agree 100% and beyond....Would be cool if it increased as your rank/P.lvl got higher. But it doesnt... same for the item slots (rings,necklace, braclets).. Its just under-developed, like a lot of the systems.
If they just showed some sort of progression, like..
"Hey I got rank45, I can now do 10 attacks in a row with out fully depleting my stanima bar! {All Right!}"
"Awesome R30 my item slots are at 15/15 now!"
Think people, and typically rpg players, enjoy when they broaden their own horizons though time and effort.
I agree with this and think that if auto-attack is implemented then remove the stamina bar.Would be cool if it increased as your rank/P.lvl got higher. But it doesnt... same for the item slots (rings,necklace, bracelets).. Its just under-developed, like a lot of the systems.
If they just showed some sort of progression, like..
"Hey I got rank45, I can now do 10 attacks in a row with out fully depleting my stamina bar! {All Right!}"
"Awesome R30 my item slots are at 15/15 now!"
Think people, and typically rpg players, enjoy when they broaden their own horizons though time and effort.
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.

A. Remove the stamina bar.
B. We already have Cool Down limitations as well as TP/MP limitations.
C. If the stamina is removed, Impliment the Auto-Attack Feature.
D. Doing this will also allow Dual Wield and double/tripple attacking
E. If the Auto-Attack Feature is implemented then there will be a need for Weapon Delay and Haste equipment. This will further define and purpose weapons/classes within the game.
IE. A crafted bow offers 320 Delay but high damage with hard obtainable mats and a low success rate. A weapon dropped off a World Spawn NM that takes strategy and many minutes of combat offers 280 Delay and average damage.
Instead of just making each weapon that is higher Tier than the other has just a little bit more damage and nothing else/special to it.
Last edited by Spuffin; 03-22-2011 at 11:07 AM.
lol.A. Remove the stamina bar.
B. We already have Cool Down limitations as well as TP/MP limitations.
C. If the stamina is removed, Impliment the Auto-Attack Feature.
D. Doing this will also allow Dual Wield and double/tripple attacking
E. If the Auto-Attack Feature is implemented then there will be a need for Weapon Delay and Haste equipment. This will further define and purpose weapons within the game.
IE. A crafted bow offers 320 Delay. A weapon dropped off a World Spawn NM that takes strategy and many minutes of combat offers 280 Delay.
Instead of just making each weapon that is higher Tier than the other has just a little bit more damage and nothing else/special to it.
You just made me miss my haste NIN even more.

That's kind of what I said earlier. But keeping stamina, auto attack, tp, mp, and cool down limitations resembles a tye dye shirt.... bleh. Too messy.A. Remove the stamina bar.
B. We already have Cool Down limitations as well as TP/MP limitations.
C. If the stamina is removed, Impliment the Auto-Attack Feature.
D. Doing this will also allow Dual Wield and double/tripple attacking
E. If the Auto-Attack Feature is implemented then there will be a need for Weapon Delay and Haste equipment. This will further define and purpose weapons/classes within the game.
IE. A crafted bow offers 320 Delay but high damage with hard obtainable mats and a low success rate. A weapon dropped off a World Spawn NM that takes strategy and many minutes of combat offers 280 Delay and average damage.
Instead of just making each weapon that is higher Tier than the other has just a little bit more damage and nothing else/special to it.



I disagree with pretty much everything in this post. If I want to play with WoW's combat system I'll go play WoW, not FF.A. Remove the stamina bar.
B. We already have Cool Down limitations as well as TP/MP limitations.
C. If the stamina is removed, Impliment the Auto-Attack Feature.
D. Doing this will also allow Dual Wield and double/tripple attacking
E. If the Auto-Attack Feature is implemented then there will be a need for Weapon Delay and Haste equipment. This will further define and purpose weapons/classes within the game.
IE. A crafted bow offers 320 Delay but high damage with hard obtainable mats and a low success rate. A weapon dropped off a World Spawn NM that takes strategy and many minutes of combat offers 280 Delay and average damage.
Instead of just making each weapon that is higher Tier than the other has just a little bit more damage and nothing else/special to it.

There already is weapon delay. There already is haste. Look at LNC polearms, there are some that are same level, but have different attack strengths. One of them the stamina bar moves slightly faster, the other moves slightly slower. "Speed surge" is haste for LNC, and could easilly be added as gear effects or spells.
I'm not saying im for or against stamina, just pointing out these things are in there already.

given that their is an ability that lnc have that increases the rate at which stamina regenerates makes no difference at all.. You are forgetting the cool downs and TP/MP limitations as well. A lot of abilities and skills take a lot of stamina use and once you burn through a full stamina bar you are then doing 1 basic attack every 2-3 seconds.. might as well add an auto attack feature that has delays from 1-3 seconds...There already is weapon delay. There already is haste. Look at LNC polearms, there are some that are same level, but have different attack strengths. One of them the stamina bar moves slightly faster, the other moves slightly slower. "Speed surge" is haste for LNC, and could easilly be added as gear effects or spells.
I'm not saying im for or against stamina, just pointing out these things are in there already.
But seriously, Once i burn a mob at start spamming 1 1 1 1 I am at 3,000 TP and 0 stamina and now I have to wait 2-3 seconds before I can Weapn Skill. Now I have 0 stamina again and cant even do a basic attack.
So what is the point of a stamina system when auto attack would make no difference at all but further define the game as well as add MORE CONTENT.
Seriously... I want you to give me a reason why we need stamina? You know what.... I have seen way to many auto attack posts... let me make a stamina one...
Last edited by Spuffin; 03-22-2011 at 11:15 AM.

Wow, forget to take your meds? I did not say anyhting about stamina/tp/mp at all. I said there was a form of haste and weapon delays already in the game. chill.given that their is an ability that lnc have that increases the rate at which stamina regenerates makes no difference at all.. You are forgetting the cool downs and TP/MP limitations as well. A lot of abilities and skills take a lot of stamina use and once you burn through a full stamina bar you are then doing 1 basic attack every 2-3 seconds.. might as well add an auto attack feature that has delays from 1-3 seconds...
But seriously, Once i burn a mob at start spamming 1 1 1 1 I am at 3,000 TP and 0 stamina and now I have to wait 2-3 seconds before I can Weapn Skill. Now I have 0 stamina again and cant even do a basic attack.
So what is the point of a stamina system when auto attack would make no difference at all but further define the game as well as add MORE CONTENT.
Seriously... I want you to give me a reason why we need stamina? You know what.... I have seen way to many auto attack posts... let me make a stamina one...
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