And Yoshi P has said that he regrets that decision and wish to split the 2 apart, just doesn't know how yet.Well they’ve already done this with scholar/summoner. You can level summoner all the way up to 70 and then go unlock scholar for a free 70 healer having never touched the role before, and ten hop right into 70 content without a clue (or the same the other way around, though likely with less disastrous results).
Personally I never liked the newer classes introduced in expansions past arr to always start at some higher level than normal.
I get why they do it, and certainly having to slog all the way from level 1 would suck in some ways.
But IMO it takes away from getting to experience much of the content with it (unless you're intentionally going back to old content with it just to say you did) and doesn't give the player enough time to gain a deep understanding of how to play it optimally, certainly not if they're a casual player.
Besides, it's not like old classes have been adjusted to allow players to just skip fifty levels if they want to do the msq on one of those classes.
I don't see them allowing me to start as a lv50 monk in stormblood.
You learn how to play a tank at lvl 70, anything below it is just a child game, believe me.
I wasnt prepared for anything above 70 and i did a lot of dungeons and trials myself on my way to max lvl.
Its due to your limited amount of skills to use, some skill you unlock at 60-70 are so essential to the gameplay that you feel like playing different job when under lvl 60. You dont learn anything from that, just 1-2-3 into oblivion and aoe spam 1 skill.
Who cares.
We already have that as a thing that happens, it's not really going to change a whole lot.
I picked up DRK at the start of SB again and leveled through it without a clue. Worked out, sometimes overpulled, used buttons wrong and so on. Dungeon's aren't difficult content, so long as someone brand new can use an AoE threat generator odds are they'll be fine.
People still wipe, today, in low level dungeons with new tanks.
Like, it's a dumb gripe.
And you ain't gonna learn for crap if you never do it. So.
This.You learn how to play a tank at lvl 70, anything below it is just a child game, believe me.
I wasnt prepared for anything above 70 and i did a lot of dungeons and trials myself on my way to max lvl.
Its due to your limited amount of skills to use, some skill you unlock at 60-70 are so essential to the gameplay that you feel like playing different job when under lvl 60. You dont learn anything from that, just 1-2-3 into oblivion and aoe spam 1 skill.
Many jobs below level 70 have a significant portion of their toolkit not available in low level content.
It feels horrible playing jobs like this and why I no longer queue for certain roulette despite the rewards offered(healer main/learning tank).
There's a solution to that, though. RDM and SAM lampshaded starting at 50 with a lot of skills because we drew it from the soul crystal, but getting a Soul Crystal for near any other job didn't really give me all that much. So they could do something like that where the Soul Crystal unlocks you at a lower level, and the story only picks up when you get high enough. Still gives people the leveling experience, still doesn't require new stories.Potentially, its because of the Job quest itself. In one fell swoop, if they started it at 50, then they have to have a story for Heavensward, Stormblood, and Shadowbringers. Red and Sam ended up only with their initial two story arcs (Heavensward and Stormblood). AST, MCH, DRK (ARR and Heavensward). So I kinda suspect they simply don't want to make three tiers of story/work on top of all the rest of the stuff they need to do with the established class/jobs as is.
The only drawback to this I can think of is that they should let people choose if they wanna start leveling so low, because some people do enjoy the leveling process, and need that time to properly learn the class.
It requiresI agree. SAM/RDM unlocking at level 50 made a lot of sense to me, because one could easily go into post-ARR (2.x) with it, straight into HW. The transition seemed really smooth. If they design Gunbreaker in the same manner, where you can unlock it at level 50 or after completing ARR’s main expansion, it seems a bit illogical to make it level 60 when you still have to go through 2.x and HW’s main expansion.
I’m really hoping they don’t do something really dumb and force you be level 60 or to complete the main scenario quest “Heavensward” to unlock it.
- Shadowbringers registered
- Level 60
- No MSQ requirement unless you start in Limsa Lominsa (need Envoy to leave Vyllbrand)
This is consistent treatment to RDM/SAM: requires (old cap - 10) and begins at the same; and requires 10 levels of catch up to be eligible for new MSQ.
This is great. It means you can play to 60, then switch immediately to the job you want to play, without being chained to story progress. For people who level later, they could be Lv60 well before they reach the final battle of 3.0. This way, they can finish up the 3.0 story on the job they actually want to play and get experience on that job instead of something else. On the other side, people who have been 70 for two years will only need to spend five or so hours leveling from 60 to 70 to catch up with the story before moving on as their new main.
Last edited by Rongway; 02-03-2019 at 04:14 PM.
Error 3102 Club, Order of the 52nd Hour
im glad its 60
only 10 levels to catch it up with story
i did it with RDM for SB Ill do it again for Gun breaker (i don't think ill do it again for another new job though)
they will not get far without some knowledge of tanking even with HoH/PotD at there disposal
Normally I'd agree, but I have PotD to help break in my abilities one level at a time.
If I die, forgive me. I used to be a Dragoon.
HW's new classes started you at level 30. Getting from 30 to 50 doesn't really teach you much other than the basics you already know: don't stand in bad, kill the things, keep the aggro and heal the players. That's not going to change at level 60 just doing dungeons up to level 70 and againt to 80 and whatever levels beyond. I don't see the issue.
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