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  1. #1
    Player
    Blueyes's Avatar
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    Jul 2011
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    Gridania
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    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Allistar View Post
    You have my support! If XI had BLU for use in all its content then so can XIV!!!
    I know that people are going to say that FFXI and FFXIV are different games, but the point is that they made it work. When people admit that this particular take on Blue Mage is nothing more than a mini-game rather than an actual job, and are okay with that, it's saddening to see.
    (8)
    Last edited by Blueyes; 01-08-2019 at 01:07 AM.

  2. #2
    Player
    Allistar's Avatar
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    Mar 2011
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    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Blueyes View Post
    I know that people are going to say that FFXI and FFXIV are different games, but the point is that they made it work. When people admit that this particular take on Blue Mage is nothing more than a mini-game rather than an actual job, and are okay with that, it's saddening to see.
    Fully agree with you
    (2)

  3. #3
    Player
    Bright-Flower's Avatar
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    Jul 2018
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    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Blueyes View Post
    I know that people are going to say that FFXI and FFXIV are different games, but the point is that they made it work. When people admit that this particular take on Blue Mage is nothing more than a mini-game rather than an actual job, and are okay with that, it's saddening to see.

    They are very different games though. Look at red mage in XI versus XIV where it's a pure damage dealer with a bit of utility via vercure/verraise and a group damage buff compared to what it was in XI for example.

    They could have made BLU a traditional job in FF XIV. They could have confined it to one role, with a set of abilities like every other job, just tying the monster part into the lore and job quests, and had it function just fine. Or, they could go full on classic blue mage with hunting down skills etc but limit it like they did. Maybe they should have done the former, but trying to do both I think would have lead to issues because of FF XIV's structure. They would have to balance blue mage around having all of its best spells, which means that blue players would be required to go and get those spells, and use those same best spells, to be competitive. A burden no other job in the game has to deal with. You would also have the issue of blue mages in duty finder without an adequate selection of spells holding groups back and potentially getting kicked for it. I don't think a middle of the road approach here is going to work. Either they sacrifice end game viability and go full ham with the skill hunting nature of the job, or they sacrifice that to mold it into a single role job like every other job in the game with a defined skill set they can balance.

    FF XI and XIV really are very different games despite both being MMOs. XI's blue mage would not work in XIV. Something had to give. Maybe SE chose the wrong path and should have made it a normal job, but that would have come at a cost on the other end to make it fit.
    (1)

  4. #4
    Player
    Allistar's Avatar
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    Mar 2011
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    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Bright-Flower View Post
    They are very different games though. Look at red mage in XI versus XIV where it's a pure damage dealer with a bit of utility via vercure/verraise and a group damage buff compared to what it was in XI for example.

    They could have made BLU a traditional job in FF XIV. They could have confined it to one role, with a set of abilities like every other job, just tying the monster part into the lore and job quests, and had it function just fine. Or, they could go full on classic blue mage with hunting down skills etc but limit it like they did. Maybe they should have done the former, but trying to do both I think would have lead to issues because of FF XIV's structure. They would have to balance blue mage around having all of its best spells, which means that blue players would be required to go and get those spells, and use those same best spells, to be competitive. A burden no other job in the game has to deal with. You would also have the issue of blue mages in duty finder without an adequate selection of spells holding groups back and potentially getting kicked for it. I don't think a middle of the road approach here is going to work. Either they sacrifice end game viability and go full ham with the skill hunting nature of the job, or they sacrifice that to mold it into a single role job like every other job in the game with a defined skill set they can balance.

    FF XI and XIV really are very different games despite both being MMOs. XI's blue mage would not work in XIV. Something had to give. Maybe SE chose the wrong path and should have made it a normal job, but that would have come at a cost on the other end to make it fit.
    BLU in XI was far from a traditional job, it did not fit into one role over another assigning your spells would change how you played the job.

    https://www.bg-wiki.com/bg/Blue_Mage
    (1)

  5. #5
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    Quote Originally Posted by Blueyes View Post
    I know that people are going to say that FFXI and FFXIV are different games, but the point is that they made it work. When people admit that this particular take on Blue Mage is nothing more than a mini-game rather than an actual job, and are okay with that, it's saddening to see.
    Why is it sad? As many have said in an ideal world we would have a version that makes everyone happy, but sadly that is not the world we live in. For one I am truly looking forward to taking part in this content, it is a shame that those that wanted to fully fleshed out job did not get that but why is it sad that people are okay with them adding a different flavor of side content?

    Should we simply take the all or nothing approach?
    (1)

  6. #6
    Player
    Blueyes's Avatar
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    Jul 2011
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    Gridania
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    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Awha View Post
    Why is it sad? As many have said in an ideal world we would have a version that makes everyone happy, but sadly that is not the world we live in. For one I am truly looking forward to taking part in this content, it is a shame that those that wanted to fully fleshed out job did not get that but why is it sad that people are okay with them adding a different flavor of side content?

    Should we simply take the all or nothing approach?
    I'll explain why.

    It's been two months since Blue Mage was announced, and during that time, I have only ever seen those who oppose limited jobs express a desire to reach a middle ground. For those that like Blue Mage as a limited job, not once have I seen someone say that they would be fine with Blue Mage gaining access to all content as long as its identity isn't lost in the process. Why is that? Is it selfishness? Because you are fine with how it is, nothing about it should change? That's like saying that there's no need to add more Gold Saucer attractions because you are fine with the current ones when people who want new attractions aren't asking for the current ones to be removed.

