Quote Originally Posted by shao32 View Post
I highly disagree, tank stance penalty don't exist to create any artificial reward by not using tank stance, yoshi and the devs claim more that one time tanks are mean to tank in tank stance and they are dissapointed by how tanks avoid complety the tank stance plus they concerns about by result of all of this claiming tank damage its too high, at the same time i disagree tank stances exist to carry bad-new players, we have it bcs we are supose to stay on it, but the current desing and the poor sinergy betwen tank stances and everything in the game make it just a mere pull tool like the agro combo wasting a lot of space in our skill bars for anyone that care to use the jobs properly.

Tank stances right now create a gap betwen good tanks and bad/diferent ideology tanks, any tank who stay on tank stance for whatever reason are hurting himself and they party performance much more that one who never use it and use they kit properly to solve any kind problem in duty by a huge margin, it's a huge waste of potential specially since the tank role is pretty easy, agroo is not only a tank stuff its almost faceroll, everything hits like a wet noodle outside of TB and don't improve you gameplay at all since the "im a tank not a dps" and the lazy ones that don't care to use they skills will just sit on it and rolling around doing severely less that a bad dps or a bad healer.
Ideally tank stance would be used when tanking and dps stance would be used when OTing, soloing, or during phases where there's nothing to actively tank. Sadly with the way the game's designed, everything is pushed towards 'bare minimum mitigation/healing then all out dps.'