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  1. #1
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    913
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dualgunner View Post
    My point: An UWU weapon is a bad example to use in this scenario because it does not mean that the player cleared UWU on that particular job. I can get an Ultima Curtana despite not knowing how to play Paladin because I've cleared UWU on Red Mage.
    You know, I'll call that as a fair enough point. However, if you're more than able to get the job to max cap to use the weapon, and still don't know how to play the job (after hitting at least 50 or 60, where most of the bread and butter is for skills pre-rotation in full at 70-- better yet, WILLING to learn how to play the job you hit 70 with), then ultimately you're a burden on the player base. And the party you're in. There's no excuse for a player at 50+ who still doesn't have a base understanding of their job, let alone their skills and bother to read them in the first place.
    (0)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elkanah View Post
    You know, I'll call that as a fair enough point. However, if you're more than able to get the job to max cap to use the weapon, and still don't know how to play the job (after hitting at least 50 or 60, where most of the bread and butter is for skills pre-rotation in full at 70-- better yet, WILLING to learn how to play the job you hit 70 with), then ultimately you're a burden on the player base. And the party you're in. There's no excuse for a player at 50+ who still doesn't have a base understanding of their job, let alone their skills and bother to read them in the first place.
    Absolutely agreed. Personally, even once I hit cap I do some side research on rotations and practice for a few hours on Stone Sky Sea.
    (0)

  3. #3
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    And forces level +70 dungeons to be a laughable mess because anything remotely challenging like tank swapping would not be fitting for a learning experience
    You mean things they cant put in dungeons because you're forced into 1 tank 1 healer and thus dont have a tank to swap to? Or are we adding in new "This is a shoehorned mechanic because you cant get overly complex tank or healer mechanics when you only have 1 of each" duty actions in this fever dream dungeon also?

    We dont have 6man parties where its assumed you have some kind of hybrid tank/damage dealer so you can do fun stuff like that. As fun as it would be.
    (0)

  4. #4
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    The new jobs are the main reason a lot of new players come to the expanson.
    Lots of sprouts from Stormblood played Samurai and Red Mage because they were new and hyped.
    Better off having more crappy healers and tanks that can be taught rather than only a few and long queue times.
    (1)

  5. #5
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaedan View Post
    No offense, but that doesn't make any sense at all. You don't need to spend hours and hours between 1-30 to learn the job. Pardon my French, but you don't learn shit during those levels.

    Again, it's all about actually reading what your skills do and comprehending. You don't need to waste hours and hours with an incomplete skillset. In fact, that accomplishes the exact opposite. You get used to one way of doing things with an incomplete skill set, and then when you get the full skill set, you have to completely relearn your rotations and combos.
    Actually you do learn. When I started healing, I learned a lot from player feedback in the beginning levels.
    (0)

  6. #6
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DamianFatale View Post
    Actually you do learn. When I started healing, I learned a lot from player feedback in the beginning levels.
    Great. That's good for you. Not everyone else needs other players to help them to learn their job. Don't project your own experience and needs on others.
    (1)

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by DamianFatale View Post
    Actually you do learn. When I started healing, I learned a lot from player feedback in the beginning levels.
    You learn same stuff at novice mission.

    The thing you missed out about this thread is, people are discussing a starting level over a job, which is only available for people who bought all expansions that gone through all of the MSQ.

    Making a job lvl 1 for these people seems ridiculous, they knew the basics even before getting into the Heavenswards and probably tried to play a tank or a healer when reaching lvl 60-70.
    You are giving a 60 lvl job for those who already are familiar with the game, not to newbies, who has 0 clue.

    Since your performance is mostly knowledge of the duties you run and your skills, and the muscle memory, it wont help anyone to lvl it 1-80. One skill you get at lvl 70-80 could change the job gameplay by 180 degrees, that will make your 1-70 experience obsolete. Just like in a case of warrior, it is totally different job on lvl 70 than it is on lvl 50 or 60. Honestly it would make more good in the long run if we never had any lvls to begin with.

    And to be honest again if someone doesnt want to learn, he will never learn, and if someone wants to he will get the job in 1 or 2 days of playing it and next week of few to create muscle memory for the job. There is nothing you could learn someone who is not whiling even to read the skill description or thinks the less skills he use the better.
    What will making this job start at lvl 1 do is just annoy people who want to play it, nothing else. ;p
    Going through satasha with few skills again, please no.
    (1)
    Last edited by Nedkel; 02-11-2019 at 10:53 PM.

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nedkel View Post
    The thing you missed out about this thread is, people are discussing a starting level over a job, which is only available for people who bought all expansions that gone through all of the MSQ.
    Um...You don't need to finish a single quest before getting Shadowbringers...Just so you know.

    Having classes start from level 1 allows players that are new to the game start with what they want, instead of having to spend dozens of hours leveling something they're going to scrap the moment they reach some arbitrary level.


    There already is a mechanism to solve the problem of leveling these classes. Bonus experience based on the discrepancy between the current and maximum job on the account. What stops them from letting the new classes get like ten times more experience gaining several levels per dungeon run up till 60 or even 70 if you already have a lvl70 job?! That way new players can get started with the class they are interested in, learn it over their non-boosted (or not as boosted) leveling...while the people that want to join the "current" content with their "new mains" could still do it within a day.

    Even better, make items every 10 levels tied to achievement for reaching X level with any class that offer an accessory (like a ring) that gives that big experience bonus for lower jobs. That way someone that wants to level a new class from lvl1 will be able to even with lvl70 or lvl80 job out there.

    The reason why it's not like that is because that would require a lot of job quests and new gears if the class will be using unique set. Simple as that.
    (0)
    Last edited by kikix12; 02-11-2019 at 10:57 PM.

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by kikix12 View Post
    Um...You don't need to finish a single quest before getting Shadowbringers...Just so you know.

    Having classes start from level 1 allows players that are new to the game start with what they want, instead of having to spend dozens of hours leveling something they're going to scrap the moment they reach some arbitrary level.


    There already is a mechanism to solve the problem of leveling these classes. Bonus experience based on the discrepancy between the current and maximum job on the account. What stops them from letting the new classes get like ten times more experience gaining several levels per dungeon run up till 60 or even 70 if you already have a lvl70 job?! That way new players can get started with the class they are interested in, learn it over their non-boosted (or not as boosted) leveling...while the people that want to join the "current" content with their "new mains" could still do it within a day.

    The reason why it's not like that is because that would require a lot of job quests and new gears if the class will be using unique set. Simple as that.
    I was speaking about someone who is new to the game, finishing MSQ is necessity if he want to play end game.
    (0)

  10. #10
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nedkel View Post
    I was speaking about someone who is new to the game, finishing MSQ is necessity if he want to play end game.
    Of course that finishing the main story is necessary to play endgame...but a job is not endgame content.
    (0)

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