It wouldnt take that long to level.You're over exaggerating massivly.Gunbreaker and any other new jobs in Shadowbringers must start at level 60, anything lower would make it a really tedious grind for the ones, included myself, that have all jobs at max levels!...
That gives new tanks 10 levels to learn the job and 10 more levels to gain experience before level 80!...
If anything you can level too fast these days.
Queues wont be an issue.you'll have plenty new and returning players trying to make their way to lvl 70 for the new expansion.
After all the majority of players of the games population are lvl 50 or lower.



I ment the duty finder actually having enough support to run for all the people playing at launch. Lest we forget what happened at the start of Stormblood!


And forces level +70 dungeons to be a laughable mess because anything remotely challenging like tank swapping would not be fitting for a learning experience. No, i want proper dungeons once and for all. One the main issues of dungeons is the laughable difficulty curve they have where player's honestly, don't learn much about their classes no matter how many dungeons they do, let alone people jumping roles and going into dungeons with a bit more bite. Honestly is getting tiring that there are ARR dungeons which are much better and harder in general and truly helped people to hone/learn their skills and roles than in all of the expansion, where the difficulty drop became abysmal in the worst cases or basically got stuck at the level 50. That needs to change. As player goes up in level, so must their OWN gaming skills so content can also diversify as players are able to face newer mechanics, fight styles, micro and macro management, more multitasking, etc, etc, etc.Gunbreaker and any other new jobs in Shadowbringers must start at level 60, anything lower would make it a really tedious grind for the ones, included myself, that have all jobs at max levels!...
That gives new tanks 10 levels to learn the job and 10 more levels to gain experience before level 80!...
I know they are level 70 LEVELING dungeons, but they are also level SEVENTY dungeons. The learning shouldn't be to use tank stance and sprinkle some mitigations. Dungeons by now should actively be punishing greedy DPS healers, non-mitigated tank busters and non comboing/upkeep DPSs. Like, skip potions have already done enough damage to higher level roulettes. A tank that isn't able to properly mitigate damage just doesn't DESERVE to progress through the game, there needs to be a cutting line for even the main scenario dungeons at some point, seriously.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
just start from lvl 70 and learn as you go. the only reason new classes starts behind everyone else is to fluff content so it will last


didn't they say it starts at 50 and the npc is in gridania and only requirement is finishing ARR main story during the announcement? or was i just hearing things?
I've played with enough horrifically bad paladins and warriors to know starting at 1 doesn't necessarily train you to be a good tank
and i remember dark knight well enough to know that the "ooh shiny!" people were not a big deal at all


They said 60. That is why this thread exists after all.didn't they say it starts at 50 and the npc is in gridania and only requirement is finishing ARR main story during the announcement? or was i just hearing things?
I've played with enough horrifically bad paladins and warriors to know starting at 1 doesn't necessarily train you to be a good tank
and i remember dark knight well enough to know that the "ooh shiny!" people were not a big deal at all
My tanking experiences started well before ARR. Though in 1.0 it didn't seem to matter all that much. Oo Still I learned from the 30 level dungeons. Longstop was the dungeon that taught me to dodge/stun things far more often, that Rampart wasn't going to save my butt every time I stood in stupid. I learned then that gear was important. Since then I do everything possible to be a decent enough tank to make it through MSQ level content. I don't tank Trials or Raids, I can't even conceive how to co-ordinate tanking with other tanks. Oo (I suppose Shirk has something to do with it, but I'm not sure how that all works actually.) So I stay in 4 man stuff, and keep my sanity. I DPS otherwise the harder stuff.
Though I have had a few random dungeons where the tank was not as good or outright terrible. (Heck I had one using LB every chance he got! And that was a level 20 dungeon.)


Grinding levels in this game is bad. You only get a sense of mechanics and rotation past a certain level (and sometimes it's max level). You won't be a better tank if you did level 1 to 70 in PoTD / HoH (which is what everyone would do if they wanted to main Gunbreaker in Shb) than if you read your tool kit properly.
Don't make tanks special snowflakes : a bad healer is equally a pain, a bad DPS is equally a pain.
And if you have been maining tank jobs for a long time, you wouldn't want any new tank job to begin at level 1 just because a couple of idiots will fool around in dungeons with no idea of how to play a tank.![]()
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