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  1. #821
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Blueyes View Post
    I'll explain why.

    It's been two months since Blue Mage was announced, and during that time, I have only ever seen those who oppose limited jobs express a desire to reach a middle ground. For those that like Blue Mage as a limited job, not once have I seen someone say that they would be fine with Blue Mage gaining access to all content as long as its identity isn't lost in the process. Why is that? Is it selfishness? Because you are fine with how it is, nothing about it should change? That's like saying that there's no need to add more Gold Saucer attractions because you are fine with the current ones when people who want new attractions aren't asking for the current ones to be removed.

    We should be working together on this. Not snapping at each other's throats. And no, my intention here isn't to snap at those who like limited jobs. I'm asking for empathy. Those who seek a middle ground understand what players like about Blue Mage. They don't want those things to be taken away so that those who like Blue Mage can continue to enjoy it as a fully functional job.
    Probably because a middle ground here isn't likely to work, and those that are fine with the limited job idea like how it is and don't want to see it molded into the balanced trinity system. In a way, being a limited job removes some limits from blu. It's limited in what content it can do and what level it can reach, but allowed to fully explore the fantasy of blue mage with the skill hunting and the sheer number and diversity of skills it can get. Letting it into current end game content would require balancing it, which would take away from the aspects that people who like the limited job angle like about it.

    Personally I'd be fine with either end but I don't think a middle ground could work. I don't think a job can fit into FF XIV's loot treadmill patch cycle end game while still maintaining what makes it potentially interesting as a limited job. I'd have been fine with blue being made into a normal job with the normal restrictions that entails, and I'm fine with the limited job system, but I think trying for some kind of middle ground where blu gets to be special AND gets to do end game raiding is going to be a big mess rather than a satisfying and balanced experience.
    (4)

  2. #822
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,091
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Blue mage is on the same level as Lord of Verminion right now.

    Basically when you collect all skills (minions), enter the masked carnival (LoV challenges/tournaments), win/lose it and get your rewards done, you will basically stop bothering with that Job til they decide to upgrade the level cap and create new masked carnival stages next (my guess atleast, HW/SB content will be completely locked out thanks to level 50 un/sync's).

    The only difference I see between them is, that you can use BLU as glamour in cities. Totally worth it.
    (5)
    Last edited by xbahax92; 01-08-2019 at 02:24 AM.

  3. #823
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Blueyes View Post
    I'll explain why.

    It's been two months since Blue Mage was announced, and during that time, I have only ever seen those who oppose limited jobs express a desire to reach a middle ground. For those that like Blue Mage as a limited job, not once have I seen someone say that they would be fine with Blue Mage gaining access to all content as long as its identity isn't lost in the process. Why is that? Is it selfishness? Because you are fine with how it is, nothing about it should change? That's like saying that there's no need to add more Gold Saucer attractions because you are fine with the current ones when people who want new attractions aren't asking for the current ones to be removed.

    We should be working together on this. Not snapping at each other's throats. And no, my intention here isn't to snap at those who like limited jobs. I'm asking for empathy. Those who seek a middle ground understand what players like about Blue Mage. They don't want those things to be taken away so that those who like Blue Mage can continue to enjoy it as a fully functional job.
    I agree we should not be going at one another for differing opinions, and I have seen many people have empathy for towards those that wanted to BLU to be a fleshed out job, but does that mean we should say no to something because it does not meet the overall standards to make both sides happy. I mean I have said I do feel bad that those that wanted a fully fleshed out BLU will not be getting what they want, but does that mean I should put my foot down and say delay the content until it is completely ready to please everyone?

    I have never said people should not ask for change, all I said was why is it sad if people are okay with in its current state? Also even if people are not okay with a comparison that is not inherently wrong either. In the end though most people who like the current idea are not against those that do not. Many would like a way for both sides to be happy, we just understand that such a thing would take time and if it were to happen it would be around 6.0 to expect anything sooner is unrealistic. So call me selfish but I rather take part in the content now, and I will continue to support those that wish for another version to be added that is able to take part in all content.
    (0)
    Last edited by Awha; 01-08-2019 at 02:49 AM.

