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  1. #1
    Player
    ChocoFeru's Avatar
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    Jul 2012
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    Choco Feru
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    Ragnarok
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    Dancer Lv 92
    All this drama and polls and nobody even got to play the job yet.

    I'm still happy we got limited jobs as long as they respect what the job means. It would suck if one day SE implements Beastmaster as a raid job, losing all it's meaning and purpose.


    We'll see how it works the next week.
    (3)

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  2. #2
    Player
    Burningskull's Avatar
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    Markov Dracul
    World
    Gilgamesh
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    Dancer Lv 100
    Quote Originally Posted by ChocoFeru View Post
    All this drama and polls and nobody even got to play the job yet.
    It doesn't matter how the job plays. It matters what you can do with it. Which is Premade only stuff, killing over world mobs, and a battle arena that tells you the weakness of the monsters before you even enter it. Why people consider the collection of spells as the next super huge great thing when you've been doing it for minions and mounts and music and relic weapons is beyond me.
    (10)

  3. #3
    Player
    ChocoFeru's Avatar
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    Choco Feru
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    Ragnarok
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    Dancer Lv 92
    Quote Originally Posted by Burningskull View Post
    It doesn't matter how the job plays. It matters what you can do with it. Which is Premade only stuff, killing over world mobs, and a battle arena that tells you the weakness of the monsters before you even enter it. Why people consider the collection of spells as the next super huge great thing when you've been doing it for minions and mounts and music and relic weapons is beyond me.
    Because if it works, it would give SE a new chance to make a real dangerous open world, instead of this weak and easy open world. It would give FFXIV new ways to play with the world instead of the boring "dungeons-only" and "raid-only" system that we have right now.

    Imagine a Beastmaster with the actual EASY open-world. It would lose all it's meaning. BLU would lose all it's meaning if it had the GENERIC duty-raid rotation.

    This thread is like a "stop trying to improve this game" thread.

    Quote Originally Posted by BillyKaplan View Post
    I for one welcome my new battle fishing log overlord
    The salt

    Quote Originally Posted by BillyKaplan View Post
    Maybe because what people complain about has nothing to do with how the LJ plays, and everything to do with what you can play it in. Which really lives up to the 'limited' part of 'limited job', and that won't change by next week.
    Please, gameplay overlord, tell me the difference between a BLM and a RDM in a duty-raid. And tell me what BLU would add there if SE fits him there!
    SPOILER: The only difference between them would be glamour and skill effects.
    (1)
    Last edited by ChocoFeru; 01-07-2019 at 10:12 PM.

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  4. #4
    Player
    BillyKaplan's Avatar
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    Dec 2015
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    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by ChocoFeru View Post
    Because if it works, it would give SE a new chance to make a real dangerous open world, instead of this weak and easy open world. It would give FFXIV new ways to play with the world instead of the boring "dungeons-only" and "raid-only" system that we have right now.
    Changing the open world can and arguably should happen regardless of BLU. And they should do it regardless of BLU because otherwise they're forcing everyone to play certain LJs just to get around from town to town.
    Why should I care about Beastmaster in the overworld when I'm playing a BRD? But BRD is already in the game so the devs really, really should care about it when they redesign the overworld.

    This thread is like a "stop trying to improve this game" thread.
    I think you just want to play a different game.

    Quote Originally Posted by ChocoFeru View Post
    Please, gameplay overlord, tell me the difference between a BLM and a RDM in a duty-raid. And tell me what BLU would add there if SE fits him there!
    The mobility between the two is incomparable, for one. BLM is all about being a rooted glass canon in its leylines with the grateful addition of Triplecast and higher proc timers granting us mobility, but only with limited control and duration. RDM in comparison can move around a lot more due to Dualcast, having two oGCD instant-casts, and melee skills. It also has a gap closer and a gap opener, which are much more intuitive to use compared to BLMs teleportation skills (which need targets either way, and therefore cannot be used most of the time, if your ley-lines aren't up or if you play solo).
    There's also the issue of support, and resource management. BLM is never g oing to run out of MP. If you do, you're playing it wrong. That's a very nice thing to have and makes us very good mana batteries. RDM in comparison can go OOM if they're not careful, especially if they use their support - something BLM doesn't have outside of the role skills. RDMs have Vercure, and they have VerRaise.
    Now, as far as job-specific resources go, RDM needs to balange its Mana types, and there's all sort of finer toying around with forcing your procs (if you need more of that type of mana) and doubling your mana amounts (who cares if I have 40 more black mana if I double it all muahahahahaha). BLM meanwhile is a game of keeping up Enochian, joggling it, using your instant-cast skills in order to keep it up if you have to, and sneaking in Transpose to keep it until the Polygloat comes.

    But yeah, they play the same because they're both casters, don't they?
    (4)
    Last edited by BillyKaplan; 01-07-2019 at 10:23 PM.

  5. #5
    Player
    ChocoFeru's Avatar
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    Choco Feru
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    Quote Originally Posted by BillyKaplan View Post
    Changing the open world can and arguably should happen regardless of BLU. And they should do it regardless of BLU because otherwise they're forcing everyone to play certain LJs just to get around from town to town.
    Why should I care about Beastmaster in the overworld when I'm playing a BRD? But BRD is already in the game so the devs really, really should care about it when they redesign the overworld.
    You should care because the overworld is made to be easy that even a conjurer could solo the hardest mob, and that closes all the possibilities to add jobs like Beastmaster.


