Not necessary. Just freeze the players motion until everyone has finished the cutscene.It's neither a loophole nor something they can really ban for (if they want to be remotely professional). Alt+F4 is a fundamental system function, it's not a game exploit. Both bugs and exploits NEED to interact with the actual code of a program either changing it, or it running in an unintended way. Turning the code off is not that. A program that does not allow that is pretty much a virus, or at the very least, critically bugged. A game that does not account for that in its design is badly programmed.
Piling horrible choice to fix a horrible choice meant to fix a horrible choice is a straight way to trouble for a company. They should finally suck it up and deal with something related to this issue with some degree of competence.
In case of this cutscene-skipping method, the ONLY option they have to enforce it competently is for the cutscene to continue running for every player, even if they disconnected. If they'd disconnect 1 minute into a 5 minute cutscene and come back after 3th minute, they'd load into the 3th minute of the cutscene...seeing the exact same thing as if they didn't disconnect. I repeat, that is the only proper solution that does not involve actually fixing the problem.
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