  4. #824
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Blueyes View Post
    I'll explain why.

    It's been two months since Blue Mage was announced, and during that time, I have only ever seen those who oppose limited jobs express a desire to reach a middle ground. For those that like Blue Mage as a limited job, not once have I seen someone say that they would be fine with Blue Mage gaining access to all content as long as its identity isn't lost in the process. Why is that? Is it selfishness? Because you are fine with how it is, nothing about it should change? That's like saying that there's no need to add more Gold Saucer attractions because you are fine with the current ones when people who want new attractions aren't asking for the current ones to be removed.

    We should be working together on this. Not snapping at each other's throats. And no, my intention here isn't to snap at those who like limited jobs. I'm asking for empathy. Those who seek a middle ground understand what players like about Blue Mage. They don't want those things to be taken away so that those who like Blue Mage can continue to enjoy it as a fully functional job.
    Make a change.org.
    (0)

  5. #825
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    I still don't get why people want to turn BLU into a generic job.

    In order to fit into raid content, you want SE to;

    Get rid of 50%+ of their skills, because 50 skills are too many.
    Get rid of spells like Death because it's too OP.
    Get rid of buff and debuff skills because they don't fit into raid content.
    Get rid of healing spells because you're supposed to DPS.
    Get rid of tank skills because you're not supposed to tank.

    And once you got rid of all the cool BLU spells, you pack some random spells and make yet another GENERIC job with a GENERIC rotation like; Press 1, 2 and 3, do a backflip, then 4, 5 and 6 to end rotation, then REPEAT ENDLESSLY. FUN CONTENT


    Now we got a chance to have new and fresh ideas that might even change the open world and get even cooler jobs that could fit DIFFERENT content, so you gotta deal with players like me that will deffend new ideas, because I don't want this game to get stagnant with the boring "duty-only" mentality.
    We already got many jobs to raid with. Just get a RDM and dye it with blue stuff, in the end it will be the same that you want right now.
    (5)

  6. #826
    Player
    Liale's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    92
    Character
    Farewell Loveless
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ChocoFeru View Post
    I still don't get why people want to turn BLU into a generic job.

    In order to fit into raid content, you want SE to;

    Get rid of 50%+ of their skills, because 50 skills are too many.
    Get rid of spells like Death because it's too OP.
    Get rid of buff and debuff skills because they don't fit into raid content.
    Get rid of healing spells because you're supposed to DPS.
    Get rid of tank skills because you're not supposed to tank.

    And once you got rid of all the cool BLU spells, you pack some random spells and make yet another GENERIC job with a GENERIC rotation like; Press 1, 2 and 3, do a backflip, then 4, 5 and 6 to end rotation, then REPEAT ENDLESSLY. FUN CONTENT


    Now we got a chance to have new and fresh ideas that might even change the open world and get even cooler jobs that could fit DIFFERENT content, so you gotta deal with players like me that will deffend new ideas, because I don't want this game to get stagnant with the boring "duty-only" mentality.
    We already got many jobs to raid with. Just get a RDM and dye it with blue stuff, in the end it will be the same that you want right now.
    The problem with this argument is that it's not fresh. The overworld is typically dead because it's boring, adding forced leveling and mob farming isn't going to suddenly change that. Why would they have to get rid of death? In pyros most things are already death resistant to the point it doesn't really work. Then, it's supposed to be a solo job but most of the solo content is locked out. The only thing it can really do is farm overworld mobs, again that just sounds like loads of fun *sarcasm for those that can't tell* and then a weekly minigame. Hmmmmm but don't we already have lots of minigames that everyone loves? No, minigames last for about one week and then die. Notice die rhymes with diadem. When was the last time you went to play Lords of Verminion or did the win trading rigged triple triad tournaments? It's not just about raiding either. I don't raid, I still don't want a limited job blue mage that equates to a minigame.
    (15)

