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  1. #1
    Player
    NoMX's Avatar
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    Mar 2011
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    Ul'Duh
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    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I sure hope they don't do away with stamina. The stamina bar and lack of auto attack is the thing i like best about FF14's battle system. I honestly found 11's battle system to be the most boring part when i played a DD job... Because all you do is sit and wait as you build tp... then use your buff macros, then your ws macro... then sit and wait... then do it again... then sit and wait... then sit and wait... and wait... and wait... get the point? It was boring. Lol

    Thankfully i was Nin/Drk tank as my main job, so i didn't have to "sit and wait" as often as DD classes did. I actually had stuff to do.

    Also, the spell haste was dat mined. It's in the game, sort of... But it's a con spell for like r60-99 or so.
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    Last edited by NoMX; 03-22-2011 at 11:38 AM.

  2. #2
    Player
    Kam's Avatar
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    Mar 2011
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    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by NoMX View Post
    I sure hope they don't do away with stamina. The stamina bar and lack of auto attack is the thing i like best about FF14's battle system. I honestly found 11's battle system to be the most boring part when i played a DD job... Because all you do is sit and wait as you build tp... then use your buff macros, then your ws macro... then sit and wait... then do it again... then sit and wait... then sit and wait... and wait... and wait... get the point? It was boring. Lol

    Thankfully i was Nin/Drk tank as my main job, so i didn't have to "sit and wait" as often as DD classes did. I actually had stuff to do.

    Also, the spell haste was dat mined. It's in the game, sort of... But it's a con spell for like r60-99 or so.
    You should have played ranger.

    Everyone in FF14 is a combo of FFXI's ranger and blue mage lol. Ive played this way for too long :P

    I tanked as nin/drk.. rdm/nin.. DD'd as rng/sam, healed as rdm or whm. There were plenty of interesting roles to fill outside of spam macro 1/2/3

    which is what this game needs.

    (Also, Id be interested to know - what rank does the dats say we go upto? - since FF11 was originally built around lvl255 being the highest cap.)

    lol ^^
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    Last edited by Kam; 03-22-2011 at 11:45 AM.

  3. #3
    Player
    NoMX's Avatar
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    Mina Nkosi
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    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Kam View Post
    (Also, Id be interested to know - what rank does the dats say we go upto? - since FF11 was originally built around lvl255 being the highest cap.)
    There are skills out that go all the way to 99 in the dats currently. Example:
    http://ffxiv.yg.com/skill/blood-rite-iii?id=28464

    And yea... Even RDM fell victim to mindless repetition in party-play on 11. Cure... Cure... Debuff... Haste... Refresh.. Cure some more. Every MMO out there is all about spamming a few choice abilities/spells. It sucks, but it's true. I played every job except lolpup, so I'm not talking from an unexperienced point of view here. The battle mechanics on 11 encouraged the same simple rotations you see on games like WoW. You use the same abilities repeatedly until the boss dies.
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  4. #4
    Player
    Spuffin's Avatar
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    Mar 2011
    Location
    Gridania
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    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by NoMX View Post
    There are skills out that go all the way to 99 in the dats currently. Example:
    http://ffxiv.yg.com/skill/blood-rite-iii?id=28464

    And yea... Even RDM fell victim to mindless repetition in party-play on 11. Cure... Cure... Debuff... Haste... Refresh.. Cure some more. Every MMO out there is all about spamming a few choice abilities/spells. It sucks, but it's true. I played every job except lolpup, so I'm not talking from an unexperienced point of view here. The battle mechanics on 11 encouraged the same simple rotations you see on games like WoW. You use the same abilities repeatedly until the boss dies.
    And NO game will be any different. You just cant change the fact that you will be spamming abilites lol... I simply cant think of a way.

    Same shit as:
    (log in) (make party) (grind) (disband) (log off)
    Get up clean yourself, go to work, dread work, go home, go to bed
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    Last edited by Spuffin; 03-22-2011 at 11:59 AM.

  5. #5
    Player
    Kam's Avatar
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    Kamara Barrett
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    Excalibur
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    Carpenter Lv 50
    Quote Originally Posted by Spuffin View Post
    And NO game will be any different.
    And my point about XI's battle system was that nothing was ever handed to you. People learnt, developed and evolved within that system, and thats what kept it interesting.

    Hell, I remember the rise of war/nin back in 05' lol. This game needs stuff like that

    Currently we know all there is about the classes and how to work them "rank every think to 50, get affinity for everything".. is the current prevailing idea...
    (0)
    Last edited by Kam; 03-22-2011 at 12:01 PM.

  6. #6
    Player
    Kam's Avatar
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    Character
    Kamara Barrett
    World
    Excalibur
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    Carpenter Lv 50
    Quote Originally Posted by Kam View Post
    And my point about XI's battle system was that nothing was ever handed to you. People learnt, developed and evolved within that system, and thats what kept it interesting.

    Hell, I remember the rise of war/nin back in 05' lol. This game needs stuff like that

    Currently we know all there is about the classes and how to work them "rank everything to 50, get affinity for everything".. is the current prevailing idea...
    dont go off into yo' hate war... ready what i typed D:
    (0)

  7. #7
    Player
    NoMX's Avatar
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    Mina Nkosi
    World
    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Spuffin View Post
    And NO game will be any different.
    Thank you, Captain Obvious.

    See below:

    Quote Originally Posted by NoMX View Post
    Every MMO out there is all about spamming a few choice abilities/spells. It sucks, but it's true.
    It's not even just about MMO's... It's about any RPG game... And even any FPS/RTS game out there. If there's a boss in an FPS game, 9/10 times there's a "shoot this part of the body with this weapon" mechanic... Which ultimately is the same concept. Falling into patterns.
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  8. #8
    Player
    Spuffin's Avatar
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    Gridania
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    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by NoMX View Post
    Thank you, Captain Obvious.

    See below:



    It's not even just about MMO's... It's about any RPG game... And even any FPS/RTS game out there. If there's a boss in an FPS game, 9/10 times there's a "shoot this part of the body with this weapon" mechanic... Which ultimately is the same concept. Falling into patterns.
    Thank you captain obvious.
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  9. #9
    Player
    Zkieve's Avatar
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    Skieve Shadowfang
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    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by NoMX View Post
    There are skills out that go all the way to 99 in the dats currently. Example:
    http://ffxiv.yg.com/skill/blood-rite-iii?id=28464

    And yea... Even RDM fell victim to mindless repetition in party-play on 11. Cure... Cure... Debuff... Haste... Refresh.. Cure some more. Every MMO out there is all about spamming a few choice abilities/spells. It sucks, but it's true. I played every job except lolpup, so I'm not talking from an unexperienced point of view here. The battle mechanics on 11 encouraged the same simple rotations you see on games like WoW. You use the same abilities repeatedly until the boss dies.
    I understand that , but it isnt really different currently in 14,,,,
    What does stamina have to do with this?.a player not doing anythin and another one pressing 1111111111 only is pretty much the same , imo.
    (0)

  10. #10
    Player
    NoMX's Avatar
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    Ul'Duh
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    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zkieve View Post
    I understand that , but it isnt really different currently in 14,,,,
    What does stamina have to do with this?.a player not doing anythin and another one pressing 1111111111 only is pretty much the same , imo.
    http://forum.square-enix.com/ffxiv/t...e-need-STAMINA

    Quote Originally Posted by Spuffin View Post
    Thank you captain obvious.
    Nice one. I think I heard that somewhere before, recently.
    (0)

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