Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 74
  1. #11
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    A. Remove the stamina bar.

    B. We already have Cool Down limitations as well as TP/MP limitations.

    C. If the stamina is removed, Impliment the Auto-Attack Feature.

    D. Doing this will also allow Dual Wield and double/tripple attacking

    E. If the Auto-Attack Feature is implemented then there will be a need for Weapon Delay and Haste equipment. This will further define and purpose weapons/classes within the game.

    IE. A crafted bow offers 320 Delay but high damage with hard obtainable mats and a low success rate. A weapon dropped off a World Spawn NM that takes strategy and many minutes of combat offers 280 Delay and average damage.

    Instead of just making each weapon that is higher Tier than the other has just a little bit more damage and nothing else/special to it.
    (0)
    Last edited by Spuffin; 03-22-2011 at 11:07 AM.

  2. #12
    Player
    SevenFold's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Ark Angel
    World
    Siren
    Main Class
    Conjurer Lv 16
    Quote Originally Posted by Kam View Post
    Would be cool if it increased as your rank/P.lvl got higher. But it doesnt... same for the item slots (rings,necklace, bracelets).. Its just under-developed, like a lot of the systems.

    If they just showed some sort of progression, like..
    "Hey I got rank45, I can now do 10 attacks in a row with out fully depleting my stamina bar! {All Right!}"

    "Awesome R30 my item slots are at 15/15 now!"

    Think people, and typically rpg players, enjoy when they broaden their own horizons though time and effort.
    I agree with this and think that if auto-attack is implemented then remove the stamina bar.
    (0)


    When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.

  3. #13
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Spuffin View Post
    A. Remove the stamina bar.

    B. We already have Cool Down limitations as well as TP/MP limitations.

    C. If the stamina is removed, Impliment the Auto-Attack Feature.

    D. Doing this will also allow Dual Wield and double/tripple attacking

    E. If the Auto-Attack Feature is implemented then there will be a need for Weapon Delay and Haste equipment. This will further define and purpose weapons within the game.

    IE. A crafted bow offers 320 Delay. A weapon dropped off a World Spawn NM that takes strategy and many minutes of combat offers 280 Delay.

    Instead of just making each weapon that is higher Tier than the other has just a little bit more damage and nothing else/special to it.
    lol.
    You just made me miss my haste NIN even more.
    (0)

  4. #14
    Player
    Sparker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Character
    The Dude
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    There already is weapon delay. There already is haste. Look at LNC polearms, there are some that are same level, but have different attack strengths. One of them the stamina bar moves slightly faster, the other moves slightly slower. "Speed surge" is haste for LNC, and could easilly be added as gear effects or spells.

    I'm not saying im for or against stamina, just pointing out these things are in there already.
    (0)

  5. #15
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Sparker View Post
    There already is weapon delay. There already is haste. Look at LNC polearms, there are some that are same level, but have different attack strengths. One of them the stamina bar moves slightly faster, the other moves slightly slower. "Speed surge" is haste for LNC, and could easilly be added as gear effects or spells.

    I'm not saying im for or against stamina, just pointing out these things are in there already.
    given that their is an ability that lnc have that increases the rate at which stamina regenerates makes no difference at all.. You are forgetting the cool downs and TP/MP limitations as well. A lot of abilities and skills take a lot of stamina use and once you burn through a full stamina bar you are then doing 1 basic attack every 2-3 seconds.. might as well add an auto attack feature that has delays from 1-3 seconds...

    But seriously, Once i burn a mob at start spamming 1 1 1 1 I am at 3,000 TP and 0 stamina and now I have to wait 2-3 seconds before I can Weapn Skill. Now I have 0 stamina again and cant even do a basic attack.

    So what is the point of a stamina system when auto attack would make no difference at all but further define the game as well as add MORE CONTENT.

    Seriously... I want you to give me a reason why we need stamina? You know what.... I have seen way to many auto attack posts... let me make a stamina one...
    (0)
    Last edited by Spuffin; 03-22-2011 at 11:15 AM.

  6. #16
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Sparker View Post
    There already is weapon delay. There already is haste. Look at LNC polearms, there are some that are same level, but have different attack strengths. One of them the stamina bar moves slightly faster, the other moves slightly slower. "Speed surge" is haste for LNC, and could easilly be added as gear effects or spells.

    I'm not saying im for or against stamina, just pointing out these things are in there already.
    that is more like "haso" than haste really,on the speed part.Haste is a spell.Also there is a common weapon delay for all weapons , stamina and how you use it.So its not really a weapon delay , is more of a class delay .Depending on what atack/how much stamina it uses. I agree is similar but not rly the same.
    (0)

  7. #17
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Remember guys the "Slow" spell is already in-game, i'd be damned if Tanaka didnt plan in making 'Haste' a THM R50~60 spell, and possiblty a CNJ alternative. And going by what we know from slow in game currently, Im sure haste would allow for uber spam of the 1 key... (nice one tanaka. lol.)

