Like I said yesterday...
Quote Originally Posted by Seraphor View Post
RDMs heal is a self sustain, like Second Wind, and that's all it needs to be.

But it could be useful if it contributed to DPS given it's a GCD with a cast time.

So perhaps it should generate white mana.
Then if we balance that with a new black magic utility spell that generates black mana...
Vercure additional trait: If you recover HP with Vercure (i.e. the target isn't already at full HP) then you generate 5 white mana.
Plus 'Verward': Receive 20% less damage from the next hit you receive, if that damage is magic damage, you gain 5 black mana.

Throw in a 'Verfreeze': Deals 350 potency damage to all enemies in range and inflicts bind. Upon using Verfreeze, you gain 8 mana towards whichever is the lowest.
Along with an Enchanted Moulinet trait: 30% chance of proc'ing Verfreeze.

And I think that's all RDM needs. Plus, it now has an even number of black and white inspired Ver spells.