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  1. #1
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90

    So people are defending the msq dc exploit

    Ever since this exploit was discovered people have been doing it non stop. When I brought it up in a msq duty people adamantly defended it.

    The MSQ Roulette is not for the people running it. its for the sprouts who are starting the game. Whats worse is when players start harassing other players for not using the skip exploit.
    (32)

  2. #2
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Transient_Shadow View Post
    Ever since this exploit was discovered people have been doing it non stop. When I brought it up in a msq duty people adamantly defended it.

    The MSQ Roulette is not for the people running it. its for the sprouts who are starting the game. Whats worse is when players start harassing other players for not using the skip exploit.
    This is the part I'm not ok with. It's one thing to do the exploit, which I personally don't mind at all, but don't be dragging other people into it, especially sprouts.
    (34)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #3
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    It's shitty if they start harassing people over it, but hey - if they do it and don't start a fuss, I get an even free-er ride.
    (2)

  4. #4
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    I don't much care about the exploit as much as the whole harassing new players over it. The unskippable cutscenes even if using it through the PF and unsynched was such a monumentally stupid idea that I hope it goes away soon. Not cool with players being harassed over it, though
    (22)

  5. #5
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    So report'em? Last I checked that was the solution for harassment, and people exploiting.

    I'm actually kinda surprised people still do the msq roulette myself.
    (11)

  6. #6
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,439
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Most people I see skipping it soon find themselves dying when they try to take on the boss alone since no one else does it with them. I haven't seen anyone harass sprouts. But anyone who is shouldn't be doing that. This was put into place because sprouts couldn't get through these required dungeons without harassment.
    (4)

  7. #7
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by TaleraRistain View Post
    Most people I see skipping it soon find themselves dying when they try to take on the boss alone since no one else does it with them. I haven't seen anyone harass sprouts. But anyone who is shouldn't be doing that. This was put into place because sprouts couldn't get through these required dungeons without harassment.
    We must've seen quite different things, because back before the devs overshot their retooling on MSQ (seriously, why are unskippable cutscenes in the PF...that design choice is somehow even dumber than restricting the DF queues), at worst, sprouts would just get left behind while the rest would essentially just clear out the dungeon. The trade-off for it being that there were more veteran players willing to run MSQ daily. People can call it exploit all they'd like, but this is a direct result of the devs being boneheaded and not thinking their decision all the way through.
    (15)

  8. #8
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by KaivaC View Post
    sprouts would just get left behind while the rest would essentially just clear out the dungeon. The trade-off for it being that there were more veteran players willing to run MSQ daily.
    That is the problem and that is why it was changed. It is the climax of the original story line and they do not want players to feel they need to subtract from their experience without being torn on just watching the cutscenes while missing out on the dungeons or feeling obligated to skip those cutscenes because most veteran players will not wait for them. They increased the incentives for people doing the Main Scenario Roulette and if it becomes a problem of people not doing it, they will likely just bump up the rewards again.

    As a solution, I'm sure they could implement a sort of check once a cutscene has completed, so if you disconnected beforehand, it would just start the cutscene over again.
    (11)

  9. #9
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
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    2,057
    Quote Originally Posted by Zohnax View Post
    That is the problem and that is why it was changed. It is the climax of the original story line and they do not want players to feel they need to subtract from their experience without being torn on just watching the cutscenes while missing out on the dungeons or feeling obligated to skip those cutscenes because most veteran players will not wait for them. They increased the incentives for people doing the Main Scenario Roulette and if it becomes a problem of people not doing it, they will likely just bump up the rewards again.

    As a solution, I'm sure they could implement a sort of check once a cutscene has completed, so if you disconnected beforehand, it would just start the cutscene over again.
    But that is a problem. Before, I'd rarely seen tank queues lasting more than 8-10 minutes for the MSQ roulette. I tried queuing up for it multiple times this past month, as all three roles, and the queues were rarely less than a 30m wait. And I am on Aether. That is a problem. The fact that the devs haven't acknowledged that maybe they overshot it is a problem as well. But for the sake of argument, let's say that I will concede on the point about queuing for MSQ through the DF.

    That fact that cutscene restriction is still in place for PF parties, even unsynced, is absolutely ridiculous. Rewards mean jack if people don't want to waste an hour watching 4-year old cutscenes over and over again. The incentives, high as they are now, still don't justify waiting in the queue for a long time and then wasting a full 45-minutes to an hour going through the MSQ. They never should've put the restriction to apply to the PF, especially unsynced parties - because unsynced parties was kind of the point before the devs changed it - pick up new players and let them enjoy the runs at their own pace while others cleared out the dungeon for them.

    As you can see right now, it's a miserable system. If the devs insist on keeping it, they need to at least consider pulling the restriction away from the PF.

    About the system check thing, that's likely to irritate more than improve the situation.
    (15)

  10. #10
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KaivaC View Post
    the devs overshot their retooling on MSQ (seriously, why are unskippable cutscenes in the PF...that design choice is somehow even dumber than restricting the DF queues)

    the devs being boneheaded and not thinking their decision all the way through
    You're assuming that they deliberately chose against (or forgot to consider) making the cutscenes skippable in some circumstances, but I think it's more likely that they can't.

    When the unskippable cutscenes were brought in, they also affected the playback in the Unending Journey cutscene viewer.

    That suggests to me that the game only has one version of the cutscene stored, probably with the "do not allow skipping" instruction unalterably programmed into it, and it plays the same way regardless of how you access it.

    I think it's quite possible that they would have liked to only enforce the cutscenes when playing via DF, and give players a choice in other circumstances - but their own (infamously clunky) system doesn't allow for that to be a variable option.

    This may literally be the only way within their pre-existing framework that they can make it be unskippable in any form.



    Quote Originally Posted by KaivaC View Post
    The fact that the devs haven't acknowledged that maybe they overshot it is a problem as well.
    It seems to me that the increased reward is the acknowledgement that they have (had to be) heavy-handed in implementing the forced cutscenes. They are compensating you for the time you are agreeing to spend helping others through it.



    I've said in other topics about this issue - in an ideal world where every player was willing to wait until the one person watching the cutscenes was finished, instead of abandoning them and continuing to speed run, there would have been no need to enforce the unskippable cutscenes. Probably 95% of roulette runs would be with other veteran players who also skip and you can all rush through together. Occasionally, by luck of the roulette, you get a newcomer and have to wait for them - and you are free to get out of the cutscene and organise your inventory or whatever.

    Because people refused to play this way and voluntarily wait some of the time, the devs decided it was necessary to force them to wait all of the time.



    I agree it will be ideal if the trust system can easily be set up to run this dungeon for a first-time experience, hopefully without requiring training up beforehand.
    (4)

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