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  1. #1
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by wereotter View Post
    Blue mage could have been made into a job that is unique from other blue mages in its method of play, but still a playable job for the game. It's disappointing that its being added more as content than as a job.
    First off, jobs are content.

    Now tell me, how could it been made unique from other casters? Like, I want someone here to fully detail out HOW you could make BLU compatible with PF but still keep the monster skills at 100% power.

    Anyone want to take a stab at that? Someone?
    (0)

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Melichoir View Post
    First off, jobs are content.
    That is partially correct. There's the process of leveling, and there are the job quests. But jobs are, first and foremost, a lens through which you experience the game. I can run O12 on my BLM or on my AST. I will experience the content differently every time by virtue of playing a different role, and that particular job within that role. But if there is no content to run on that job, that job is meaningless. BLU will have the acquisition of skills, and the Masked Carnival, yes. But it is unlike all other jobs in too many ways, and there's the concern many of us have about its longevity. Can we really expect them to keep feeding BLU additional content? All other jobs get content supplements by virtue of having the rest of the game unlocked. And in that sense, BLU really is more 'content' than a job.

    Now tell me, how could it been made unique from other casters?
    The same way RDM, SMN and BLM all play differently. They do play differently, you're aware of that, yes? Or that all melee dps play differently. They have core similarities, but they're not reskins of each other.

    Like, I want someone here to fully detail out HOW you could make BLU compatible with PF but still keep the monster skills at 100% power.
    Insta-death skills and debuffs didn't work at 100% in other games so I don't see why people, including the devs, expect them to work here. Yoshi-P thinking Level 5 Death should have 100% success rate on the Omegas in O12S is the exception to the rule.
    (14)