Results 1 to 10 of 143

Hybrid View

  1. #1
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ilenya View Post
    Come to think of it, why isn't there a ilevel sync for the dungeon?
    Because Square is utterly incapable of maintaining content or pivoting to the playerbase's reaction to content.

    They could've fixed all of this five years ago by making them soloable, but instead spent those five years making the fights more and more trivial whilst never fixing the issue of contention: the cutscenes themselves in a 8-man party.

    The issue has never actually been people telling people to skip cutscenes or watching cutscenes; that's just the symptom. The problem has always been the existence of the cutscenes breaking up 8-man content over and over.
    (3)
    Last edited by van_arn; 10-11-2018 at 08:07 AM.

  2. #2
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by van_arn View Post
    The problem has always been the existence of the cutscenes breaking up 8-man content over and over.
    A phenomenon that occurs in just about 2.5% of the 8 man content currently available (or 1.5% if we count all duties available), that also sits in its own queue, and is only visited by those who are new, those in the mentor queue, and those looking to gain the boosted roulette rewards via a single laid-back duty.

    Truly, a massively major issue that is grinding the game to a halt that SE should have fixed years ago.

    Or maybe, just maybe, not being able to skip the scenes in such a small portion of the game is getting way overblown as an issue.

    Honestly, some of ya'll are pushing really hard on this - do ya'll really want the old skippable version with the old rewards (that don't make it worth running much either) that much? Or do you actually think they'd let you skip but keep the boosted XP and tomestone reward?
    (4)
    Last edited by Berethos; 10-12-2018 at 03:42 AM.

  3. #3
    Player
    Tempest222's Avatar
    Join Date
    Oct 2017
    Posts
    283
    Character
    Kestrel Moon
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    I mean personally the roulette rewards are useless to me so I dontrun it and probably wouldn’t even if it was the old way either. For me, the only reason to run that roulette both now and before was for poetics.

    So what was the old reward? Wasn’t it like 50 for the dungeon plus another 50 for doing the roulette plus a potential for another 100 if there was a first timer? I’d way rather spend 10 minutes there getting 100-200 poetics than potentially close to an hour for 500-600. But that’s just me. I realize, especially given time spent waiting in line that you’ll actually get more in less time now, but it’s just such an agonizingly boring experience me in those dungeons being forced to sit through all those cutscenes for the zillionth time that to me it feels about 10x longer than it is, and it’s pretty long in reality. So yeah, I would rather have the old way back with the old rewards. It would then just be something I’d run on occasion instead of being something I’ll avoid at all costs.

    At the end of the day though, it really doesn’t matter what sort if any changes are made in the future in regards to these two dungeons. They will make sure they aren’t a complete roadblock for new players going through the msq, which they aren’t right now. And the rest of us can do what we want with it. It really doesn’t matter that I won’t do the roulette because it’s just such a terrible experience for me, because whatever I could get in there I could get elsewhere. Im losing nothing really.

    As for people running mentor roulette. Well yeah it just stinks for them since they can’t just chose not to queue for msq and avoid it altogether. Honestly if I was doing that and landed in praetorium I would just eat the penalty and leave. Better to find something else to do for 30 mins than spend 50 mins keeping tabs on cutscene progress so I don’t accidentally afk through the 2 minutes you actually need to do stuff.
    (1)
    Last edited by Tempest222; 10-12-2018 at 06:07 AM.

  4. #4
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Berethos View Post
    A phenomenon that occurs in just about 2.5% of the 8 man content currently available (or 1.5% if we count all duties available), that also sits in its own queue, and is only visited by those who are new, those in the mentor queue, and those looking to gain the boosted roulette rewards via a single laid-back duty.

    Truly, a massively major issue that is grinding the game to a halt that SE should have fixed years ago.

    Or maybe, just maybe, not being able to skip the scenes in such a small portion of the game is getting way overblown as an issue.

    Honestly, some of ya'll are pushing really hard on this - do ya'll really want the old skippable version with the old rewards (that don't make it worth running much either) that much? Or do you actually think they'd let you skip but keep the boosted XP and tomestone reward?
    The dungeons themselves are my problem because it speaks to Square's inability to correct their self-admitted mistakes post-ARR for five years. That degree of willful incompetence at Square is what makes me angry, not the dungeon itself. I'd be perfectly content if the roulette was deleted along with the dungeons if only as a sign they're going to do their job, and yes-- maintaining their game is their job.

    If nothing else, these need to be removed from mentor roulette. Mentors in particular aren't needed to help people through the post-nerf encounters, nor are 8 people necessary for these dungeons post-nerfs. The fact that Cape Westwind still requires 8 people when I can main heal (note main) through it with Eos and afk speaks volumes to just how badly these have been nerfed, and how it is a complete waste of a queue for anybody. The dungeons and their encounters are categorically trash as dungeon encounters, and so they have no legitimacy to continue to exist in their present state if at all.

    Freaking Sastasha is more of a dungeon than these dungheaps, and that's only because 4 are involved with limited toolsets rather than the zerg of 8.

    Quote Originally Posted by Yshnal View Post
    But I have a question for you. If they made them soloable, as even I suggested, you wouldn't have the MSQ roulette anymore. Isn't it easier to just ignore it now, as if that change was already made? Why do some people keep whining about the MSQ roulette?
    I don't care if MSQ roulette goes or stays. I do care mentor roulette is linked to MSQ roulette, since they're nerfed so badly 8 people (let alone mentors) don't need to be there.

    Quote Originally Posted by Yshnal View Post
    As I said, and you must've read it, they're free to drop from these duties. But they were fully aware that they could get them when they queued, so they shouldn't complain. When I'm not in the mood of doing something I just don't take the risk to maybe have to do it, and much less if I can affect someone else. I think that that's common sense.
    I'm going to complain when I sit in a mentor roulette queue expecting to help someone out only to get an overnerfed cutscene gallery instead, especially when timewise it makes more sense to just bail on the cutscene gallery and eat the timeout. I don't need to queue for cutscenes. Speaking of useless overnerfed content, Guildhests need to go as well. There was a time when they were decent tutorials, but Square's incompetent nerfs shone down on them and now they can't even function as a tutorial.
    (0)
    Last edited by van_arn; 10-12-2018 at 09:46 AM.