    But like my first post, I doubt that whats ppl want to do.

    Who knows, now the servers have been down and (hopefully between contacting family and preparing for the worst) they have had time to continue day-to-day work on the games patches, we might even come back to the first patch on the battle system..

    Not expecting anything, but I wouldnt be suprised either.

    Either way. Im sure Yoishi-p, as a FFXIV player, knows what needs to be done. Its not rocket science, its flipping idiotically simple.

    Progression, progression, progression.

    I know I <3 a game changer.
    Sub jobs at lvl18? - game changer
    Special equipment at lvl50+ (AF,etc) - game changer
    Special weapons at lvl75+ - yep
    Job changing abilities the higher up you go... (Convert, Divine veil, err cba.. there are loads)

    Its simple lol. The current systems could be made way more involving than they are, but it seems they want/need to change them. I dont know personally, simple improvements could go along way, but a fundamental one could also be nice..
    (0)
    Last edited by Kam; 03-22-2011 at 11:54 AM.

  8. #18
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I sure hope they don't do away with stamina. The stamina bar and lack of auto attack is the thing i like best about FF14's battle system. I honestly found 11's battle system to be the most boring part when i played a DD job... Because all you do is sit and wait as you build tp... then use your buff macros, then your ws macro... then sit and wait... then do it again... then sit and wait... then sit and wait... and wait... and wait... get the point? It was boring. Lol

    Thankfully i was Nin/Drk tank as my main job, so i didn't have to "sit and wait" as often as DD classes did. I actually had stuff to do.

    Also, the spell haste was dat mined. It's in the game, sort of... But it's a con spell for like r60-99 or so.
    (0)
    Last edited by NoMX; 03-22-2011 at 11:38 AM.

  9. #19
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by NoMX View Post
    I sure hope they don't do away with stamina. The stamina bar and lack of auto attack is the thing i like best about FF14's battle system. I honestly found 11's battle system to be the most boring part when i played a DD job... Because all you do is sit and wait as you build tp... then use your buff macros, then your ws macro... then sit and wait... then do it again... then sit and wait... then sit and wait... and wait... and wait... get the point? It was boring. Lol

    Thankfully i was Nin/Drk tank as my main job, so i didn't have to "sit and wait" as often as DD classes did. I actually had stuff to do.

    Also, the spell haste was dat mined. It's in the game, sort of... But it's a con spell for like r60-99 or so.
    You should have played ranger.

    Everyone in FF14 is a combo of FFXI's ranger and blue mage lol. Ive played this way for too long :P

    I tanked as nin/drk.. rdm/nin.. DD'd as rng/sam, healed as rdm or whm. There were plenty of interesting roles to fill outside of spam macro 1/2/3

    which is what this game needs.

    (Also, Id be interested to know - what rank does the dats say we go upto? - since FF11 was originally built around lvl255 being the highest cap.)

    lol ^^
    (0)
    Last edited by Kam; 03-22-2011 at 11:45 AM.

  10. #20
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Kam View Post
    Remember guys the "Slow" spell is already in-game, i'd be damned if Tanaka didnt plan in making 'Haste' a THM R50~60 spell. And going by what we know from slow in game currently, Im sure haste would allow for uber spam of the 1 key... (nice one tanaka. lol.)

    But like my first post, I doubt that whats ppl want to do.

    Who knows, now the servers have been down and (hopefully between contacting family and preparing for the worst) they have had time to continue day-to-day work on the games patches, we might even come back to the first patch on the battle system..

    Not expecting anything, but I wouldnt be suprised either.

    Either way. Im sure Yoishi-p, as a FFXIV player, knows what needs to be done. Its not rocket science, its flipping idiotically simple.

    Progression, progression, progression.

    I know I <3 a game changer.
    Sub jobs at lvl18? - game changer
    Special equipment at lvl50+ (AF,etc) - game changer
    Special weapons at lvl75+
    Job changing abilities the high up you go...

    Its simple lol. The current systems could be made way more involving than they are, but it seems they want/need to change them. I dont know personally, simple improvements could go along way, but a fundamental one could also be nice..
    A fundamental one such as getting rid of stamina i think it would be welcome from most of the community .
    Although im not so sure about yoshida knowing what needs to be done , since the "new team" updates been rather into the "we dont really needed that" category , but ill keep that for another discussion.
    (0)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast