The mana gain isn't meant to replace your core DPS rotation, it's compensation for having to break it. It would still be an emergency skill, you're not playing healer.
Yeah but I really don't see the point. In an Ext or Savage fight, I have don't think I have ever used VerCure outside of dual cast proc during a phase transition.
Because VerCure is now around 10 to 12K heal, it makes no difference whatsoever. In theory, it could save a tank from a coming auto-attack if their health pool is too low for whatever reason. Yet, as a DPS I can't say I watch over tanks' health. And if I did happen to see the critical situation, I still need a bit of time for reaction and casting, where I guess a healer would have done something by then. Or the tank died![]()
…so?Yeah but I really don't see the point. In an Ext or Savage fight, I have don't think I have ever used VerCure outside of dual cast proc during a phase transition.
Because VerCure is now around 10 to 12K heal, it makes no difference whatsoever. In theory, it could save a tank from a coming auto-attack if their health pool is too low for whatever reason. Yet, as a DPS I can't say I watch over tanks' health. And if I did happen to see the critical situation, I still need a bit of time for reaction and casting, where I guess a healer would have done something by then. Or the tank died
Not everything is based on savage raids.
Vercure and Verraise are both unecessary outside of prog, and AoE combos in general are pointless in pretty much all raids.
It can still be useful, either outside of raids or in prog, so why should we put up with the DPS loss it entails?
This is about comparing Vercure to its equivalents as a self-sustain heal.
Second Wind is an instant oGCD, so it doesn’t impact DPS at all.
Vercure might be spammable, but it’s a big DPS loss, you lose a GCD and the gauge you would have gained, plus it costs MP.
Gaining gauge is the only way to compensate for this without making it too convenient (instacast/no mp cost/oGCD, etc) but at the same time, it can’t generate more gauge than you would gain with a DPS skill. As Jolt gives you 6 net mana, 3 of each colour, that’s the limit.
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