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  1. #801
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Ahaha, because we're trying to find compromise so Blue Mage can exist in a wider environment for more playstyles, that's not improving the game?
    Instead you think Blue Mage's existence in this rigid form is somehow going to change the entire composition of the game going forward just like all those other examples of new gameplay like in Guildhests, Diadem, Eureka, Temple Levemetes, etc.?
    (7)

  2. #802
    Player
    Fadnog's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Fadnog Fodnag
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Oh good... The two things, roulettes and squad missions, I'd want to use a L50 job for I can't do at all because SE has decided they don't want me too. Not being able to do premade roulettes was disappointing to me but, not being able to do squadron missions actually makes me mad. I was planning on spamming squad missions after I got all my spells and did the Masked Carnivale, just so that I could have something to use BLU in. I see no legitimate reason why it shouldn't be able to.

    (DISCLAIMER: I am not a programmer and this is will only be speculation on my part.)
    Honestly, what it looks like to me is that because of the way SE has defined BLU as a "job" that isn't classified as specifically a Tank, DPS, or Healer, it cannot therefore participate in activities that require defined roles.
    IE. Roulettes, Squad missions, and Hall of the Novice.

    Which to me irritates me more because it looks like SE couldn't be bothered/didn't want to code BLU in such a way that it could do those activities while still keeping them out of matchmaking.
    (7)

  3. #803
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Burningskull View Post
    I kinda think DRG needs a rework anyway. Needs more Dragon skills like Lancet and Dragon Breath and less Lance skills. Also more Jumping.

    Joking but only kinda.
    No, you have a point, and it's yet again I mention how weird it is Blue Mage is being scrutinized and treated like some weird bastard job among all the others for being faithful or not.
    (4)

  4. #804
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ChocoFeru View Post
    Because if it works, it would give SE a new chance to make a real dangerous open world.
    I don't want a more dangerous overworld. We had that in FFXI and no one wanted to help people do side quests cause they wouldn't get anything out of it. Everyone just said to Sneak / Invis past everything. I don't want to have to sit and wait for help just to do a sidequest that requires me to kill 3 mobs attacking a caravan on the other side of the map that we can't fly to yet cause we haven't completed the main area quests. You have your dangerous overworld. It's called Eureka. And it sucks. To me anyway.
    (13)

  5. #805
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Fadnog View Post
    (DISCLAIMER: I am not a programmer and this is will only be speculation on my part.)
    Honestly, what it looks like to me is that because of the way SE has defined BLU as a "job" that isn't classified as specifically a Tank, DPS, or Healer, it cannot therefore participate in activities that require defined roles.
    IE. Roulettes, Squad missions, and Hall of the Novice.

    Which to me irritates me more because it looks like SE couldn't be bothered/didn't want to code BLU in such a way that it could do those activities while still keeping them out of matchmaking.
    Well, it shares gears and role actions with casters, so its role is defined as ranged magical DPS.
    (2)

  6. #806
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ChocoFeru View Post
    Please, gameplay overlord, tell me the difference between a BLM and a RDM in a duty-raid. And tell me what BLU would add there if SE fits him there!
    SPOILER: The only difference between them would be glamour and skill effects.
    Oh, you're trolling. I really have to stop taking the bait so easily.
    (12)

  7. #807
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by ChocoFeru View Post
    Please, gameplay overlord, tell me the difference between a BLM and a RDM in a duty-raid. And tell me what BLU would add there if SE fits him there!
    SPOILER: The only difference between them would be glamour and skill effects.
    Lmao alright. You're completely, factually wrong but okay. Please, continue deluding yourself! Good grief. On the relevant point of BLU: I do believe that limited jobs could improve the game overall, but SE needs to swing for the fences. And that it doesn't need to involve a 'dangerous' overworld that has no place in a modern MMO.
    (5)

  8. #808
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80


    Is this really what people want?
    (8)

  9. #809
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Quote Originally Posted by BillyKaplan View Post
    Changing the open world can and arguably should happen regardless of BLU. And they should do it regardless of BLU because otherwise they're forcing everyone to play certain LJs just to get around from town to town.
    Why should I care about Beastmaster in the overworld when I'm playing a BRD? But BRD is already in the game so the devs really, really should care about it when they redesign the overworld.
    You should care because the overworld is made to be easy that even a conjurer could solo the hardest mob, and that closes all the possibilities to add jobs like Beastmaster.


    Quote Originally Posted by BillyKaplan View Post
    I think you just want to play a different game.
    *improve this game


    Quote Originally Posted by BillyKaplan View Post
    The mobility between the two is incomparable, for one. BLM is all about being a rooted glass canon in its leylines with the grateful addition of Triplecast and higher proc timers granting us mobility, but only with limited control and duration. RDM in comparison can move around a lot more due to Dualcast, having two oGCD instant-casts, and melee skills. It also has a gap closer and a gap opener, which are much more intuitive to use compared to BLMs teleportation skills (which need targets either way, and therefore cannot be used most of the time, if your ley-lines aren't up or if you play solo).
    There's also the issue of support, and resource management. BLM is never g oing to run out of TP. If you do, you're playing it wrong. That's a very nice thing to have and makes us very good mana batteries. RDM in comparison can go OOM if they're not careful, especially if they use their support - something BLM doesn't have outside of the role skills. RDMs have Vercure, and they have VerRaise.

    But yeah, they play the same because they're both casters, don't they?
    You missed the point that fights are scripted and designed to fit all jobs, so the differences with "mobility" is just placebo. TP/MP management doesn't matter; every job has it's power management, doesn't matter the name of it. And you missed entirely the point that BLM and RDM have element spells, yet that element is just placebo.

    In the end, they're just casters that do damage. BLU is not just a caster that just does damage, but YOU WANT to reduce it to that. BLU has monster skill/spells and their element is important.
    If it's well-received, it could change the open world and who knows, maybe the game mechanics.

    Reducing BLU into another GENERIC JOB with a GENERIC rotation is not what this game needs.

    Quote Originally Posted by Videra View Post
    Lmao alright. You're completely, factually wrong but okay. Please, continue deluding yourself! Good grief. On the relevant point of BLU: I do believe that limited jobs could improve the game overall, but SE needs to swing for the fences. And that it doesn't need to involve a 'dangerous' overworld that has no place in a modern MMO.
    You can always glamour a RDM into blue clothing and think you're a BLU. The differences would be minimal anyways :P
    (0)
    Last edited by ChocoFeru; 01-07-2019 at 10:34 PM.

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  10. #810
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by ChocoFeru View Post
    You should care because the overworld is made to be easy that even a conjurer could solo the hardest mob, and that closes all the possibilities to add jobs like Beastmaster.
    But cnj is in the game, so... the overworld should be one where they can solo the hardest mob they might run into within their limit range. Works as intended. I do hate LJs but what you're saying isn't why the overworld should be changed, it's why Beastmaster doesn't belong here if we want any semblance of balance.
    To put it simply, adding in Beastmaster won't suddenly improve the game, in order for Beastmaster to be added in the way you want it the game has to be changed thoroughly. Which, uh. Probably isn't going to happen. Aye.

    In the end, they're just casters that do damage.
    And yet if I take an RDM instead of a BLM into a raid that might be what keeps us from wiping because suddenly I have a raise and a heal hmmmmm...
    For someone who complains at people for reducing BLU to something you sure do so liberally.

    The people who want to limit BLU the most in raid setting are the people who are happy it's an LJ, ironically enough. Everyone else is more than happy finding compromises and workarounds, most of which already seem to exist in the game going by the patch notes.
    (11)
    Last edited by BillyKaplan; 01-07-2019 at 10:40 PM.

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