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  1. #1
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80

    [dev1032] Stamina.Improvement or Step back?

    While i am currently very accustomed to using stamina by now,I Always thought a "stamina" bar was more from an action orientated game rather than a rpg .

    I have even made suggestions to make the combat more "action orientated" based on how stamina works plus a few extra points.

    Right now im kinda split about stamina.I play glad , and i find myself most of the time measuring my stamina over anything else.Specially at times when i must hold-hate-no-matter-what, i stop doing anything, because im afraid to need the stamina and have used it on a heavy stab.Sure we have couple of hate moves that dont use stamina , but thats not the point.

    I only put glad as an example, i have experimented this same problems all over the classes.

    Im watching my stamina bar over everything else.I play with a controler and i end up pressing the action commands so slowly to conserve stamina it gets kinda boring after a while.

    I would love to hear ideas on the subject , i find it peculiar there is not a thread about this already .If there is , my apologies.
    (0)

  2. #2
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Personally, idc if it stays or goes. I'm fine with it...except when it glitches. lol
    (0)

  3. #3
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I personally think that stamina is a extra and unnecessary limiter on every thing except the base attacks.
    (0)

  4. #4
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    If they add auto attack they can probably remove stamina I would say. Just lower the tp gain per hit and make it similar to the FFXI system where TP limits the amount of WS you can do in a row.

    I see nothing wrong with the system though as it is.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
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    184
    Quote Originally Posted by Griss View Post
    I personally think that stamina is a extra and unnecessary limiter on every thing except the base attacks.
    Hi, i hit things with an axe.

    Every single one of my moves takes:
    1. Stamina
    2. TP
    3. Has a cool down

    It's like they smashed together every WoW class defining energy bar.
    It's all so very unnecessary.
    (0)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  6. #6
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    I agree stamina + auto attack would be definitely be awkward .
    edit; i wonder if the devs mind on the subject is auto attack (yes) = stamina (no)?¿.
    personally never cared about auto attack , but now that you say it it would be difficult to introduce it with stamina , or at least i would think so.If the solution to get rid of stamina is an auto attack i would welcome it.
    (0)
    Last edited by Zkieve; 03-22-2011 at 10:46 AM.

  7. #7
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Would be cool if it increased as your rank/P.lvl got higher. But it doesnt... same for the item slots (rings,necklace, braclets).. Its just under-developed, like a lot of the systems.

    If they just showed some sort of progression, like..
    "Hey I got rank45, I can now do 10 attacks in a row with out fully depleting my stanima bar! {All Right!}"

    "Awesome R30 my item slots are at 15/15 now!"

    Think people, and typically rpg players, enjoy when they broaden their own horizons through time and effort.
    (0)
    Last edited by Kam; 03-22-2011 at 11:14 AM.

  8. #8
    Player

    Join Date
    Mar 2011
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    184
    Quote Originally Posted by Kam View Post
    Would be cool if it increased as your rank/P.lvl got higher. But it doesnt... same for the item slots (rings,necklace, braclets).. Its just under-developed, like a lot of the systems.

    If they just showed some sort of progression, like..
    "Hey I got rank45, I can now do 10 attacks in a row with out fully depleting my stanima bar! {All Right!}"

    "Awesome R30 my item slots are at 15/15 now!"

    Think people, and typically rpg players, enjoy when they broaden their own horizons though time and effort.
    One of the best things I've read on these forums.

    Good critical analysis of one of the games biggest problems.
    (0)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  9. #9
    Player

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    Mar 2011
    Posts
    184
    Edit; sigh
    (0)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  10. #10
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Kam View Post
    Would be cool if it increased as your rank/P.lvl got higher. But it doesnt... same for the item slots (rings,necklace, braclets).. Its just under-developed, like a lot of the systems.

    If they just showed some sort of progression, like..
    "Hey I got rank45, I can now do 10 attacks in a row with out fully depleting my stanima bar! {All Right!}"

    "Awesome R30 my item slots are at 15/15 now!"

    Think people, and typically rpg players, enjoy when they broaden their own horizons though time and effort.
    agree 100% and beyond....
    (0)

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