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  1. #16
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nedkel View Post
    Monks, dragoons or samurais doesnt need buffs.
    Not really a big buff, 15% movement speed it's just a little treat for doing well that doesn't increase your damage much. It's optional anyways, doesn't need to be there - I just thought a good player might feel special being swift. Ranged players can already hit stuff wherever on the battle ground so w.e lol.

    If you're talking about the True North then it's not really a buff to good players, it just makes True North proactive to your mistake and encourages you to do well while you can (because if you did poorly in a row you'd still not get anything extra). I added section on what to tweak just in case it's too strong (or weak, which I doubt a bit). Hopefully to the point of allowing another skill in each melee's repertoire (so they have something more interesting to think about than "omg tank is spinning the boss again...").

    Its not removing the system but putting the system more onto you, in a friendly way, such that you think less of the tank or a weird mechanic SE wanted to try with the boss, where if you've done well so far then you're good to go when something goes off for a little bit (think of a different more interesting skill rather).
    (1)
    Last edited by Shougun; 01-26-2019 at 06:57 AM.