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  1. #11
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    Quote Originally Posted by BillyKaplan View Post
    History shows that he was, however. It took them several years to get around to dealing with that problem, and this is what they ended up offering? I agree it was likely the simplest solution they could've come up with but there are a lot of new players - the intended demographic - who aren't happy with the change either. Which is something that could've been foreseen as it is a very violent, intrusive change as far as user interface goes, especially since no other cutscenes before or after do that.
    I would like to hope that the trust system will tie into how the MSQ roulette is handled. At this point, it's just an irritating system that the devs really can't fix without alienating some part of the player base and screwing over someone.

    Quote Originally Posted by Iscah View Post
    You're assuming that they deliberately chose against (or forgot to consider) making the cutscenes skippable in some circumstances, but I think it's more likely that they can't.

    When the unskippable cutscenes were brought in, they also affected the playback in the Unending Journey cutscene viewer.

    That suggests to me that the game only has one version of the cutscene stored, probably with the "do not allow skipping" instruction unalterably programmed into it, and it plays the same way regardless of how you access it.

    I think it's quite possible that they would have liked to only enforce the cutscenes when playing via DF, and give players a choice in other circumstances - but their own (infamously clunky) system doesn't allow for that to be a variable option.

    This may literally be the only way within their pre-existing framework that they can make it be unskippable in any form.
    If the system was so clusterfuckery that they couldn't fix it to the point where it wasn't able to be fixed through the PF either, I'd have liked the devs to at least say that they are working on something better. Instead, when the changes were made, it came off as "this is how it's going to be, and that's it".

    The system is not working as intended, no matter how anybody tries to spin it because it's going to inconvenience somebody along the way. ARR is already enough of a brutal slog - sitting in cutscenes for about 2 hours between two dungeons...well, there's only so much that can be done before vets start getting annoyed by having to do it, no matter how much incentives they throw out or how helpful players want to be towards our new sprouts.

    Quote Originally Posted by Iscah View Post
    It seems to me that the increased reward is the acknowledgement that they have (had to be) heavy-handed in implementing the forced cutscenes. They are compensating you for the time you are agreeing to spend helping others through it.



    I've said in other topics about this issue - in an ideal world where every player was willing to wait until the one person watching the cutscenes was finished, instead of abandoning them and continuing to speed run, there would have been no need to enforce the unskippable cutscenes. Probably 95% of roulette runs would be with other veteran players who also skip and you can all rush through together. Occasionally, by luck of the roulette, you get a newcomer and have to wait for them - and you are free to get out of the cutscene and organise your inventory or whatever.

    Because people refused to play this way and voluntarily wait some of the time, the devs decided it was necessary to force them to wait all of the time.



    I agree it will be ideal if the trust system can easily be set up to run this dungeon for a first-time experience, hopefully without requiring training up beforehand.
    To be honest, expecting players to wait through the DF is a wishful thought at best. Some wanted to wait, sure, but there were a lot of people who wanted to just get in and out. A change is needed. It's not all that surprising that people have started to resort to using an exploit when they are running these long dungeons for the umpteenth time. How many players are going to be willing to wait when Shadowbringers comes out and everybody is focused on going through that content while sprouts are coming up through ARR?

    I expect there are going to be a lot of waiting sprouts.
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    Last edited by KaivaC; 12-31-2018 at 06:03 PM.