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  1. #191
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by jon041065 View Post
    I've asked you in the past if you were under the assumption that you would be unable to change spells once inside an instance and you said yes but we don't know if you can or not yet.
    Yes, that's my assumption, and here's why. One of the official reason for BLU to be excluded from matchmaking is the risk of missing some spells and being kicked for it. Everytime this is mentionned, you have people rightfully arguing that current jobs could technically skip their job quest and missing some skills. But, since no other job has that type of restriction (Like, you must do your job quest of the appropriate level for the duty) , "not doing what you should have done" is apparently not enough. So, we could suppose it's about choices then ? Right now, the only things you can "choose" are your role skills and it wasn't reason enough to restrict someone from matchmaking, even if some of them are mandatory. Probably because you can change them even in Duty ? (Well, it's not an issue anymore, but it probably has more to do with several role actions being useless, so that there isn't really any choice here.) The other reason could be that some spells have a very very low learn rate, enough so that you can't expect every BLU to have them, with the same end result.
    Quote Originally Posted by jon041065 View Post
    That's why I've been saying it will take probably to 6.0 for SE to make blu work in the full game. They already have most of Shadowbringers planned out (inlcuding the blu content) so IF they did listen to the backlash, adding what we are asking for would most likely have to be part of the following expansion.
    My guess is that we won't have to wait that long. Like you said, they have most of SH content planned...alongside BLU. So, that content can be designed for potentially having a BLU in party wthout completely falling apart, while SB content can't. Also, some skills can be less and less broken the higher the cap is (Like my idea of a lvl000 needles). Also also, if their goal was simply to not break meaningful content in 4.5, a lvl60 BLU would have been ok. I still think BLU is restricted to lvl50 because some players still don't have any expansion for them to still be able to play BLU. Once you go into expansion level caps, 60, 70 or 80 is not that different. But yes, all of these are only guesses, and we'll have to wait to confirm/deny them.
    Quote Originally Posted by jon041065 View Post
    I'm pretty sure that we talked about set bonuses in another thread and I said I don't think they would go for them in the full game and then linked you to an onion knight thread where I made a post about how I can see them added in a strictly solo setting.
    Frankly, once you use premade parties, you can really expand the customization. As a leader, you ask for a specific build, and if someone doesn't match that build, they won't join, or they ask if they can join what that other build, etc...so, more communication and less "Oh, crap, I ended with someone useless".
    Quote Originally Posted by jon041065 View Post
    People can expect what they want in matchmaking but will seldom get that and either they accept it or drop from the group. If they harass the player without X, then that player should report them for a possible ToS violation.
    And that player will get the usual reponse with "We can't judge different game style".
    Quote Originally Posted by jon041065 View Post
    Your final sentence is again assuming there won't be a hard level requirement to learn spells and we don't know that yet.
    Yes, because nothing suggest that there will be. The spellbook doesn't show any lvl for the spells, and we know you can learn a specific spell from different levels of the same enemy type, with higher level giving you a higher chance to learn. And even with that, you'd still have the possibility of learning and using not having the same requirement (Like Role Actions) and, even if learning and using both have the same level requirement, you'd still have the issue of having more spells learned that what you can use, which brings us back to the first topic of wether or not you will be able to change your spells in duty.

    So, in the end, we have a lot of unknown factors to ask for BLU to already be changed.
    (2)
    Last edited by Reynhart; 12-17-2018 at 06:28 PM.

  2. #192
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    Yes, that's my assumption, and here's why. One of the official reason for BLU to be excluded from matchmaking is the risk of missing some spells and being kicked for it. Everytime this is mentionned, you have people rightfully arguing that current jobs could technically skip their job quest and missing some skills. But, since no other job has that type of restriction (Like, you must do your job quest of the appropriate level for the duty) , "not doing what you should have done" is apparently not enough. So, we could suppose it's about choices then ? Right now, the only things you can "choose" are your role skills and it wasn't reason enough to restrict someone from matchmaking, even if some of them are mandatory. Probably because you can change them even in Duty ? (Well, it's not an issue anymore, but it probably has more to do with several role actions being useless, so that there isn't really any choice here.) The other reason could be that some spells have a very very low learn rate, enough so that you can't expect every BLU to have them, with the same end result.
    I'd be fine with "advance jobs" in the sense that restrictions from content would be lifted if you complete some goal(s). Also, it seems the very low learn rate is to make the content stretch for a long time which will probably anger more people. We will have to see if that happens and how much.

    Quote Originally Posted by Reynhart View Post
    And that player will get the usual reponse with "We can't judge different game style".
    Then that would mean it wasn't actually harassment and the player should just try again. Maybe after a breather.

    I'll give an example that happened to me on XI over the summer. I was working on the last Abyssea trial for my Almace. Those 75 khimera horns. One night, this random player ran up to me and said that I'm botting because I had been up there for too long. I had been working on the horns for a few days and just got up to the camp area a few minutes before the person ran up to me. I asked why the thought I was a bot and got "you've been doing this for too long to not be done yet". I told them that I just had some bad luck. I then claimed an enemy needed to pop the khimera and that same player ran up again and started to tell me that I'm taking too long to kill and that I was the "equivalent of slow ass people on the roads that cause bad traffic". Definitely a jerk but not quite harassment yet. Someone to add to my blacklist.

