I understand that , but it isnt really different currently in 14,,,,There are skills out that go all the way to 99 in the dats currently. Example:
http://ffxiv.yg.com/skill/blood-rite-iii?id=28464
And yea... Even RDM fell victim to mindless repetition in party-play on 11. Cure... Cure... Debuff... Haste... Refresh.. Cure some more. Every MMO out there is all about spamming a few choice abilities/spells. It sucks, but it's true. I played every job except lolpup, so I'm not talking from an unexperienced point of view here. The battle mechanics on 11 encouraged the same simple rotations you see on games like WoW. You use the same abilities repeatedly until the boss dies.
What does stamina have to do with this?.a player not doing anythin and another one pressing 1111111111 only is pretty much the same , imo.
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