Having to wait to get 24 people into a match is what causes the 30 min long queues.
They need to tone it down somehow to 4 people in a team. Change the objectives accordingly.
Or do an 8 v 8 capture the flag mode.




Having to wait to get 24 people into a match is what causes the 30 min long queues.
They need to tone it down somehow to 4 people in a team. Change the objectives accordingly.
Or do an 8 v 8 capture the flag mode.


the modes are pretty much already known to work styles.
the 3-way system is largely what makes frontlines turn into a massive mess. Holding multiple fronts is kind of beyond a random mass of peoples strategic ability and even if someone skilled steps up to be a commander a ton of people just ignore
Rival wings is just... eff those stupid robots... the objectives and DOTA style was all fine until you add in "lets have a bunch of robots that damn near one shot anybody in a massive AoE and move like lightning"
and wolves den has a strangely unique problem of the rewards are so incredibly limited and exclusive that a small group of people make alts and get all the rewards on every data center just because they can do it so easily and there is no way to work towards the rewards. It's either you already have the skill and lock your position during the initial two week rush or you sit for ages waiting for matches that will never happen and never even have an opportunity to raise through the ranks. Kind of a demoralizing system
Fix the underlying physics engine and netcode so that engaging combat is actually possible.Do any of you have any ideas you wanna drop down that you think would help make PvP more popular? 5.0 PvP used to be super fun but I guess it was because I played Bard/MCH and they were beastly. Then came the job nerfs inside PvP and it just seems a little too bland. As a dps, I sit in queue for Ranked Feast for sometimes 30+ mins, and I feel that's when you know a feature needs renovation. What they did with Frontlines (rotate the maps daily) was great. Queues are typically short, even if you don't have Freelance clicked.
Revise the jobs, aiming for deep gameplay and versatility of purpose within relatively few keys.
Move PvP away from the GCs; each GC will have their own tactics, gears, tricks and tips, and the reward systems would aim to keep a balance between them, but combat is now a single team vs. a single team.
Insure that PvE elements augment the PvP, rather than PvP seeming simply the barrier to the real, PvE elements.
Develop PvP modes that actually feel distinct, rather than each being just a new skin and slightly more PvE-oriented version of another.
FFXIV's battle system and netcode isn't suited for pvp. As long as it ll remain that way, pvp will never be popular in this game.Do any of you have any ideas you wanna drop down that you think would help make PvP more popular? 5.0 PvP used to be super fun but I guess it was because I played Bard/MCH and they were beastly. Then came the job nerfs inside PvP and it just seems a little too bland. As a dps, I sit in queue for Ranked Feast for sometimes 30+ mins, and I feel that's when you know a feature needs renovation. What they did with Frontlines (rotate the maps daily) was great. Queues are typically short, even if you don't have Freelance clicked.



They need to seriously reconsider the e-sports thing. I mean, the winning team gets tickets to fanfest, but even then, it took a LONG time for 10 teams to even appear on the leaderboards!
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - OK! ✅ to armor
"... and mounts?
If they would take the e-sports thing serious they wouldn't have ended up with a faceroll system because e-sports goes more torwards skill.
Weird minor tangent, does it strike anyone else as odd that they don't seem to have used the blood sands for anything pvp related? I always wondered why they went with the wolves den etc instead of something with the Colosseum, seems like it would be a natural fit. Or maybe they did use it for something pvp related and I overlooked it.


Well, its a Final Fantasy game. Like in every Final Fantasy game I know the main attraction is its story, its universe and by extension the PvE fights so what did you expect ? You live an adventure, you fight the environnement, the only real opposing faction is garlemald and its not a playble one, its part of the environnement where we live. I can't even remember a single Final Fantasy where PvP was a thing.
Last edited by Nariel; 10-16-2018 at 12:34 AM.
Player



Syncing the jobs was a good move. Condensing abilities was good on paper: less focus on playing the job and more focus on playing the match with who and where you target.
In practice, NOBODY actually plays to the match, so it fell flat. Nobody actually tries to win in PvP (except Maelstrom), or if they do, it's one person out of 24, so it doesn't matter. I've tried calling shots, and I get ignored or told to shut up. Everybody just runs around shooting each other while Mael takes another win.
In Feast, you'd think it would be better. But still people just do the same thing, run around aimlessly.
PvP could be good, but this community makes it garbage.
I think that's the point I would reiterate, actually: PvP could be good, but this community makes it garbage.
Last edited by dragonseth07; 10-16-2018 at 07:21 AM.
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