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  1. #131
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Metalwrath View Post
    Is it just me or does this seem like a really bad idea?
    The thought of giving a player who has never ever tanked a free lvl 60 tank is a really grim.
    Its going to be hell for new players who get stuck with them while trying to progress in duty finder and we'll likely see a lot of ping pong agro between dps on jobs they already know how to play and the scrub Gunbreaker hitting random buttons.

    It's going to be like what happenee with Dark but 100 times worse.

    They should have Gunbreaker starting level at level 30.People need to learn how to tank.Dont throw them in the deep end.
    If they would do that, they should do that with everything. Tanks that can't play tanks are as bad as healers that can't heal and dps that can't play dps.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #132
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I will say the same thing I said with stormblood and with HW, the new jobs should start at whatever the level cap is right now. Red mage and samurai should have started at 60, drk et al should have been level 50. Players should be able to hop right in to the brand new jobs and level them through the new main story. Otherwise they have no choice but to redo old content as a means of getting to new content. In my opinion that is bad design.

    Now I know what the common argument is “but then they won’t know how to play it!” Well I don’t buy that argument. That is easily fixed by making the starter quest more informative and introducing you to the job mechanics in a certain way. “Defeat this enemy by using this combo I’m going to now add to your hotbar. Good job! Now here are some defensive cooldowns, use these buttons to protect yourself from enemies!” A simple tutorial goes a long way. Not to mention the fact that there always good and bad players, the ones that want to get good will do so.
    (3)

  3. #133
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Khalithar View Post
    I will say the same thing I said with stormblood and with HW, the new jobs should start at whatever the level cap is right now. Red mage and samurai should have started at 60, drk et al should have been level 50. Players should be able to hop right in to the brand new jobs and level them through the new main story. Otherwise they have no choice but to redo old content as a means of getting to new content. In my opinion that is bad design.
    But then we'd only get 10 levels worth of job quest content for them.
    Less content = bad design.
    What's wrong with playing 'old content'? If you ever want to level a second job you'll have to do that anyway, and you have to do it anyway via roulettes.
    Or you can always buy a jump potion...
    (1)

  4. #134
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Seraphor View Post
    But then we'd only get 10 levels worth of job quest content for them.
    Less content = bad design.
    What's wrong with playing 'old content'? If you ever want to level a second job you'll have to do that anyway, and you have to do it anyway via roulettes...
    Who said there would be less job quests? You can still have the same amount of job quests and slightly tweak what level they happen at so that point is invalid. You can’t buy jump potions for new jobs, so that also doesn’t count.

    Now as far as the old content, we’re talking about a brand new expansion being released. Obviously everyone will want to jump right in to brand new content right away and they should be able to do that with the new jobs right at the beginning.
    (3)

  5. #135
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Khalithar View Post
    Who said there would be less job quests? You can still have the same amount of job quests and slightly tweak what level they happen at so that point is invalid. You can’t buy jump potions for new jobs, so that also doesn’t count.

    Now as far as the old content, we’re talking about a brand new expansion being released. Obviously everyone will want to jump right in to brand new content right away and they should be able to do that with the new jobs right at the beginning.
    As someone who switched to SAM when SB came out, I didn't mind leveling it before I got to do the MSQ of SB. I consider learning the job and leveling it to be content. Not just the story of a new Expansion. Granted that is the "meat" of new content. I also got SAM to 60 well before the Rahbahn problem was solved and even leveled RDM a little. I'm switching Gunbreaker in ShB so I'm looking forward to leveling it and learning it. That means I get to take it through the new Expansion with "some" idea as to what order to do the moves in and such. I would even be fine if Gunbreaker started at lvl 50. 30 might be a stretch. I'm not sure how I would feel if the job started at 70. Kinda like I was being thrown into the deep end of the pool not knowing how to swim... Tho I guess if I wasn't playing tank now to get use to it it would be the same and since I am I could start Gunbreaker at any level I suppose... But I like leveling jobs and doing dungeons, excepts BLU's 1k needle spam to 50, so I would probably be happy not matter what level Gunbreaker started at even if it was lvl 1 lol.
    (0)

  6. #136
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    It wouldn't be any different if they started at 50 like SAM and RDM or even 30 like DRK/AST/MCH. You'd still have people who didn't know what they were doing queuing for dungeon content.

    Seriously, the level they start doesn't matter. You'll always have people that don't know what they are doing and/or don't bother to try and learn the job before doing group content.

    Frankly, if they start Gunbreaker less than 60, it's going to piss a lot of real tanks off.
    (3)

  7. #137
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Although I was thinking about this a bit more and had an idea to compromise. Have breaker start at 60 and then the moment you unlock it, you go through the job quests, but each job quest gives you enough exp to unlock the next one. Allowing you to go from 60-70 in a single quest chain with no grinding required while still allowing you to learn to play the job and unlock new abilities.

    Have the job quest act as a tutorial AND take you from 60 to 70 only doing new content and by the time you’re done you can jump right in to the expansion.
    (0)
    Last edited by Khalithar; 02-07-2019 at 12:51 AM.

  8. #138
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Tanking isn't that hard, outside of Exteme trials and Savage Raids at least.

    And people generally will give advice if asked.
    (1)

  9. #139
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Realistically people who pick up Gunbreaker and the new healer will get probably forced into lower dungeons if they do the roulettes anyways. The advantage of starting tanks, btw, at lower dungeons is that they have less in their kit so the focus is actually doing the crux of tanking...which is tanking. Making sure you manage aggro, manage cooldowns, and positioning the boss. Higher you go, more complex it will get.

    In any case, people just better brace themselves cause youre giong to have a lot of new gunbreaker tanks running around and probably being meh at tanking right. But Ill do my part for all you worried folks and stick with DRK for a time so youll have some chance of having a good tank!!!!1! (jk)
    (0)

  10. #140
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    It occurred to me that an unusual advantage of these higher-leveled tank and (likely) healer jobs is going to be picking up roles for alt characters.

    I'd like my alts to have healer and tank jobs available to them, without necessarily having to level all the way from Lv1 (as I have already done with plenty of other tank/healer jobs already).

    If I can work my way back to Lv60 with a DPS job and instantly collect a tank and healer, that's going to save some time.
    (3)

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