Quote Originally Posted by Satarn View Post
Making tank stance bonuses permanent would be mechanically the same as removing damage penalty. Lack of damage stance bonuses is part of that penalty. If you can stay in damage stance while keeping exactly same passive mitigation, hence not hindering the healers even if you don't know what fluff cds are, then it is no longer a reward.
So what? Do you really feel like stance dancing is a reward? More than anything, I don't feel like I am being rewarded for being in damage stance, I feel like I am being put upon when I have to be in tank stance. I also feel annoyed when I queue as not a tank and get some nerdo who spends the entire dungeon in tank stance. Or conversely, queue into a real low level dungeon and get some sprout who isn't using it.

The only compelling argument for tank stances I've seen so far are the people who are so on the ball that they occasionally swap to it for extra mitigation for tank busters or when healers are under too much pressure. I don't think leaving in this fiddly mechanic for those people to eke out a couple percents worth of effectiveness through clever play is an effective counterweight to the never ending pile of tanks that clown it in either direction. There should be better, more interesting means for skilled players to show off than this.

Plus, removing stances is two more free buttons for new abilities.