    We should be working together on this. Not snapping at each other's throats. And no, my intention here isn't to snap at those who like limited jobs. I'm asking for empathy. Those who seek a middle ground understand what players like about Blue Mage. They don't want those things to be taken away so that those who like Blue Mage can continue to enjoy it as a fully functional job.
    (8)

  7. #7
    Player
    Bright-Flower's Avatar
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    Nyr Ardyne
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    Balmung
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    Paladin Lv 100
    Quote Originally Posted by Blueyes View Post
    I'll explain why.

    It's been two months since Blue Mage was announced, and during that time, I have only ever seen those who oppose limited jobs express a desire to reach a middle ground. For those that like Blue Mage as a limited job, not once have I seen someone say that they would be fine with Blue Mage gaining access to all content as long as its identity isn't lost in the process. Why is that? Is it selfishness? Because you are fine with how it is, nothing about it should change? That's like saying that there's no need to add more Gold Saucer attractions because you are fine with the current ones when people who want new attractions aren't asking for the current ones to be removed.

    We should be working together on this. Not snapping at each other's throats. And no, my intention here isn't to snap at those who like limited jobs. I'm asking for empathy. Those who seek a middle ground understand what players like about Blue Mage. They don't want those things to be taken away so that those who like Blue Mage can continue to enjoy it as a fully functional job.
    Probably because a middle ground here isn't likely to work, and those that are fine with the limited job idea like how it is and don't want to see it molded into the balanced trinity system. In a way, being a limited job removes some limits from blu. It's limited in what content it can do and what level it can reach, but allowed to fully explore the fantasy of blue mage with the skill hunting and the sheer number and diversity of skills it can get. Letting it into current end game content would require balancing it, which would take away from the aspects that people who like the limited job angle like about it.

    Personally I'd be fine with either end but I don't think a middle ground could work. I don't think a job can fit into FF XIV's loot treadmill patch cycle end game while still maintaining what makes it potentially interesting as a limited job. I'd have been fine with blue being made into a normal job with the normal restrictions that entails, and I'm fine with the limited job system, but I think trying for some kind of middle ground where blu gets to be special AND gets to do end game raiding is going to be a big mess rather than a satisfying and balanced experience.
    (4)

  8. #8
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    Quote Originally Posted by Blueyes View Post
    I'll explain why.

    It's been two months since Blue Mage was announced, and during that time, I have only ever seen those who oppose limited jobs express a desire to reach a middle ground. For those that like Blue Mage as a limited job, not once have I seen someone say that they would be fine with Blue Mage gaining access to all content as long as its identity isn't lost in the process. Why is that? Is it selfishness? Because you are fine with how it is, nothing about it should change? That's like saying that there's no need to add more Gold Saucer attractions because you are fine with the current ones when people who want new attractions aren't asking for the current ones to be removed.

    We should be working together on this. Not snapping at each other's throats. And no, my intention here isn't to snap at those who like limited jobs. I'm asking for empathy. Those who seek a middle ground understand what players like about Blue Mage. They don't want those things to be taken away so that those who like Blue Mage can continue to enjoy it as a fully functional job.
    I agree we should not be going at one another for differing opinions, and I have seen many people have empathy for towards those that wanted to BLU to be a fleshed out job, but does that mean we should say no to something because it does not meet the overall standards to make both sides happy. I mean I have said I do feel bad that those that wanted a fully fleshed out BLU will not be getting what they want, but does that mean I should put my foot down and say delay the content until it is completely ready to please everyone?

    I have never said people should not ask for change, all I said was why is it sad if people are okay with in its current state? Also even if people are not okay with a comparison that is not inherently wrong either. In the end though most people who like the current idea are not against those that do not. Many would like a way for both sides to be happy, we just understand that such a thing would take time and if it were to happen it would be around 6.0 to expect anything sooner is unrealistic. So call me selfish but I rather take part in the content now, and I will continue to support those that wish for another version to be added that is able to take part in all content.
    (0)
    Last edited by Awha; 01-08-2019 at 02:49 AM.

  9. #9
    Player
    MrKimper's Avatar
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    Nov 2018
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    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Blueyes View Post
    I'll explain why.

    It's been two months since Blue Mage was announced, and during that time, I have only ever seen those who oppose limited jobs express a desire to reach a middle ground. For those that like Blue Mage as a limited job, not once have I seen someone say that they would be fine with Blue Mage gaining access to all content as long as its identity isn't lost in the process. Why is that? Is it selfishness? Because you are fine with how it is, nothing about it should change? That's like saying that there's no need to add more Gold Saucer attractions because you are fine with the current ones when people who want new attractions aren't asking for the current ones to be removed.

    We should be working together on this. Not snapping at each other's throats. And no, my intention here isn't to snap at those who like limited jobs. I'm asking for empathy. Those who seek a middle ground understand what players like about Blue Mage. They don't want those things to be taken away so that those who like Blue Mage can continue to enjoy it as a fully functional job.
    Make a change.org.
    (0)

  10. #10
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Blueyes View Post
    It's been two months since Blue Mage was announced, and during that time, I have only ever seen those who oppose limited jobs express a desire to reach a middle ground. For those that like Blue Mage as a limited job, not once have I seen someone say that they would be fine with Blue Mage gaining access to all content as long as its identity isn't lost in the process.
    Most people who like the limited job version of Blue Mage are still open to changes. It's just that most people on the other side are asking for the one and only thing we don't want changed. We don't want it shoehorned into the current role-based trilogy, because that's what would ruin its identity as a blue mage. You might get plenty of support for opening it up to everything that doesn't require that fixed trilogy of roles, though. For instance, I don't see much reason for why it should be excluded from the MSQ, or from squadron runs. Opening those up, I'd support. But stripping Blue Mage of everything that makes it a Blue Mage just so that it can raid like any other job I wouldn't.
    (2)
    Last edited by Niwashi; 01-08-2019 at 02:49 AM.

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