And they added nothing this patch cycle. Furthermore, those new recipes typically are incredibly easy crafts or use easily obtainable crafts, thus you can purchase them from the market board for cheap. That hasn't been the case with Eureka since Anemos. We'll see how common everything is for Pyros, but Pagos purposely went in the opposite direction purely to try and drive people into it not unlike PvP.
This is entirely subjective. You find it better yet that certainly hasn't been the online opinion—which has been near universally negative. Even from people who were alright with Anemos utterly despised Pagos. Regardless, this argument doesn't make much sense. While you may not be able to change jobs in dungeons themselves, they're substantially shorter. So you can easily switch every other run. In fact, I rotate jobs frequently in all content I do. That isn't unique to Eureka. It's actually made more tedious in Pagos due to the poor map design and Aetherryte levels. I wanted to switch to SCH from WAR. Well, I have to spent 5-10mins catching up with the train again. As for partaking multiple activities... how does Light farming, challenge log or train differ? They all revolve around you killing the same mobs endlessly. We spent a good 30mins at least killing Minotaurs by the hundreds. Light farming works precisely the same. Crystal farming? You're still killing hundreds of things to spawn a NM. Challenge log? Kill the same mobs. Everything revolves around the same activity with little to no variation. Dungeons may not be overly exciting but bosses do have mechanics. And trails and raids are significantly different.The difference is that the very context of Eureka makes NM different than dungeon. Like I said on another topic, in Eureka, you can enter from solo to a full group and freely change job or group composition depending on needs, and there's a bit of randomness in how you will roam in the zones depending on the NM that pops. You also don't necessarily partake in Eureka for the same purpose, depending of what reward you seek (Train, light farm, challenge log or the, saddly, few quests), and mostly, there is a way higher sense of community in Eureka, with people more willing to talk and help each other. Another thing is that, again, you already run these dungeons for something else. I'd take 240 dungeons and 100 NM over 400 dungeons, especially since, from 2.0, I've probably done several hundred dungeons already.
No matter how much you want to argue it. There is no choice in Eureka, especially Pagos. You will be killing thousands upon thousands of trash mobs whether you want to spawn NMs, farm light or do your challenge log. They all revolve around killing brain dead mobs with zero mechanics.
I can farm Neo Exdeath right now. He is an absolute pushover at i400. Even God Kefka will fall over to a semi-competent group as they approach i400. With past relics even before the nerfs, you could catch up at a fairly reasonable pace because there was never anything gated. Did you start the Unidentifiable Step late? Whatever. Just start farming tomes and you'll be set. Eureka, on the other hand, gets ever more arduous because less and less people populate the older zones. Before people on the Umibrite step were still being funneled back to dungeons, thus anyone behind wasn't impacted. And FATEs are solo-able by design. You'll struggle immensely to solo any NMs in even Anemos, let alone Pagos. So you either hope the instance fills or wait until near the end of 4.x, or 5.0 and hope they make it solo-able. That is bad design.
Even taken a face value. If a large portion of the playerbase assumes the relic is for a general audience, it will be incredibly foolish for the developers to say, "well, no. You're wrong." All that accomplishes is pissing off a larger portion of your audience. Nevertheless, the relic has been for the general audience. Not everyone but for a far larger crowd than Eureka. The intent behind it is playing the game normally will net you a powerful weapon and sense of progression. Eureka isn't playing the game normally but a niche activity. A perfect litmus test would be taking any other armor or weapon set and put them in Eureka instead of the relic. Does Eureka stand up or fall over? Any other weapon and Eureka gets ignored. It's the popularity of the relic that attracts people to it. How do I know this? Diadem. Even with gear competitive to Gordias, Diadem died almost instantly.
And you know Eureka wouldn't survive without the relic otherwise you wouldn't have dodged what I said. Let us take the Relic outside Eureka and progress it through other means if people so choose. If you prefer mob farming and NMs. Go and enjoy Eureka. If you'd rather do trails for light instead, by all means. Now everyone has a choice on how they want to progress. But you're afraid this would kill the content you prefer, which speaks volumes of its stability.



Reply With Quote

