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  1. #31
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AxlStream View Post
    Implying rewards actually mean pvp is succesful. A good mode in any game can stand up on it's own. Rewards are a bonus. XIV's pvp fails at that tremendously hard.
    SE seems to prefer doing this instead of making the right changes:

    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #32
    Player
    Repulse97's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    34
    Character
    Buttons Buns
    World
    Ultros
    Main Class
    Bard Lv 90
    Quote Originally Posted by Vahlnir View Post
    If people can stay focused long enough healers can be singled out and downed easily. However, in the heat of things people just sorta...shoot anything that moves. With healers on the opposing teams it's a waste of time and energy if they can't be dropped in a reasonable time frame.
    Oh my god in Ranked Feast. We'll literally be trying to burn down the enemy healer for 2 minutes and he'll be at full HP. AND THE SHIELDS!!! I absolutely detest healer shields. Even with coordination with my team (I play bard usually so I silence stuff) the healer will still be alive. Stun, silence directly after, nope, no effect cause the healer will be back at 100% HP in half a second. Astrologian mobility is also a little annoying.
    (0)

  3. #33
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RareItems View Post
    PVP is kinda awkward with the Tab Targeting system. Hopefully the next FF MMO will get rid of it maybe xD. Black Desert Online's combat is something they should try getting ideas from .
    Personally I love soft-targeting, whereby if you aren't controlling the player camera, you have the option of auto-facing your target if it's within range (+ margin) to make use of said target, and it may even try to maneuver around unintended enemies somewhat.
    (0)

  4. #34
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I think SE needs to accept that PVP will be a niche content in this game and not try to push it towards esports..Not only does their reward structure with exclusive timed rewards mean that a lot of people will miss out on it and might just not try it from the start but that it can also create a toxic behaviour if people dont play well. They should just create some new pvp armor that looks nice or some long time events like Garo that people can do but always with prices that you can get with wolfs marks.

    In the end it will always remain small in this game and no amount of rewards will ever change that imo. (And I do get a bit annoyed at how much is put behind this. Why do hair styles needs to be there?)
    (0)

  5. #35
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    +1 for Garo event, it's what got me into PvP after all. The number of wins you needed for the mounts were low enough to make them seem easily obtainable, unlike the normal 100 wins one. (while they are intended to keep the mode running long time, people that want them will just poopsock the mode before it might die. I'm looking at you Rival Wings) Also the gear was actually usable in PvE as catch-up gear or for alt classes.
    Also there needs to be PvP novice hall, that explains you how to burst/focus target, the strats of each frontlines mode, how to use the different RW mechs ect. The fact that PvP just get's thrown at you without real explanation ingame is what kept me from trying it out before the Garo event.
    (0)

  6. #36
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    The devs need to care about pvp for pvp to be successful.

    Pvp is as a successful as how much of a world on its own it is. It needs proper GC rivalry, events on the regular, gear with relevant pvp stats and even materia, to name a few examples.. Basically, pvp needs to be a thing that a player can fully live in the same way you can if you choose only to craft/gather or pve.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  7. #37
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SenorPatty View Post
    It needs proper GC rivalry, events on the regular, gear with relevant pvp stats and even materia, to name a few examples.. Basically, pvp needs to be a thing that a player can fully live in the same way you can if you choose only to craft/gather or pve.
    Well, it had gear with relevant PvP stats. It was called "Morale". When the first frontline got implemented, gear got synced however, making it a pointless stat in there. That was a result of the developers noticing that people barely played PvP and there was wintrading galore to farm XP and Marks in the dead queues.
    It also had materia back in the days - actual PvP materia, such as stun resistance, sleep resistance etc. Got disabled with the sync and later removed entirely.

    PvP in this game has come a long way and tried a great many things. At this point, I think it's even free to play, what with the free trial being extended to level 30 and PvP being available at 30. The issue is that none of these supporting systems can salvage bad gameplay.
    (1)

  8. #38
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    One of the things I hated most about PvP in this compared to other MMOs is that healers do way too much damage for how durable they are, to the point where pretty much no class can 1v1 them and actually win in a prolonged fight. Most MMOs tend to give them little to no offensive ability specifically to avoid this issue.

    Aside from the myriad balance issues, having bots regularly showing up on teams and basically being dead weight due to being unable to pursue objectives in a productive manner (IE, they'll keep running to and suiciding on a heavily defended point and feeding the opposing team kills if their script dictates it as the most convenient one to target next) is frustrating as heck.
    (0)
    Last edited by KageTokage; 10-14-2018 at 09:45 PM.

  9. #39
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RareItems View Post
    Try playing BDO at least for a month. You'll understand what i'm talking about .

    I think if they can at least make a Eureka type Instance where there is no queue times for any class, once inside it's kinda like the Frontlines PVP but teams are divided by servers, add a little siege mechanics from GW2 or Campaign mechanics from FFXI. Put relevant gear equivalent to a relic behind it as a reward or old dyeable raid gear, and people might play it.
    I suppose that BDO has probably a similar system as BNS. Both systems have their pros and cons
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  10. #40
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,792
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I'd like to see the dev team actually take PVP feedback into consideration and give us updates on what exactly they are planning for it in the months/years ahead. Right now, it feels like EVERYONE else is represented in updates but PVP feels like the mushrooms of the XIV world.

    - More perform updates? Yeah! We added drums and guitars!
    - More hairstyles/glamours? No problem! Here's what we're doing!
    - More roleplaying features? Sure thing! This is what we have planned!
    - PVP? *crickets* ....
    (1)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

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