 Black Mana
- Only usable when White Mana is above 40
Mana. Spenders. Numbers are rough but it's meant to be worth using to keep you in Manafication range. Added at the same time.
Trait: Improved Manafication - Manafication increases the damage of your next three Weaponskills by 30% and has its cooldown reduced to 90s.
Further facilitating waiting for Manafication. Not as clear whether the cooldown reduction is needed or not.
Chainspell: 180s Ability - Your next 6 spells have no cast time, have 1.5s recast times, and deal 30% less damage.
Minor DPS boost. Major Mana and Mobility boost, enables a super fast opener.
Enhanced Scatter: Trait - Scatter deals Unaspected Damage with a potency of 150 while under the effect of Enhanced Scatter.
This replaces Displacement at 40. Displacement replaces Tether at 15 (Tether is benched in the Role Action list pending an actual reason to bring it in Raids)
Enhanced Moulinet: Trait - Enchanted Moulinet now grants Enhanced Scatter.
More AoE Burst, sorta. It lets you sustain decent AoE longer at least.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
Rest of the ideas seem fine, but definitely against RDM having a dot whether it's a cooldown or not. Also 25% mana refresh is more than using Aetherflow, that's a little OP, RDM needs to have a weakness somewhere you know.



Hence why I said Missing Mana, not total Mana. The lower your current mana is, the more it restores. It restores the same amount of mana as the current Aetherflow if your mana bar is a little over half full (60% to be precise). As a SMN who already has more mana than I need for ressing and can sustain mana shifts even after a death, I can tell you this is what it would take to even it out. Especially given how much RDM spends by comparison. I agree I probably overshot, but that was mostly to deal with the fact that dying on a RDM kills your MP pool unless you have access to lucid by comparison.
RDM's weakness remains too. They're middle of the road on overall damage contribution, which still puts them behind compared to the other two casters. And they need a physical comp to maximize the value of their only raid buff, which I didn't touch at all.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
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