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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by shao32 View Post
    I highly disagree, tank stance penalty don't exist to create any artificial reward by not using tank stance, yoshi and the devs claim more that one time tanks are mean to tank in tank stance and they are dissapointed by how tanks avoid complety the tank stance plus they concerns about by result of all of this claiming tank damage its too high
    Then explain why tanks cannot beat Stone Sky Sea for EX or Savage in tank stance at ilv. I mean they won't even come close, you literally can't do it.

    SSS was created by the devs, tailored individually to each class, intended to show whether or not you have the recommended dps for your class. EX and Savage bosses, which have tight enrage timers, are designed with the assumption that both tanks spend the maximum time possible in dps stance.

    The current use of stances is not only intentional, it's mandatory to beat the hardest content.
    (3)

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Liam_Harper View Post
    Then explain why tanks cannot beat Stone Sky Sea for EX or Savage in tank stance at ilv. I mean they won't even come close, you literally can't do it.

    SSS was created by the devs, tailored individually to each class, intended to show whether or not you have the recommended dps for your class. EX and Savage bosses, which have tight enrage timers, are designed with the assumption that both tanks spend the maximum time possible in dps stance.

    The current use of stances is not only intentional, it's mandatory to beat the hardest content.
    I was to write just about the same thing.

    Its only developers choice, not playebase to play tanks that way and not another.
    They had over a year (if not longer?) to change that, but never bothered to do so.
    (2)

  3. #3
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Then explain why tanks cannot beat Stone Sky Sea for EX or Savage in tank stance at ilv. I mean they won't even come close, you literally can't do it.

    SSS was created by the devs, tailored individually to each class, intended to show whether or not you have the recommended dps for your class. EX and Savage bosses, which have tight enrage timers, are designed with the assumption that both tanks spend the maximum time possible in dps stance.

    The current use of stances is not only intentional, it's mandatory to beat the hardest content.
    Just to play devils advocate a bit, If you consider most fights, there are tank swaps within those fights. That would mean Dropping tank stance when youre OT. So you would not, even in theory, do SSS in tank stance the entire way through it regardless if you were intending to MT or OT the fight. Because of this, SSS is probably designed around not being in tank stances because gauging how often youd need to be in tank stance or not probably isnt possible for the devs to measure in that regards.

    And just as a note, you CAN beat EX and Savage fights wtih the MT being in tank stance. Its not ideal, and I am by no means saying its the recommended strat, but a geared group will have more than enough DPS to overcome the MTs 20% damage reduction. Its more burden on everyone else, of course, but the fights arent so tight that you couldnt do it.
    (3)

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,508
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Remove stances, make having the defensive stance the normal.

    Because elitists want to cry and noobs fail around too much with the offensive one.
    (0)

  5. #5
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by CaptainLagbeard View Post
    Remove stances, make having the defensive stance the normal.

    Because elitists want to cry and noobs fail around too much with the offensive one.
    Elitist... lol

    It's common sense to put on a defense stance that in order 2 GET THE JOB the quest explains 2 you how to use stance so srry but that noob excuse doesn't excuse this lol
    (0)

  6. #6
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Burningskull View Post
    If they removed the DPS stance and kept the Tank stance then Fell Cleave would be outside of your Tank stance while Inner Beast is there when you have Tank Stance on.
    You only generate gauge while in a stance though.
    (2)

  7. #7
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AxlStream View Post
    You only generate gauge while in a stance though.
    Hmmm... I forgot about that....
    (0)

  8. #8
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Burningskull View Post
    Hmmm... I forgot about that....
    And just to nip a possible horrible idea in the bud. Don't say we should allow Fell Cleave and Decimate in Defiance, you would have Warriors generate extra emnity on their hardest hitting moves.

    Also don't stick a CD on the move either as it would break the purpose of Inner Release and Infuriate.
    (1)

  9. #9
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    My problem is generally with tanks who skimmed a reddit post, saw 'DPS stance = best stance' and then don't bother to adjust or even research the 'why' behind the concept. I had a tank pull a boss in DPS stance. Like switched from Defiance to Deliverance, pulled the boss and then proceeded to stay there even though they were constantly dropping hate to pretty much everyone in the party. I've been that healer who's busted their ass on a tank who liked to wall to wall pull then seesaw to badly timed CDs or none at all. The problem is the overall expectation that DPS stance the only way to tank. Its not. Its just the optimal way and only IF YOU KNOW WHAT YOU'RE DOING. I have two tanks at lvl 70 and it's hard enough to lead a group, know your mob groupings, adjust for group weakness without the added stigma that I less of a tank because I don't stance dance. Do I think good tanks should be penalized for pug misuse? No. But I also don' t think the way tank is being played now is the way it was intended, again not saying the way anyone plays is wrong but I'm pretty sure some changes will come even if its not removal of stances. Hopefully everyone will be happy with them. (Or too happy with gunblader to care).
    (0)

  10. #10
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Arkdra View Post
    Fell cleave gives the inner beast mitigation and decimate gives the bonus healing, problem solved.
    What is this heresy... Warriors would be nigh unkillable then. Go to fflogs and see how many Fell Cleave uses a Warrior has. Might as well just give them permanent 20% damage received reduction.

    Also Decimate + Inner Release = live forever then? You'd heal to max HP twice over.
    (1)

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