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  1. #21
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alestorm View Post
    I hope not, stance dancing is actually fun for some people. I was really sad when they changed Cleric Stance to a useless cool down.
    Is it really fun, or do we just say so because it's all we know? I was also sad when I heard they were changing Cleric Stance, but the reality is that it's been a year and half now I honestly haven't missed the stance dance at all. I'm just as happy without it.


    That said, I don't really mind the concept of tank stances. I just with they were implemented better. When the tank stance is the objectively wrong choice for tanking most of the time, something has gone very wrong in the design process.
    (5)

  2. #22
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    I wouldn't mind losing the stances, as long as there isn't a nerf to tank damage to compensate for a passive always on defensive boost. I think the devs are a bit too stubborn with their thinking at times, which gets in the way of certain jobs/classes being more fun than they are currently.
    (2)

  3. #23
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    With a bit of a rework, DRK could have been the perfect candidate for removing tank stance.
    How? Via Dark Arts.

    Basically, make Grit a trait, and permanent.
    Buff up their HP.
    Make Dark Arts consume HP.

    Then they trade ‘defence’ via HP consumption, for damage via Dark Arts potencies.
    (1)

  4. #24
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Brightamethyst View Post
    That said, I don't really mind the concept of tank stances. I just with they were implemented better. When the tank stance is the objectively wrong choice for tanking most of the time, something has gone very wrong in the design process.
    Tank stances aren't necessarily not working, it's the fight mechanics that go against it. Too much focus on DPS checks and not enough punishing tank busters or even just sustained damage, that can't just be taken head on with a decent healer.
    The problem is that once you reach the healing and defense benchmarks all that's left is DPS, and the fights recognise this and push your DPS.
    (7)

  5. #25
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I would like to see tank stances on DRK, PLD gone but i do not want to make enmity a guaranteed stat for tanks like in WoW.
    Tanks instead should have more options to control it over and make it a little more interesting to manage.

    Dark arts could have enmity bonus for the skill and give DRK another GCD combo maybe with damage of a soul eater but with deffensive buff and deffensive enemy debuff in the second part of the combo (or just amor stats steal all together), paladin could use some extra 2 offensive cooldowns for enmity.
    (0)
    Last edited by Nedkel; 01-30-2019 at 07:19 PM.

  6. #26
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Innate enmity generation does not work, due to any content where there is more than 1 tank. We all know how bad a 24-man can get when tanks are fighting each other for enmity and the boss keeps spinning around or running throughout the arena. And in Savage, tank busters and swaps could cause huge problems when hate unexpectedly shifts to the off tank because both tanks are defaultly building equal threat.

    I'll tell you what we really don't need: DPS stance. While there are definitely times a tank would not want to be in tank stance, there is never a time where a tank would want to be in no stance. If they're taking off tank stance, they're going to go into DPS stance, guaranteed. If DPS stance is always the default state, then why waste a button on it? There is absolutely no reason why Sword Oath and Deliverance shouldn't be Passive Traits. (Darkside is obviously a bit of a different beast.)
    (2)

  7. #27
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'd be fine with seeing it gone and reworks done.

    Currently the dps penalty in tank stance is way too huge. You literally can't leave tank stance on in Extreme upwards. Try it on the SSS dummies, you actually can't beat them in tank stance. This leads to the meta of turning it off the second you can.

    On the flipside, the emnity generated by tank stance is massive. You can turn it on in dungeons, do only your dps rotation and things just stick to you. The only time you really manage emnity is out of tank stance.

    Also I don't like the fact that tanks are all about a 1-4-5 emnity combo then 1-2-3 for dps and the occasional provoke or cd at set times. Tank is one class they could stray away from the standard 1-2-3 and try a more reaction-based priority system where we're actively managing resources to mitigate damage for the fight and trying to stay alive. Bosses could hit harder then too. Make it more engaging.
    (2)

  8. #28
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Burningskull View Post
    Been in a few parties over the last few days where tanks weren't using their tank stance, were loosing hate, and dying without the damage resistance.

    Could we just remove the stance and give them the damage resistance and enmity generation innately?
    Oh I sure hope they get rid of it in 5.0.
    (1)

  9. #29
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Beckett View Post
    I'll tell you what we really don't need: DPS stance. While there are definitely times a tank would not want to be in tank stance, there is never a time where a tank would want to be in no stance. If they're taking off tank stance, they're going to go into DPS stance, guaranteed. If DPS stance is always the default state, then why waste a button on it? There is absolutely no reason why Sword Oath and Deliverance shouldn't be Passive Traits. (Darkside is obviously a bit of a different beast.)
    Agreed. Sword Oath/Deliverance should a trait, and turning on Shield Oath/Defiance should just disable it temporarily.
    (2)

  10. #30
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Brightamethyst View Post
    Agreed. Sword Oath/Deliverance should a trait, and turning on Shield Oath/Defiance should just disable it temporarily.
    Thematically I've always thought that Paladin should always be under oath, so I've wanted this for a while just for theme even (although it is also QoL).
    (1)

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