God, I told myself I wouldn't get into this thread. Oh well..
Goodness, WHMs were preferred for progression in Deltascape and Sigmascape.
(edit: Sorry, had Alphascape and Deltascape there before)
Were they not running in good enough comps to optimize for clearing then? Did every single good WHM magically switch to AST for farming after progression? The only argument one can make is a WHM comp cannot have both chain strat and cards, which is not nearly enough to overcome the hefty differential on the personal DPS level, which is funny coming from the healer with the empirically strongest personal DPS if left by themselves.
Scholar has been on top of the DPS game since forever, only now with ASTs competing after, surprise, a cast time change (Almost like mobility and clipping is a significant factor in damage, shocking I know). It's not some mythical "less optimization" thing. It's that WHM cannot easily sustain their DPS potential while performing their expected role, and the level of 'optimization' needed to help out (treat them like a BLM and make sure they never have to move, which is even more fun considering WHMs position themselves for Cure 3 usage often as they can judge best in the heat of the moment where the cast needs to go) is just an extra nail in the coffin - why bring a WHM that has to be coddled to do equal levels of damage? WHM DPS simply isn't as practical in raid settings. Period. They lose GCDs every minute to keep up regen, they can only move while spamming Aero 2, even Assize doesn't meet its DPS potential that is calculated on a dummy because you do not use it exactly once every minute. And its burst heal of Cure 3 must be hardcasted unlike similar oft used bursts of Indom and ES (the former of which costing Energy Drain damage, it's true). This only leads to extra time lost not casting if trying to preheal Cure 3 as best as possible. It has no WD or CU to be used instantly on everyone for high healing, and Asylum, while having potential - well, we know the problems with it in movement heavy fights and spread-heavy fights. Lots of hardcast Medica 2's as a result.
Trying to make WHM into a turret healer just so it can perform in damage is a headache not worth it for groups. And this would still, at best, simply equalize its personal DPS output with the others. Not exceed the others damage as it should since it brings no raid DPS buffs. Equal it. At least when you coddle a BLM their damage shows. WHMs at the top of their damage game are about as optimized as they're gonna get before being a literal hindrance from not performing their healing duties. Maybe, MAYBE there's magic ASTs out there that would crush it compared to other 99% WHMs and do....5% more DPS. Don't act like those 99% WHMs out there right now are somehow 10% worse on damage than any super god pro WHMs that went AST.
If you want an easy way to buff WHM damage right now, just give it a mana dump so it can take advantage of having so much MP with refresh and thin air. (bonus points if it generates no aggro). If you want an easier way, lower Aero 2's ticking potency and increase its initial potency to 100, though that would just be a very small increase. Hell I don't care, let Asylum do damage like a shadowflare.
Meanwhile, SCH dummy DPS includes 3x Energy Drain every 45s, which they don't get to do in raids due to AF charge usage on things like Indom, and their DPS still comes out easily ahead in raids.
But the real elephant in the room is clear as day.
It's Noct's abysmal showing, making them a very sad replacement for SCH. And why is that? It's not like Noct AST's capabilities change *that* much from Diurnal - they still have ES, CU, etc etc...and we're already all in agreement that AST pulls its weight as Diurnal with their abilities, right? Meanwhile, the combined DPS of WHM/SCH is clearing Omega fine enough, so it's not just the WHM DPS driving the comp to such low numbers. So if AST ain't that bad...It's almost like SCH is a powerhouse at what it does and is too good to not have in a comp.
WHM buffs to overcome this would have to be drastic and I fear would put AST in a horrible spot, because - well, Noct isn't doing good compared to SCH, and then we'd go right back to SCH/WHM for days, continuing this AST WHM war. WHM, after all, isn't doing too horribly. Its clear rates alongside SCH support this. It's just weaker and less sought after than Diurnal right now, but as I've said numerous times it's not broken bad yet. This is why solely trying to buff WHM a ton to make WHM/AST better than it currently is is very dangerous.
I seek ways to improve Noct's showing without overtuning Diurnal. There are methods they could use for this, though it all hinges on adding more differences when using Noct sect. For instance, Synastry needs some love in raids - as Noct, why not let it transfer a small amount of AoE healing or let it transfer some portion of ability healing? Noct not having any bit of sustain on tanks compared to regen/Diurnal Asp Bene/Fairy is unfortunate.
I do seek buffs to WHM to pull their damage up as they are lagging behind Diurnal (as well as other things), but it's only one of two issues. WHM vs Diurnal is one, Noct vs the world is another. It simply moves us back to 4.3 balance, which was very arguably better balance despite the lack of QOL for ASTs. Not to mention we all seek changes to the sad lily system and so many other things - there's so many threads at this point...
The other issue is making WHM/Noct AST a better composition, and doing so in a way that doesn't make WHM completely overshadow Diurnal in the process - WHM, after all, doesn't have any sort of stance to toggle to make them play differently with a SCH or AST. It's a harder issue to tackle, and there's only three ways to really do it:
1) Nerf SCH's capabilities. I don't care if people here don't like it or think SCH isn't overpowered compared to the content or anything. It's an option.
2) Make heavy changes to Noct's playstyle and capabilities so it can better compete with SCH for that raid slot. Do not overtune Diurnal in the process as that destroys WHM, just as overbuffing WHM would destroy Diurnal.
3) Encounter/mechanic design. As pointed out earlier, SCH's weaknesses aren't really brought into the limelight in raids due to how scripted everything tends to be. We've had this for the base game and two expansions, it's unlikely to really change much. But it is an option to weaken SCH without actually nerfing the job itself. Of note, look to extreme primals and how much more forgiving they are with vulnerability damage that doesn't outright kill players, etc. These are places where WHM strength of picking up the pieces and having a no-CD Cure 3 can come in more handy than they do in Savage. These things don't really help Noct out much, but it would accomplish the result of bringing the balance closer.
Edit: I should add, if we do get a 4th healer that obviously presents opportunities too to upset scholar from its nigh-guaranteed raid slot, though I'd really hate for Noct to just be left in the dust forever.