    Quote Originally Posted by BillyKaplan View Post
    I think you just want to play a different game.
    *improve this game


    Quote Originally Posted by BillyKaplan View Post
    The mobility between the two is incomparable, for one. BLM is all about being a rooted glass canon in its leylines with the grateful addition of Triplecast and higher proc timers granting us mobility, but only with limited control and duration. RDM in comparison can move around a lot more due to Dualcast, having two oGCD instant-casts, and melee skills. It also has a gap closer and a gap opener, which are much more intuitive to use compared to BLMs teleportation skills (which need targets either way, and therefore cannot be used most of the time, if your ley-lines aren't up or if you play solo).
    There's also the issue of support, and resource management. BLM is never g oing to run out of TP. If you do, you're playing it wrong. That's a very nice thing to have and makes us very good mana batteries. RDM in comparison can go OOM if they're not careful, especially if they use their support - something BLM doesn't have outside of the role skills. RDMs have Vercure, and they have VerRaise.

    But yeah, they play the same because they're both casters, don't they?
    You missed the point that fights are scripted and designed to fit all jobs, so the differences with "mobility" is just placebo. TP/MP management doesn't matter; every job has it's power management, doesn't matter the name of it. And you missed entirely the point that BLM and RDM have element spells, yet that element is just placebo.

    In the end, they're just casters that do damage. BLU is not just a caster that just does damage, but YOU WANT to reduce it to that. BLU has monster skill/spells and their element is important.
    If it's well-received, it could change the open world and who knows, maybe the game mechanics.

    Reducing BLU into another GENERIC JOB with a GENERIC rotation is not what this game needs.

    Quote Originally Posted by Videra View Post
    Lmao alright. You're completely, factually wrong but okay. Please, continue deluding yourself! Good grief. On the relevant point of BLU: I do believe that limited jobs could improve the game overall, but SE needs to swing for the fences. And that it doesn't need to involve a 'dangerous' overworld that has no place in a modern MMO.
    You can always glamour a RDM into blue clothing and think you're a BLU. The differences would be minimal anyways :P
    (0)
    Last edited by ChocoFeru; 01-07-2019 at 10:34 PM.

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  6. #6
    Player
    BillyKaplan's Avatar
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    Lho Polaali
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    Moogle
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    Conjurer Lv 23
    Quote Originally Posted by ChocoFeru View Post
    You should care because the overworld is made to be easy that even a conjurer could solo the hardest mob, and that closes all the possibilities to add jobs like Beastmaster.
    But cnj is in the game, so... the overworld should be one where they can solo the hardest mob they might run into within their limit range. Works as intended. I do hate LJs but what you're saying isn't why the overworld should be changed, it's why Beastmaster doesn't belong here if we want any semblance of balance.
    To put it simply, adding in Beastmaster won't suddenly improve the game, in order for Beastmaster to be added in the way you want it the game has to be changed thoroughly. Which, uh. Probably isn't going to happen. Aye.

    In the end, they're just casters that do damage.
    And yet if I take an RDM instead of a BLM into a raid that might be what keeps us from wiping because suddenly I have a raise and a heal hmmmmm...
    For someone who complains at people for reducing BLU to something you sure do so liberally.

    The people who want to limit BLU the most in raid setting are the people who are happy it's an LJ, ironically enough. Everyone else is more than happy finding compromises and workarounds, most of which already seem to exist in the game going by the patch notes.
    (11)
    Last edited by BillyKaplan; 01-07-2019 at 10:40 PM.

  7. #7
    Player
    Burningskull's Avatar
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    Markov Dracul
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    Gilgamesh
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    Dancer Lv 100
    Quote Originally Posted by ChocoFeru View Post
    BLU has monster skill/spells and their element is important.

    Their element is only going to be important in the Masked Carnival. Thus making them a BLM with weird spell names in the overworld while you are leveling.
    (11)

  8. #8
    Player
    Burningskull's Avatar
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    Markov Dracul
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    Quote Originally Posted by ChocoFeru View Post
    Because if it works, it would give SE a new chance to make a real dangerous open world.
    I don't want a more dangerous overworld. We had that in FFXI and no one wanted to help people do side quests cause they wouldn't get anything out of it. Everyone just said to Sneak / Invis past everything. I don't want to have to sit and wait for help just to do a sidequest that requires me to kill 3 mobs attacking a caravan on the other side of the map that we can't fly to yet cause we haven't completed the main area quests. You have your dangerous overworld. It's called Eureka. And it sucks. To me anyway.
    (13)

  9. #9
    Player
    Valdegarde's Avatar
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    Hildegarde Rosea
    World
    Lamia
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    Red Mage Lv 90
    Quote Originally Posted by ChocoFeru View Post
    Please, gameplay overlord, tell me the difference between a BLM and a RDM in a duty-raid. And tell me what BLU would add there if SE fits him there!
    SPOILER: The only difference between them would be glamour and skill effects.
    Oh, you're trolling. I really have to stop taking the bait so easily.
    (12)

  10. #10
    Player
    Videra's Avatar
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    Videra Svenay
    World
    Balmung
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    Warrior Lv 83
    Quote Originally Posted by ChocoFeru View Post
    Please, gameplay overlord, tell me the difference between a BLM and a RDM in a duty-raid. And tell me what BLU would add there if SE fits him there!
    SPOILER: The only difference between them would be glamour and skill effects.
    Lmao alright. You're completely, factually wrong but okay. Please, continue deluding yourself! Good grief. On the relevant point of BLU: I do believe that limited jobs could improve the game overall, but SE needs to swing for the fences. And that it doesn't need to involve a 'dangerous' overworld that has no place in a modern MMO.
    (5)

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