    Then twenty minutes later, I got another tell from this player to just leave the camp area since I haven't popped the khimera yet. I was actually running down to where you pop him just as that player popped their's. They hit him once then turned around for over seven minutes. I sent a tell asking if they were serious. The player attacked the NM a few more times before turning around for another five minutes. Told them that this was harassment because they were intentionally preventing me from being able to pop the NM myself. I put in a ticket for a GM and they said they were going to investigate if the events went down as I said because it would count as harassment.



    Quote Originally Posted by Reynhart View Post
    Yes, because nothing suggest that there will be. The spellbook doesn't show any lvl for the spells, and we know you can learn a specific spell from different levels of the same enemy type, with higher level giving you a higher chance to learn. And even with that, you'd still have the possibility of learning and using not having the same requirement (Like Role Actions) and, even if learning and using both have the same level requirement, you'd still have the issue of having more spells learned that what you can use, which brings us back to the first topic of wether or not you will be able to change your spells in duty.

    So, in the end, we have a lot of unknown factors to ask for BLU to already be changed.
    They said higher level enemies that can teach the same spell offer a better chance? I don't remember that but maybe because I was so angry over the announcement.

    Anyway, this is under the assumption that SE would just lift the restrictions on blu and set it free in the rest of the content that I think we both will agree is a bad idea.
    (0)
    Last edited by jon041065; 12-17-2018 at 07:11 PM.

  3. #193
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by jon041065 View Post
    Also, it seems the very low learn rate is to make the content stretch for a long time which will probably anger more people. We will have to see if that happens and how much.
    That's the paradox. Low success rate makes players angrier whe they fail but far more happier when they succeed, compared to 100% success.
    Quote Originally Posted by jon041065 View Post
    Then that would mean it wasn't actually harassment and the player should just try again. Maybe after a breather.
    As long as no one explicitely insults anyone, it's rarely considered harassment. For example, a hoted debate wether your tank should use its tank stance or not, and a subsequent kick (Regardless of the side) would only be considered "different game style".
    Quote Originally Posted by jon041065 View Post
    They said higher level enemies that can teach the same spell offer a better chance?
    I'm pretty sure the did during the Live Letter using Ifrit as an example. However, the LL Digest only says :
    Also, if there are several types of monsters that use the same ability, the rate at which you learn differs based on the monster.
    ...so it might not be exactly that.
    EDIT : Actually, the Ifrit example seems to have been a hint that you could learn Eruption not only from Ifrit but also from Ultima, so...we'll see.
    Quote Originally Posted by jon041065 View Post
    Anyway, this is under the assumption that SE would just lift the restrictions on blu and set it free in the rest of the content that I think we both will agree is a bad idea.
    They have a lot of room to tweak BLU for high level content but I hope they won't lift the premade restriction. What they also should do, in my opinion, is give BLU a trait to increase the Xp reward on roaming monsters for the whole party and not just himself, so that you could Xp efficiently by chaining mobs as long as you have a BLU in your party.
    (2)
    Last edited by Reynhart; 12-17-2018 at 07:42 PM.

  4. #194
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    That's the paradox. Low success rate makes players angrier whe they fail but far more happier when they succeed, compared to 100% success.
    Oh I'm aware. My blu on XI knows all the spells but 6. Reaving wind was my arch enemy. In 2006, it was Healing Breeze. Different characters.

    My point was that the low learn rate is probably meant to increase the life span of the content until a patch. IF they were to add a way for blu to be used in the full game, there would be less of a reason to keep the low learn rate. Maybe something like a 20% chance would work?

    Quote Originally Posted by Reynhart View Post
    As long as no one explicitely insults anyone, it's rarely considered harassment. For example, a hoted debate wether your tank should use its tank stance or not, and a subsequent kick (Regardless of the side) would only be considered "different game style".
    No argument here besides that I don't think SE should be locking jobs out of matchmaking to avoid these situations. I replied to you one time with the "relaxed, intermediate, and serious" DF settings so people could have more control over the types they get matched with right? I think I did but not sure.

    Quote Originally Posted by Reynhart View Post
    They have a lot of room to tweak BLU for high level content but I hope they won't lift the premade restriction. What they also should do, in my opinion, is give BLU a trait to increase the Xp reward on roaming monsters for the whole party and not just himself, so that you could Xp efficiently by chaining mobs as long as you have a BLU in your party.
    I do hope they remove the restrictions one day and push what the trinity system can do in the process of making blu work in the full game. Someone else that I was discussing all this with told me that they believe that blu could be the test before changing the existing jobs to break the mold that way. I don't think that's the case based on the live letter info but I could accept that although I think that's working backwards. So I would like to see a talent system of sorts while he thinks they could take the current jobs out of the trinity later on. The end goal would be the actually important thing.
    (0)
    Last edited by jon041065; 12-17-2018 at 08:07 PM.

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