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  1. #1
    Player
    Syphin_Polaris's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Syphin Polaris
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dualgunner View Post
    Dualcasting verraise applies a debuff on the rdm called "overexertion" that lasts for one minute. During this minute verraise cannot be dualcasted. It can still be swiftcasted, and if you really want it can be chaincasted (once). I might be alone but I dislike thw rez dispenser moniker and I feel limiting it to 3/min is at least an alright compromise.
    I would actually be entirely in favor of this because I got tired of being a rez mule. Sure I love being able to be supportive, mana shift, combat raise (which is a reason i loved smn too), and I've been wanting rdm since I started playing FFXIV because it was a job I loved from previous games.

    I don't main RDM anymore, not because of boredom or dislike, because I simply love rdm through and through, I simply went back to ninja main as I've been since it was a thing and RDM is my next up. I was sick of being told repeatedly that I was only there for easy and fast rezing for the healers so "they could focus on DPS and healing" ...meanwhile as the DPS I would be worthless at 0 MP... it got frustrating.
    (4)
    Last edited by Syphin_Polaris; 02-15-2019 at 03:07 PM. Reason: slight typo

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Syphin_Polaris View Post
    I would actually be entirely in favor of this because I got tired of being a rez mule. Sure I love being able to be supportive, mana shift, combat raise (which is a reason i loved smn too), and I've been wanting rdm since I started playing FFXIV because it was a job I loved from previous games.

    I don't main RDM anymore, not because of boredom or dislike, because I simply love rdm through and through, I simply went back to ninja main as I've been since it was a thing and RDM is my next up. I was sick of being told repeatedly that I was only there for easy and fast rezing for the healers so "they could focus on DPS and healing" ...meanwhile as the DPS I would be worthless at 0 MP... it got frustrating.
    Well, to be honest, that's... kind of the point. Our primary utility is lessening a healer's job, because we're designed to be a hybrid class.
    And so long as our impotent on-GCD heal ain't giving us a damage buff in return, rezzing is the only tangible part of that hybridization with any value to a raid composition.

    Presently a big part of the reasoning behind such a mentality is that, because the value of our utility is so high, our damage has been reduced to compensate; the exact flip of a BLM. You could attack our utility, but then not only would our healing abilities basically just be flavor, we'll still just be inferior DPS to a BLM so long as they're designed to have no utility of their own.
    The real question becomes "How will we fare compared to SMN," and given their innate complexity, it wouldn't surprise me if the answer is "Not well on parses."

    So maybe you're getting told "You're just here to rez people" now, but the alternative is being told "Swap to a better DPS job or we're kicking you."
    That's just how competitive raid environments work -- no min-maxer likes a hybrid unless they do something someone else can't, which makes them functionally not a hybrid (just a separate role altogether).
    (1)
    Last edited by Archwizard; 02-16-2019 at 09:04 PM.

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Archwizard View Post
    Well, to be honest, that's... kind of the point. Our primary utility is lessening a healer's job, because we're designed to be a hybrid class.
    In a game like FFXIV, healer-support is a very limited utility. I'd like to see healer support reduced somewhat (that's why I suggested overexertion--it still allows for 2 raises every minute via swiftcast and dualcast but it takes away their always-on-demand-instant-chain-raise capacity) and their damage support increased somewhat.

    After Heavensward, I'm forever disillusioned to any kind of "healer support" or "healer specialist" job. Paladin suffered in 3.x because of it, and White Mage has been suffering the entirety of 3.x-4.x because of it.

    Unless, of course, healing is drastically weakened or changed in some way for 5.x, in which case we'll have to see how that pans out.
    (1)

  4. #4
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
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    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Dualgunner View Post
    After Heavensward, I'm forever disillusioned to any kind of "healer support" or "healer specialist" job. Paladin suffered in 3.x because of it, and White Mage has been suffering the entirety of 3.x-4.x because of it.
    That... sounds like you just have a problem with being a healer, to be honest?
    (0)

  5. #5
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Archwizard View Post
    That... sounds like you just have a problem with being a healer, to be honest?
    I mean, firstly I certainly don't undertake dps queues to play subhealer.

