While i am currently very accustomed to using stamina by now,I Always thought a "stamina" bar was more from an action orientated game rather than a rpg .

I have even made suggestions to make the combat more "action orientated" based on how stamina works plus a few extra points.

Right now im kinda split about stamina.I play glad , and i find myself most of the time measuring my stamina over anything else.Specially at times when i must hold-hate-no-matter-what, i stop doing anything, because im afraid to need the stamina and have used it on a heavy stab.Sure we have couple of hate moves that dont use stamina , but thats not the point.

I only put glad as an example, i have experimented this same problems all over the classes.

Im watching my stamina bar over everything else.I play with a controler and i end up pressing the action commands so slowly to conserve stamina it gets kinda boring after a while.

I would love to hear ideas on the subject , i find it peculiar there is not a thread about this already .If there is , my apologies.