  7. #827
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Blueyes View Post
    It's been two months since Blue Mage was announced, and during that time, I have only ever seen those who oppose limited jobs express a desire to reach a middle ground. For those that like Blue Mage as a limited job, not once have I seen someone say that they would be fine with Blue Mage gaining access to all content as long as its identity isn't lost in the process.
    Most people who like the limited job version of Blue Mage are still open to changes. It's just that most people on the other side are asking for the one and only thing we don't want changed. We don't want it shoehorned into the current role-based trilogy, because that's what would ruin its identity as a blue mage. You might get plenty of support for opening it up to everything that doesn't require that fixed trilogy of roles, though. For instance, I don't see much reason for why it should be excluded from the MSQ, or from squadron runs. Opening those up, I'd support. But stripping Blue Mage of everything that makes it a Blue Mage just so that it can raid like any other job I wouldn't.
    (2)
    Last edited by Niwashi; 01-08-2019 at 02:49 AM.

  8. #828
    Player
    Skos's Avatar
    Join Date
    Aug 2015
    Posts
    48
    Character
    Tater Thot
    World
    Moogle
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ChocoFeru View Post
    Please, gameplay overlord, tell me the difference between a BLM and a RDM in a duty-raid. And tell me what BLU would add there if SE fits him there!
    SPOILER: The only difference between them would be glamour and skill effects.
    /em takes a shot.
    (1)

  9. #829
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Niwashi View Post
    Most people who like the limited job version of Blue Mage are still open to changes. It's just that most people on the other side are asking for the one and only thing we don't want changed. We don't want it shoehorned into the current role-based trilogy, because that's what would ruin its identity as a blue mage. You might get plenty of support for opening it up to everything that doesn't require that fixed trilogy of roles, though. For instance, I don't see much reason for why it should be excluded from the MSQ, or from squadron runs. Opening those up, I'd support (especially MSQ — frustrating that once we finally get a job to start at level 1 we can't do the story with it). But stripping Blue Mage of everything that makes it a Blue Mage just so that it can raid like any other job I wouldn't.
    With the msq, my best guess is that they want you to use the jobs you can carry all the way to level cap as it's a pretty big source of exp for your first job leveling on a character. For squadron dungeons I can only guess it's because they make you fit the tank/healer/2dps thing and blue mage can get spells for all three? But I really think they should let you go in as blu in squadron dungeons.
    (0)

  10. #830
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ChocoFeru View Post
    Get rid of 50%+ of their skills, because 50 skills are too many.
    You can only have 24 skills on your hotbar at one time anyway and most likely new skills will outdate old skills anyway.

    Get rid of spells like Death because it's too OP.
    You don't have to get rid of it at all. Make the bosses immune to it like most are to Stun or Silence, or Sleep. Or make it do a large amount of damage to the boss.

    Get rid of buff and debuff skills because they don't fit into raid content.
    Umm... DRG has that party wide Crit buff... MNK has Brotherhood. There is no reason Mighty Guard couldn't be a party wide defence up for a few seconds during a huge attack or something.

    Get rid of healing spells because you're supposed to DPS.
    RDM says HI.

    Get rid of tank skills because you're not supposed to tank.
    I give you this one. But if you want to tank why not just play a tank?

    And once you got rid of all the cool BLU spells, you pack some random spells and make yet another GENERIC job with a GENERIC rotation like; Press 1, 2 and 3, do a backflip, then 4, 5 and 6 to end rotation, then REPEAT ENDLESSLY. FUN CONTENT
    At least you would be able to play it in all content and not be restricted to party finder.

    Now we got a chance to have new and fresh ideas that might even change the open world and get even cooler jobs that could fit DIFFERENT content, so you gotta deal with players like me that will deffend new ideas, because I don't want this game to get stagnant with the boring "duty-only" mentality.
    We already got many jobs to raid with. Just get a RDM and dye it with blue stuff, in the end it will be the same that you want right now.
    Nothing about BLU is new. It's still a collect-a-thon.

    I guess when they add Puppet Master you'll throw all your minions at a mob and then they can tweak Lords of Verminion to be PUP's unique content...
    (13)

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