    Even if you weren't around for Heavensward where Paladin was the "healer / support tank," you can look at White Mage right now and see how, because the way the game works, that it "heals harder" than the other healers isn't really an advantage. The endgame revolves around finding the minimal amount of healing / mitigation required and working as close to that line as possible in order to maximize damage.
    (1)

  6. #6
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
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    377
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    [QUOTE=Kabooa;4887521]ok now we take out those 60 autos. :d /QUOTE]
    (0)

  7. #7
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,994
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    VerCure is a spell that is used either for solo content, or for Dual casting when a boss becomes untargetable. Nothing else really.
    In optimized gameplay, you won't sacrifice a DPS GCD for a weak heal outside of horrible emergency. We should not get too much on the "hybrid" nature of RDM, it has been sacrificed and now RDM is a pure DPS job. The opportunities of DPS or buffing actions traded in 70-80 for unbalanced healing in the sake of hybrid would kill the job for me.
    Unless the game changes fundamentally, two healers (and a few oGCD abilityes like Mantra, Second Wind, Mana Ward) are more than enough to cope with the raid damage.
    (3)

  8. #8
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mansion View Post
    Unless the game changes fundamentally, two healers (and a few oGCD abilityes like Mantra, Second Wind, Mana Ward) are more than enough to cope with the raid damage.
    This is a pretty good summation of what I was trying to get across earlier, thank you
    (1)

  9. #9
    Player
    Kalise's Avatar
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    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Yeah, healing on RDM will always be imbalanced.

    Either, it's too weak to really be notable, so you'll still run with 2x Healers which will be able to handle everything the game throws at them (Otherwise content is being balanced around RDM being mandatory) leaving it so that RDM's healing skills are just useless. Just like it currently is.

    Or, RDM's healing is so powerful that it becomes possible to replace a Healer with a RDM and thus the meta becomes that as RDM would push out more DPS than a healer even with dropping GCD's on the occasional heal.

    As such, if you want to entertain the idea of fulfilling the fantasy of White Magic on RDM, it would need to be in the form of non-healing based utility. That isn't to say they cannot have heal skills, just that the balance around their utility must come from something other than healing. For example, if they had something like a form of Aurorastorm as a CD that provided SkS and a HoT in its area, it would be primarily used for the SkS buff but would also still be a healing skill.
    (3)

  10. #10
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
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    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalise View Post
    Yeah, healing on RDM will always be imbalanced.

    Either, it's too weak to really be notable, so you'll still run with 2x Healers which will be able to handle everything the game throws at them (Otherwise content is being balanced around RDM being mandatory) leaving it so that RDM's healing skills are just useless. Just like it currently is.

    Or, RDM's healing is so powerful that it becomes possible to replace a Healer with a RDM and thus the meta becomes that as RDM would push out more DPS than a healer even with dropping GCD's on the occasional heal.

    As such, if you want to entertain the idea of fulfilling the fantasy of White Magic on RDM, it would need to be in the form of non-healing based utility. That isn't to say they cannot have heal skills, just that the balance around their utility must come from something other than healing. For example, if they had something like a form of Aurorastorm as a CD that provided SkS and a HoT in its area, it would be primarily used for the SkS buff but would also still be a healing skill.
    Not necessarily. You're thinking in the binary sense of comparison to a healer.

    In past FFs, where Red Mages shined was in the areas they could do things other classes couldn't, becoming a subcategory of their own.

    Consider this, for instance:

    Vercure now heals all allies within 5y of the target. For every ally that receives healing (not overhealing), the potency of your next spell increases by 10%, stacking up to 5 times. Can consume Acceleration to automatically generate 5 stacks.
    (0)
    Last edited by Archwizard; 02-18-2019 at 01:27 AM.

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