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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CorbinDallas View Post
    The reward is more damage though? For crying out loud they just buffed the base potency of a load of monk skills to close the gap, making it even easier to do competitive levels of damage.
    If they are going to keep buffing non positionals to the point they don't matter then why have them at that point. If they don't remove positionals I think the Position should be shown on the targeting ring around the enemy. They could also make it more apparent when you do a positional such as bigger numbers or different colored numbers or something. The only time I really know when I do a positional on SAM is if I get 10 Kenki or 5. Granted I mostly only have a hard time with positionals when the boss is spinning like a ballerina either due to the tank or just the boss design.
    (2)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,802
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CorbinDallas View Post
    The reward is more damage though?
    Except that it's not. It's not a bonus if it's expected and planned around. As the game works right now, hitting positionals doesn't give you extra damage, missing them gives you reduced damage. That's the difference.
    (7)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Without some other sort of mechanic to fill the void.. I don't think so, although in that same vein of logic I don't think they need to use them for melee either if for whatever reason they wanted to make a melee that doesn't (just give it something engaging).

    By that I don't mean it needs to be some new sort of calculus lol, just that some jobs would probably feel a bit less flavorful if removed and nothing put back (at least for those who use the positionals, some people don't and wouldn't feel a difference).

    Quote Originally Posted by Brightamethyst View Post
    Except that it's not. It's not a bonus if it's expected and planned around. As the game works right now, hitting positionals doesn't give you extra damage, missing them gives you reduced damage. That's the difference.
    How would you make it a reward?
    (2)
    Last edited by Shougun; 01-25-2019 at 10:57 AM.

  4. #4
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Brightamethyst View Post
    Except that it's not. It's not a bonus if it's expected and planned around. As the game works right now, hitting positionals doesn't give you extra damage, missing them gives you reduced damage. That's the difference.
    It's like saying there's no reward for keeping your GCD going, but there's a punishment for pausing.

    It's the same example actually. Waiting an extra second in your gcd makes you do less dps, but it's planned around you keeping the gcd going.

    So do you want the game to play itself to fix that?
    (5)

  5. #5
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Except that it's not. It's not a bonus if it's expected and planned around. As the game works right now, hitting positionals doesn't give you extra damage, missing them gives you reduced damage. That's the difference.
    That's a non-argument though, same as saying a glass is half empty or half full, both are right and wrong at the same time. From tooltip on skills though landing positional does give a bonus to dmg, however as a playerbase you could look at it as a potency penalty for not hitting it, It's an argument that can't be argued.
    (5)

  6. #6
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,254
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Brightamethyst View Post
    I think the biggest issue with positionals is a design philosophy one. The current system is designed to punish you for screwing up but there are no rewards for doing a good job. That's not fun for most people.
    Isn't it reward enough that you do more damage?
    (4)

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I'd be very happy if they removed positionals, it adds a bunch of needless busywork to DPSing as a melee. I'd rather focus on mechanics than having to run to this side for that attack and then that side for this attack, etc.
    (12)

  8. #8
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Khalithar View Post
    I'd be very happy if they removed positionals, it adds a bunch of needless busywork to DPSing as a melee. I'd rather focus on mechanics than having to run to this side for that attack and then that side for this attack, etc.
    I'm sorry but if that is what you enjoy while playing DPS I would advise you to play ranged physical dps instead. Arguably you get targetted by more mechanics as well so from the tiny insight this post gives me, it seems you should be right at home with ranged physical dps.

    Now i'll admit i skimmed over this thread. I personally find positionals both fun and frustrating. The frustration comes mostly from how lately bosses just spin around like crazy; they're massive or they decided to create a insta death zone in said areas you need to land your positional. I guess they're not planning to change that considering how they're buffing damage to skills when not landing positionals and reducing True North's cooldown.

    now for the fun part. it makes melees have a certain flow to them and I enjoy that in the classes. I personally enjoy having to pay attention to mechanics while figuring out how to squeeze that sneaky positional. For some people that is rewarding.

    IMO they should stay. I do agree however that we need better visibility regarding landing or missing our positionals.
    (3)

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Schan View Post
    I'm sorry but if that is what you enjoy while playing DPS I would advise you to play ranged physical dps instead. Arguably you get targetted by more mechanics as well so from the tiny insight this post gives me, it seems you should be right at home with ranged physical dps.
    I almost exclusively play tank. Positionals don't matter to me *personally* but when I'm having to move a boss (I raid savage the bosses are movement heavy) or when the party has to move to stay alive, I see the melee in my raid and in various group content unable to land their positionals while we're doing what we need to as a requirement for staying alive.

    You say you like positionals and I do not, but since you wanted me to elaborate more let me tell you what *I* see when it comes to positionals which you sort of touched on yourself but I'll take it a step further.

    The frustration comes mostly from how lately bosses just spin around like crazy; they're massive or they decided to create a insta death zone in said areas you need to land your positional.
    What I see when it comes to the combination of positionals and mechanics is the melee DPS jobs (sam, mnk, drg, nin) being penalized and missing out on dps through absolutely no fault of their own. Now granted they do when they have to run outside of a hitbox to survive a mechanic but when melee are in melee range doing mechanics correctly, there is no reason why they should suffer a dps loss/penalty simply because some designer made some arbitrary inane requirement where you have to be in just the right spot for full damage because it adds "depth." You may like it, but I consider it utterly asinine. A melee in melee range that is able to stay in melee range and does their rotation correctly while doing movement heavy mechanics correctly, should never receive a nonsensical dps penalty because they weren't standing in the "correct" place, true north notwithstanding.

    Edit: Let me just add though, that based on the design decisions we've seen so far, I have a feeling that positionals are on the way out or may be reduced to fewer attacks with that sort of necessity.
    (9)
    Last edited by Khalithar; 01-29-2019 at 01:04 AM.

  10. #10
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Some of the newer savage/extreme raids have mechanics that require a melee dps to miss out on positional potencies and true north has too slow of a cool down to cover all of those instances.

    If they are set on keeping positionals, I would like the true north CD reduced to 15s to make it fair for the melee's in content like this. More often than not, my team mates will opt to run as ranged dps on these fights so positional mechanics can be ignored, we just bring NIN along for the TA buff.
    (4)

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